Family Based Life Skills
- Integrated Life Skill levels to now be Family based.
Life Skill Level Integration | |||
Life Skill EXP of each character in a Family have been integrated. | |||
Integrated Life Skills | |||
Gathering, Fishing, Hunting, Cooking, Alchemy, Processing, Training, Trading, Farming, Sailing, Barter (All Life categories available to view in My Information (P)) |
- Expanded the level of each Life Skill from Guru 50 to 100.
- Mastery increase effects for each Life Skill remains unchanged and will not change above Guru 50.
- Effects for each Life Skill category according to level (such as the chance to not consume Energy when Gathering) are also unchanged and will not change above Guru 50.
- You can check the effects for each Life Skill category through the description of each category under My Information (P) - Life Info.
- Changed Life Skill Fame calculation following the Life Skill Family integration.
Before | After | ||
Calculate by each Life Skill's level at or above Professional 1 Double points when level is at or above Guru 1 |
Calculate by each Life Skill's level at or above Professional 1 Obtain 93 points at Professional 1 (+3 for every level gained) Obtain 243 points at Guru 1 |
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For example, if a character has: 11 Life Skills at Professional 1, you obtain 165 points 11 Life Skills at Guru 1, you obtain 243 points |
For example, if a Family has: 11 Life Skills at Professional 1, you obtain 1,023 points 11 Life Skills at Guru 1, you obtain 2673 points |
- Changed the effect of Life Skill levels reducing Command Post/Fort and annex building repair/upgrade time to be Family based following the Life Skill Family integration.
- Repair/upgrade time reduced by Life Skill levels is as below:
Repair/Upgrade Time Decrease by Life Skill Level | Example | ||
Each Life Skill at Professional or above = Reduce 1 sec Each Life Skill at Artisan or above = Reduce 2 sec Each Life Skill at Master or above = Reduce 3 sec Each Life Skill at Guru or above = Reduce 4 sec |
Hunting Professional 5 Processing Artisan 7 Gathering Master 10 Fishing Guru 20 If a Family has the above, the total reduced time for repair and upgrade will be 1 sec + 2 sec + 3 sec + 4 sec = total 10 sec. |
- The effects of Life Skill level on reducing Command Post/Fort and annex buildings repair/upgrade time are capped at a maximum of 50% off the default total repair/upgrade time.
- The default upgrade time for annex buildings is 90 sec, but with the 40 sec reduction applied, it takes 50 sec to upgrade.
- The default repair time for the Command Post/Field HQ is 120 sec, but with the 40 sec reduction applied, it takes 80 sec to repair.
- The default repair time for the Strong/Sturdy Square Fort is 60 sec, but since the repair/upgrade time can only be reduced by a maximum of 50%, a 30 sec reduction (not 40 sec) is applied, taking 30 sec to repair.
- For other Forts, the default repair time is 40 sec, but since the repair/upgrade time can only be reduced by a maximum of 50%, a 20 sec reduction (not 40 sec) is applied, taking 20 sec to repair.
- Changed Life Skill Leap quest to now be Family based following the Life Skill Family integration.