Umm, J also said no to treasures going into the family inventory, and has already done a 180 on that. People said that infinite potions were mandatory because you can use 1k potions in a siege easy and you can't carry 1k potions and your gear so in his letter from just 5 days ago he said they were going to lower the weight of potions to make them less mandatory due to massive player feedback after the Heidel ball. Maybe you should read that letter that came out 5 days ago.
I already read that letter, which proves my point that it's now the most useless treasure item out of all the treasure items in the game
ALSO, my previous post included that the key point for the potion is for PVP.
here is the original statement they made, let me jog your memory
- Treasure items are seen as not essential and the developers want to keep the value of the treasures so they do not have plans at the moment to add a pity system or make them easier to obtain. Treasure items currently can’t be placed in the family inventory at the moment either so that the value is not increased. But in the future, they may introduce treasure items that can be placed in Family inventory but it will have to be deeply considered so the item is not too powerful and desired.
Why not just make it like orzeca and introduce fragments, 100 fragments = pot piece, grinding for more than 100 hours for a single pot piece is too much.
I totally agree with this post. And I see a lot of negative comments about it, which make me guess that they either didn't tried farming the pot pieces at all or they were rng carried and don't know the frustration and the pain of grinding same spots over and over, hoping for that rng to pop, knowing that you can make so much more money in other spots. I get that this is a treasure and so on, but still there is such a big difference in invested time between some cases that make this not fair at all.
I totally agree with this post. And I see a lot of negative comments about it, which make me guess that they either didn't tried farming the pot pieces at all or they were rng carried and don't know the frustration and the pain of grinding same spots over and over, hoping for that rng to pop, knowing that you can make so much more money in other spots. I get that this is a treasure and so on, but still there is such a big difference in invested time between some cases that make this not fair at all.
Thank you !! <3 I'm happy to see the positive feedback to this post and the pushback too :) , because i come from an mmo where players and devs don't care at all, maybe 100 people play it now.
but yes, it's such a non op treasure, it's definitly not the compass, map or merchant ring, I am in no way asking for those god-level items, the potion is so cool but doesn't break the game , and a goal towards an end (even a very ... very long one) with a guarantee, would be so freaking helpful and reassuring that the game respects your time in it !
https://www.inven.co.kr/board/black/4123/9531
10. Treasure
Infinite Potion seems to have faded a lot. I think it would be nice to introduce a small level or fragment to introduce a treasure with a slightly weaker efficiency. In particular, new users are aware of the folding situation because of the potion, and I think they need to change. Also, we will realistically improve the weight of the normal potion.
25. Family bag
It seems appropriate to move the treasure to the family bag so that other characters can use it as well. I will change that
User report added) However, in this case, it seems that the treasure can become more like a must-have item, and in the case of a compass, it seems that the abusing problem should be considered.
Care to link your sources?
https://youtu.be/Y_AIEsSMYXo starts at 28:50
or if you want to read it instead of watching the developer's q&a
https://www.blackdesertfoundry.com/heidel-ball-notes-2021-content-roadmap/
at the bottom, the item section
I see a lot of negative comments about it, which make me guess that they either didn't tried farming the pot pieces at all or they were rng carried and don't know the frustration and the pain of grinding same spots over and over
3 MONTHS, I grind 3 f.... months just for the ferica part, I missed all the new years / christmas events from december january february because of this sh..
And you come to tell me that I have no right to give my opinion because supposedly I never farmed the treasures or I was rng carried ??
The funniest thing is the guy above who tells us that 100 hours for a complete treasure is too much grinding
Seriously.. stop trying to loot treasures if you are unable to understand the meaning of the word "unique" "rare"
You know... that's what treasures are supposed to be ..
3 MONTHS, I grind 3 f.... months just for the ferica part, I missed all the new years / christmas events from december january february because of this sh..
Seriously.. stop trying to loot treasures if you are unable to understand the meaning of the word "unique" "rare"
You know... that's what treasures are supposed to be ..
Fair enough, you also farmed really hard for what you needed, I'm sorry you went through that and missed so much of your real life, again proving my point (i myself have been trying for ashmoon and sherakan for the better part of last year and still trying).
However why would you want people to go through the same misery and possibly never get lucky? We don't want it easy, we want a guarantee after a looooooooooooooooooooooooong grind that's all.
And you come to tell me that I have no right to give my opinion because supposedly I never farmed the treasures or I was rng carried ??
The funniest thing is the guy above who tells us that 100 hours for a complete treasure is too much grinding
| don't think thats what he said, ofcourse you have every right to voice your thoughts, this is our community forum, and I respect your opinion.