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UTC 17 : 2 May 12, 2024
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Forgotten Succession Sage
Aug 12, 2021, 05:13 (UTC)
1529 9
Last Edit : Aug 12, 2021, 05:13 (UTC)
# 1

Ever since being omega nerfed this spec has needed something in return. Fighting any class with a grab is an instant loss due to how slow the casting is on basically all of the skills. Skills like Spatial collapse and Ator's energy are completely nullified by a fast moving grab class. 

 

Are we supposed to use rift chain to avoid them and cast once repositioned? No because we can be seen, grabbed, and killed while using 3 out of 4 rifts. Other bread and butter skills like illusion expansion and spatial fissure are completely unprotected and are close range, so engaging any class with protected CC is again, a death sentence.

 

Illusion compression needs help too. The skill is pointless, its a vacuum that holds you in place and unable to be cancelled. It literally makes no sense to vacuum someone closer to you when you are unprotected and stationary.

 

The rabams are all useless, but I understand not buffing them due to how strong awakening is right now. 

 

Please consider a mix and match of the following suggestions, just something to give succession sage a fighting chance in an increasingly grab heavy meta.

 

-Slow skills need more casting speed or more reliable protection (any protection at all on some skills would be great, like 1 FG on something like illusion expansion or compression would be ample)

-Remove being visible in SA rift chain so we can actually outmaneuver our opponents. This along with the iframe nerf was just overkill. I feel like this is the most reasonable request and if it were the only thing to change, that would be fine. Removing the predictability of rift would help ever so slightly against classes that just put infinite pressure on sage. We'd still be vulnerable when casting anything but at least people can't just run to where you're going to be and dumpster you. 

 

Thanks. 

Last Edit : Aug 12, 2021, 07:18 (UTC)
# 2

Welcome in the grab meta, hope you enjoy your stay.

 

ps: suc sage is still better than most other class, so gitgud

244 4634
Lv 62
Hnnie
Last Edit : Aug 12, 2021, 07:33 (UTC)
# 3

There is a few simple things they could change to make it more viable in smaller scale pvp without breaking it. No other class has slower, unprotected casting. Throw succ sage a bone before it just gets completely forgotten after the old classes get reworks. 

Last Edit : Sep 13, 2021, 20:07 (UTC)
# 4
On: Aug 12, 2021, 07:18 (UTC), Written by PlasticDK

Welcome in the grab meta, hope you enjoy your stay.

 

ps: suc sage is still better than most other class, so gitgud

BS, Succ Sage is hands down one of, if not the worst 1v1 classes in the game excluding Shai. No class should be an immediate loss in DFS...no Class. Anyone that's spent time on several classes will tell you how easy a Succ Sage is to kill. IT ONLY excels in NW when it's not focused, it's an issue in every game mode, even in PVE where Riftchain SA has collision and you'll literally die whilst being in another dimension b/c you can't pass through the mobs hitting you. Try to kill said mobs, all the good skills are extremely slow and unprotected. I've never seen a class, in almost 5 years of playing, need 150 hp pots an hour at mid to end game grind spots. He takes more damage, being paper thin, then almost any other class with a mostly melee ranged kit...logic?

 

Kit was designed around a mechanic that no longer exists, iframe on RC w/o collision, every time. If you take that away, like PA did, logical thing to do is to change the design/function of the kit. Instead it wasn't, and now it's not just bad in PVP, it's f'n horrible.

Last Edit : Sep 13, 2021, 20:24 (UTC)
# 5
On: Sep 13, 2021, 20:07 (UTC), Written by Jenisiz

IT ONLY excels in NW when it's not focused

welcome to every good blob nw class, but u guys have it a bit better than most still.

100 1802
Lv 65
Seeryus
Last Edit : Sep 14, 2021, 18:18 (UTC)
# 6
On: Sep 13, 2021, 20:24 (UTC), Written by Seeryus

welcome to every good blob nw class, but u guys have it a bit better than most still.

Have it a bit better lol, A Ranger, who frags out even more, can still evade. Succ Wiz, can literally Instantly travel 4x distance in full iframe almost instantly  while Succ Sage dies upon exit in a slow iframe RC. You can't escape being focused on Succ Sage, no other class that you're refering to has this issue, not even Ranger. 

