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Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Update History

2021

Elvia realm

● Hadum, the goddess of despair who felled many lives in the western region and caused the great civil strife between Sylvia's children, has come into this world yet again. She seeks Kamasylvia's Light, rekindled by countless adventurers. Hadum has set loose her black sun, glowing with hatred and destruction, upon the skies of Serendia, a world that is beginning to look like Hadum's Elvia Realm. Serendia is the first to fall prey to Hadum, and many of its inhabitants have lost themselves to rage under her dark influence.

* Some of the servers in Black Desert have fallen under Hadum's influence. You can now face monsters tainted by Hadum in certain servers.

Servers with Elvia Realm applied
Serendia 3
Serendia 4
Serendia 5
Serendia 6
Calpheon 3
Calpheon 4
Calpheon 5
Calpheon 6

Arsha

Mediah 3
Mediah 4
Mediah 5
Mediah 6
Valencia 4
Valencia 5
Valencia 6

 

● Monsters in Serendia are now more powerful as they have been influenced by the powers of Elvia realm.

Biraghi Den
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 260
Recommended DP: 310
Narc "Alert Levels" should be carefully heeded while venturing into Biraghi Den.
Bandits will put a bounty out for and raise alert levels against adventurers defeating monsters.
From this point on, adventurers will have to face additional waves of attacks from bandits.
There are five different stages of alert levels. You'll face more enemies and diverse kinds of monsters as the alert level rises.
At stage 5, Biraghi himself will appear as a boss.
Defeating him will reset all alert levels.
If there is more than one adventurer in the same region,
the adventurer with the highest alert level will be highlighted on the map.

 

 

Imp Altar (Party of 2)
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 260
Recommended DP: 310
Okiara A party of two is needed for this quest. One must take up a position while the other lures monsters to said position.
Once you bring the elite monster near the Altar Imp Flag and defeat it,
this power will transform nearby souls into Altar Imps and provide you with more loot.
There is a certain chance that Dastard Bheg will be summoned
while you are defeating elite monsters near the Altar Imp Flag.

 

 

Fogan Swamp
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 270
Recommended DP: 320
Okiara Titium will appear as a boss during the battle
and Nagas, known rivals of Fogans, may appear from time to time to make things more difficult for adventurers.

 

 

Naga Swamp
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 270
Recommended DP: 320
Narc Once attacked, the Swamp Naga Commander will summon its minions to strike the adventurer.
Additionally, there are Poisonous Swamp Plants in the swamps that can be defeated to lower the defenses of nearby monsters.
These plants can inflict poison damage, so adventurers must carefully form a strategy on how to use them in battle.
Fogans may also threaten adventurers.

 

 

Castle Ruins (Party of 3)
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 270
Recommended DP: 320
Valtarra You can obtain "Al Rhundi Secret Order" by defeating monsters.
This item can be used at the Castle Ruins entrance to summon 15 elite monsters.
The goal here is to defeat 5 of them as fast as possible to summon Al Rhundi.

 

 

Orc Camp
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 280
Recommended DP: 340
Valtarra Red Orcs have become more powerful and normal attacks do not inflict heavy damage on them anymore.
To counter this, you have to make use of the Fairies of Light. Fairies of Light are imprisoned inside a cage.
But if you break them free, they'll return the favor by creating a "Zone of Light".
Red Orcs exposed to the "Zone of Light" will weaken in strength.
Activating more than 5 "Zone of Light" will trigger an enormous "Light Burst" that will immensely weaken the Red Orcs that are inside it.
You must focus on setting up these zones in a manner that best fits your strategy.
However, Red Orc Wizards are not affected by the "Zone of Light" and "Light Burst". They can also destroy the "Zone of Light" and amplify the strength of Red Orcs and so should be taken out as quickly as possible.
Effects from "Zone of Light" and "Light Burst" do not overlap.

 

 

Bloody Monastery
Recommended AP/DP Attribute Monster Zone Info.
Recommended AP: 280
Recommended DP: 340
Narc During combat, you have a certain chance to obtain a "Crimson Bell".
Ringing the "Crimson Bell" will summon monsters from all directions.
Rituals may also be in progress in the monastery from time to time.
"If you succeed in stopping this ritual, a Furious Muskan will appear to challenge you.
Defeating the Furious Muskan will drop loot for a group of max 5 adventurers."

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