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Forums

UTC 2 : 2 Apr 29, 2024
CEST 4 : 2 Apr 29, 2024
PDT 19 : 2 Apr 28, 2024
EDT 22 : 2 Apr 28, 2024
#Suggestions
Remove super armor from Q block or add stamina
Jun 21, 2021, 07:26 (UTC)
1204 6
Last Edit : Jun 21, 2021, 07:26 (UTC)
# 1

As its now Super armor on Q block is straight up game breaking mechanic, nothing can be do agaisnt it rather than grab, and classes that have Q block SA have grab themself and will grab you first because they safe and happy behind inpenetrable protection.

Add stamina consumption on Q block, so it cannot be used 24/7 or remove super armor from Q block at all.

Last Edit : Jun 21, 2021, 08:10 (UTC)
# 2

I agree that this needs to be adjusted in some way, but let's get real PA don't care and too many people will cry about the tiny nerf.

Last Edit : Jun 21, 2021, 08:52 (UTC)
# 3

Lol. Every Q block in the game is either stationary or slow motion movement.  That means free back attack damage against them if you bother to just even attack them from enough of an angle (if too lazy to actually move behind them) instead of smashing your face on their Q block. Even mob AI is smart enough to back attack.

Last Edit : Jun 21, 2021, 09:05 (UTC)
# 4
On: Jun 21, 2021, 08:51 (UTC), Written by ODB3698

Lol. Every Q block in the game is either stationary or slow motion movement.  That means free back attack damage against them if you bother to just even attack them from enough of an angle (if too lazy to actually move behind them) instead of smashing your face on their Q block. Even mob AI is smart enough to back attack.

Maximum private profile main guardian saying something about stationary or slow moving super armor Q block, while have at least 3 skill that allow  him to istantly move to your opponent and grab him, bravo.

Last Edit : Jun 21, 2021, 10:42 (UTC)
# 5

How about no , learn to play or adapt , each class has mechanics to play around and at least 1 weakness to exploit , if you think Q block are too broken that means you play a rat class that should stay rat and not try to kill tank classes , rats are designed to kill backline classes such as ranger , archer , mages etc. If you cry about not being able to kill 3 classes in the game out of 20+ that sounds like a normal thing , all classes have counters . I suggest you tag a grab class or whatever would suit you to be able to counter those classes as well or just get better at your own class.

15 61
Lv Private
FLAME
Last Edit : Jun 21, 2021, 12:49 (UTC)
# 6
On: Jun 21, 2021, 09:05 (UTC), Written by Potato

Maximum private profile main guardian saying something about stationary or slow moving super armor Q block, while have at least 3 skill that allow  him to istantly move to your opponent and grab him, bravo.

What part of what I said could possibly be invalidated by anyone's profile?  That's just you making excuses and deflections for lack of ability to execute basic game play tactics.  Guardian has nothing that allows it to move anywhere instantly btw lol...that really shows that everything you are crying about here is garbage.  Guardian, awakened mage, and shai are the three slowest classes in the game.  If you are getting grabbed off of those super telegraphed leaps, or off of that super obvious nemesis with its super telegraphed start up animation and travel time to you, or off of our pseudo dashes that literally take us like two steps in any direction...then you really need to learn to play. 

Since you need some tips on how to play against a Guardian...despite the overflow of this info available already...here goes.  Bait a Guardian to swing at you and then iframe/tp around it and grab/back attack it while it is still stuck in the skill animation.  Move back out of range and rinse/repeat.  If you play an iframe dash class...you don't even need to bait...just iframe in and grab/back attack.  Its just that easy.

 

Stop trying to be a forum stalker btw...that's weird wanting to look at people's profiles lol.  Make your argument based on merit of what you have to say.  I have no idea of what class you play and I really don't care to know.

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