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UTC 5 : 25 May 20, 2024
CEST 7 : 25 May 20, 2024
PDT 22 : 25 May 19, 2024
EDT 1 : 25 May 20, 2024
More suggestions for more useless skills.
Jun 23, 2021, 21:39 (UTC)
847 3
Last Edit : Jun 27, 2021, 13:54 (UTC)
# 1

I have high expectations in general for the ''class reboot'' announced in the heidel ball and, as such, I'd like to give my own ideas to make some skills in our kit that are currently useless viable so that the gameplay can be much more exciting than rotating the same four skills over and over. Instead of adding completely new skills, we could improve or completely rework old ones. Keep in mind that my intent is not buffing all the skills to make my favorite class top 1, as I've just said, I wanna have a more diverse and fun gameplay.

In addition to the last thread I made about corrupt ground, here's more brainstorming:

 

[Touch of exploitation]: Useless skill. It could become useful as a basic attack for awakening if it had forward guard and decent healing/damage. It should have no CC in that case (It'd only work for PvE anyways). It could also be completely reworked.

[Spirit Blaze]: Beautiful, but not good enough. For PvE it's not good since it's too slow and it's unprotected (need core). For PvP, there are better options that are faster and add more skills and damage into a combo.

[Flow: Spirit Blaze]: Useless. I was hoping that the changes that were made to this skill (knockdown > downsmash) would make an awakening combo viable, but since the downsmash is RNG and so is Spirit Legacy, it's rather a nerf than an improvement. To make it viable it should be much, much faster even if that means it loses all kind of CC, just raw damage between Spirit Blaze and Spirit Legacy.

[Soul snatch]: Useless as well. It's unprotected and it deals few damage, it isnt even useful as damage filler. I'd rather see this skill reworked into something new than suggesting more protected raw damage again. 

[Cluster of Despair]: The only thing that saves this skill from being useless is that it can activate a T3 addon. I'd rather see this skill improved (almost reworked) by increasing the amount of projectiles shot  (not the casting time), a slightly bigger AoE upon impact and allowing it to be canceled anytime by dusk. For PvE it'd still be useful to pull and activate T3 addon while dealing decent damage; as for PvP, I'd love to see a ''shred block'' mechanic or something that helps us pressure our enemies since we have no grab and they can just chill in block stance. Yes, I just wanna be a turret of phantom blades. (Edit: knockback on hits wouldnt be a bad idea to help land consecutive hits).

[Grip of Grudge]: The first thing that comes to my mind to make this useless skill that was meant to be a mana regeneration tool viable is making it a brief vacuum. But that really doesnt make sense in awk DK's kit. We dont want our opponent to come closer but stay far away until we choose to switch to melee. So why not rework it entirely?

-----------

[Vedir's Dogma]: ????? What is this? Does PA really think that people use literal basic attacks? Yikes. Now that some classes have received accuracy to combat the eva part of the meta and our acc passives dont shine that bright anymore, it wouldnt be too crazy to suggest a small accuracy/ap/lifesteal/or debuff (small slow?) for this skill which can be applied by most of not all of pre awk/succ skills. Without cheating though, there must be a trade off for this, right? Increase the mana consumption to the point in which it becomes threatening and you actually have to use it by planning ahead.

[Hidden strike]: I didnt plan to add this one to my suggestions because it's not necessary to ask for more protected cc. But this skill is kinda useless because there's too much risk for not a great reward (because stun doesnt ground your opponent).

[Darkness Burst (?)]: Once I get three more points or so Im gonna unlock this skill and see how useless it is. Im already foreseeing that it's gonna deal few dmg and that's it. It could be reworked into something more mid-range to support succ kit so that it can stand that melee/mid range for a longer time, but I dont think asking for a protected cc is the way to go for this one. Perhaps we could put a -15% slow in this one to compensate the lack of grab. Im not a fan of big and long slows, but in this case I think it'd be good to have (in addition to nocturne's slow being raised up to -15% from -10% because 10% isnt even noticeable),

[Ravage Rake]: Pretty similar to Touch of Exploitation. Too much casting for ''meh'' damage, not even protected. It could be considered a basic attack as well and of course basic attacks are useless. I never get to use it in succ, I'd even rather block to refresh the DP buff than use this skill.

[Repeated annihilation]: Yep, again useless. I just got this idea right now in which we could rework it into another mid-range skill to support succ. Similar to one of musa's attacks, it could send those waves of damage forward instead of staying in place. To become viable in PvP it'd need forward guard or something though, you can't just channel an unprotected skill and expect to get alive out of that.

[Imperious Command]: Well this is the one I was a bit excited for. What if marks are applied upon dealing damage and can only be detonated by this skill without distance limits? (However these stay: target limits prioritizing players, and those players who are closer to the caster). We'd have to slap a reasonable CD on this skill and give it a bit of noticeable damage and a slow between 10% and 15% (15% pls) to compensate the lack of grab and being a bit of a slow class in certain moments. It could also stay unprotected. You know, just a tool to allow a more aggressive play style.

[Whoops I ran out of useless skills and this is the end]: Well, I've enjoyed brainstorming for a while, and I hope you've enjoyed reading this as well, or at least inspire you to suggest more creative ideas that diversify and broaden our play style.

 

I've tried my best not to suggest broken crap that will make the game even more unpleasing and focus on fun instead. 

PS: I might edit this later if I see I made a mistake or want to add something small I forgot while writing this.

 

 

 

Last Edit : Jul 27, 2021, 11:51 (UTC)
# 2

So dont use those skills

Last Edit : Jul 29, 2021, 06:03 (UTC)
# 3

Useless class have useless skills, I don't see the problem here.

Also Vedir's Dogma is a bis ability for a screenshot class like DK, that at least give some value.

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