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#Suggestions #Community Support
A Suggestion for the Tag-System & Little Side Piece about ~Dine (T9 Unicorn)
Jul 31, 2021, 19:40 (UTC)
786 3
Last Edit : Aug 1, 2021, 15:23 (UTC)
# 1

So I've had a few ideas develop over time, and today I finally wrote a message for the devs, sent it to support and I'm posting it here so maybe it can gain some traction, lets see...

Tag System:

     BDO is very much unlike any other MMO out there, it even has very unique features like the "Tag-System" which reminds me specifically of fighting games, such as, Street-Fighter/Mortal Kombat/Dead or Alive/Etc.

The inlaid difference between BDO and a fighting game though, is that one is an MMORPG, while the other...well is not. As such it got me thinking of how the system itself could be improved to fit the world of Black Desert, as well as the style of the genre, and I came up with a few ideas.

 

     1: Could it be possible to tag more than either 1 character, or instead, tag multiple "Pairs" of characters? At the moment the Tag-System limits tagging to 1 Main character, and another Sub character, both share equipments but it ends there. As such wouldn't tagging more than 1 Pair of characters (i.e. Main Tagged Pair = Lahn/Sage, Sub Tagged Pair = Hashashin/Corsair, etc.) or more than 1 character, for example, 1 additional tag (i.e. Main character tagged = Lahn, Sub main = Hashashin & Sage. All share the same gear and allow for refreshing play without having to untag/retag 1central pair) create a more interesting play dynamic between players and they're characters of choice? Giving variety and breathing new air into how players manage equipment in BDO.

 

     2: This took a moment to flush out so bare with me. I was wondering if there could be something more added to the Tag-System. We now know that each character has specific set of base stats that are better than other characters (i.e. increased evasion/hp/accuracy/etc.) and these are stats that players can either build upon to nurture, or simply just help them passively in their journey through BDO. A thought occurred to me; "Why not add some level of stat sharing to help boost passives of characters through the Tag-System."
     This idea is something explored in a side scroller, anime hack-n-slash called Closers Online; where in closers your characters, or rather, the different kinds of characters you create all give passive boosts to your whole family/account. The higher they're level, the higher the boost value. If you make something like a Lahn, for example, you gain more stamina on your overall account, a Ninja will give more passive evasion and a Hashashin will give increased ignore resistance, at least, in the world of Closers Online that is.
It's a very similar idea to how Family Fame works in BDO. But I'm wondering, couldn't that be applied in that way through the Tagging-System in a more direct way? If I have a main character, like Lahn, and I want to increase her passive Evasion/Stamina/Ignore Resist/Resists, I could tag another character that is classified as boosting those specific passives when tagged. This could help people who are maining a class like Tamer, and maybe need more HP for PvE/PvP purposes, tag a class like either Shai or Bezerker, for that extra boost of 200-500 HP, or a Stamina starved class like Lahn in Awakening, tag a class that can help her manage Stamina.
      My purpose of my proposal is to enhance the play style of the tagging system so that, moving forward, people can really boost they're Ranged AP/Magic AP/Melee AP/Stamina/Evasion/Ignore Resistance/Resistance/Etc. by possibly tagging another class for more diverse play styles, especially with the introduction of our first ever series of Raid Dungeons!

3: Character tagging is very helpful when you are not only trying to main a new class, but also test how other classes work under the protection of fully enhanced gear. I was wondering, should my other two suggestions fail to arouse any sense of creativity, would it be possible to give the option to share character Level/Skill Points/Experience when tagging to another character?
Though I do understand how this will affect sales of items such as the Character Experience/Skill Point swap coupons. But we will address that later.
      For this to work, there could be a few restrictions, so people will not abuse this system. When under the guise, or rather, when given the option of choosing to share Level/Skill Points/Experience of a character, the Main character (Lahn*) will not receive any benefits, so nothing changes. However, the tagged character (Sage*), will be able to share the Level/Skill Points/Experience. What this means though, is that they CANNOT and WILL NOT receive/gain any increase in the Tagged Character (Sage's*) innate Level/Skill Points/Experience as long as they are receiving benefits from they're Main Tagged counterpart (Lahn*).

     So if I Main a Level 63 Lahn, and I tag my Level 58 Sage, I get to share equipments already, so that's nice, but to really put Sage out there, I choose to share Level/Skill Points/Experience. When I either revert back or untag from that option, I will still be a Level 58 Sage with no increased Experience/Skill Points. This way, if someone still really wants to main Sage and drop Lahn* as they're main, the will still need to purchase a Character Exp/SP Swap Coupon. This should however allow for adequate testing for people who want to try another class, but feel they lack the required testing field to really take the all out. It isn't easy to take a class to 63/64/65, and using a Character Exp/SP Swap Coupon is and can be expensive. So this method might not be well flushed out yet but should still give a general idea/sense of something interesting that could be introduced to the tagging system.

 

     I know this was a lot of information but I do hope that it helps not only make BDO more fun, but you also read it and accept it as interesting possible ideas that can be addressed. I have some other ideas too but for now I will leave you with these 3.

 

     PS: My other idea is actually quite simple, I was going to ask for a more interesting Unicorn T9 Dine Charge animation. I feel like out of the 3 Legendary Horses/T9's, Dine is the most lackluster and I'm sure the whole community will back me on this, considering it's also the rarest out of the 3. I looked at creatures like Ronaros/Ronaro Scroll Weekly boss, and I noticed it had a very interesting Charge animation where it spawns 4 other Mirages of itself and charges forward, This covers more ground and is more likely to collide with targets. So for the longest time I was wondering why not give that mechanic to Dine. When you charge on your second charge you create a number of Mirages which will improve your chances of collision. There can be damage fallout from Dine to its mirages but the animation still stands, it will be a very well deserved refurbishing for the most beautiful of the T9 Horses, Dine.

Last Edit : Aug 1, 2021, 09:05 (UTC)
# 2

i dont like more "systems", I dont want tag meta

 

What I would suggest quit that idea of:

We make T10 hard to obtain but not good enough for normal ppl to actually want it. WUT?

43 1679
Lv 62
Adonaj
Last Edit : Aug 1, 2021, 15:05 (UTC)
# 3
On: Aug 1, 2021, 09:05 (UTC), Written by Adonaj

i dont like more "systems", I dont want tag meta

 

What I would suggest quit that idea of:

We make T10 hard to obtain but not good enough for normal ppl to actually want it. WUT?

I get why its hard to obtain and its mostly just trivial thing for most part. Idk it seems that BDO for the longest time doesn't like to or want to make things just EXPONENTIALLY too good/better than the norm, otherwise it will push for a community census of, "This is obviously the only thing to get/worth investing it, everything else is bad." I've always liked this sort of fairness or rather, the asortment of options. 

But on the tag system, I get the tag meta idea. Could either be highly helpful or highly detrimental.

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