 

No, not better still, other classes actually can feel somewhat comfortable grinding when a white dot shows up....Succ Sage doesn't. Shoot me a link of a single streaming succ sage...I'll wait. There aren't any. Class is ONLY good with a solid team AND 670+ GS. Even show me a single NW video of a Succ Sage 1vx in node alone. I can find top frags for almost every class in a 1vx except for Shai and Succ Sage after nerfs. Problem is there is no class with as slow movement, as slow skills and zero utility or defensive passives for survivability. All other classes except for Shai, can at least 1v1, albiet might be mroe difficult, but it's not almost impossible. It is on Succ Sage. As the 2 videos of it 1v1 after nerf on youtube will show you. Why can I find recent 1v1 vids and DFS for every class, except Shai and Succ Sage?

 

Problem is, it can't DFS. Yes other classes can excel in blob, but Succ Sage is the ONLY class outside of Shai that can't at least defend it's spot whilst grinding. I have an almost tripple win rate on my Awa Witch. Succ Sage is the only class that can't secure a CC and kill, he doesn't have enough fast skills to even 1v1 let alone DFS....something no else class deals with.

And to Add those "other classes" you're refering to are getting reworked. Why even bother commenting on something you know is going to be beyon irrelevant in 2 months? When I see Succ Sage in the list, who already can't 1v1/DFS/Small Scale...while classes like Ranger, Wizard, Witch can...and are getting reworked...then I'll give your opinion a second thought. Just look at the recent tourney...how many Succ Sages were there again despite unknowledgable comments like yours suggesting it's still decent?

Last Edit : Sep 14, 2021, 22:14 (UTC)
# 7

 

No class should be left helpless, with limited, predictable kits which prevent outplay, and a constant uphill struggle in the overworld. People who dedicate thousands of hours to an mmo don't want to spend so much effort and time building gear and pushing PEN only to lack self-sufficiency as the reward. I wouldn't wish that on any class for a game which relies on persistent player participation to stay afloat. No class should be rocking pen weapons/gear and feeling as vulnerable as a gearlet in openworld. That's where succ sage is now. 

 

Succ Sage is a great concept handled extremely poorly, who needs a lot more than mere adjustments in % multipliers to salvage, like what other classes have needed. Ignoring the missing skills and knee-jerk nerfs, he is still littered with bugs, such as forced sheathing of weapons when CC'd, a shorter Rift Chain duration than the one displayed in the skill demonstration on the skill menu, glitched Prime:Spear Bolt which fires followup skills out in random directions, collision on Rift, (that HAS to be a bug that got forgotten about due to awak and Corsair, I can't fathom the logic for leaving collision on deliberately) 

 

We don't know what niche he fulfils, what he brings to the table, and the devs don't know what they want him to be either.

 

Back line with limited ranged options?

Front line with no survivability and joke SA/FG?

Rat class with no escape options?

Flanker when you need to stay near your group to survive?

Team player with no team skills?

Imaginative mage concept with the smallest kit in the game?

A teleporter who travels between dimensions but not really?

 

No other class is asking those questions, experiencing those dilemmas. Except shai, another character left to stagnate. It's glaringly obvious and embarrassing.

 

Every other class had the tools to make do at the very least - as long as they had the expertise and the gear to compensate. Even poor archers, left in the shadows for years had their loyal few who practiced and grew and were able to keep their head above water, outskilling all manner of favoured classes and taking pride in it.

 

Succ sage doesn't have enough outplay potential to 'make do', you can't become an incredible succ sage player, it's just if the opponent makes a mistake, you might land the skills required to win. And that isn't an okay position for any player to be in.

 

Sadly,  he doesn't have enough players endeared to him or enough voices to call out the truth of the matter, people have either watched from a distance as he's been nerfed incessantly and noped out, or remember how strong he was out of the box and they see red. (even though that's a phase many other characters have been through during their introduction. How much by is irrelevant, the classes I'm referring to all came out strong and dominated in some way, before being amended, putting them somewhere along the 'make do scale'. With Archers, Maewah, Shai etc on one end of that scale and Striker, Witchard, Guardian, Nova etc on the other.) 

 

Succ isn't on the 'make do, adapt to survive, get better' scale. He's on a 'hold my hand while I get geared, and a roll a dice to see if someone effs up' scale all to himself.

 

They had one opportunity to get a Space/Time mage style class right, and they released the only space/time mage in any game ever that has no space control, area slows, area denial or undo wounds mechanics. A succ guardian-style caster, slow and impactful with less ranged options, survivability, stability, healing or outplay options than every other caster and every other class except shai. (although, as slow as people say she is, a succ sage 100% cannot get away from a succ guardian)

 

When the reworks drop, he will have zero chance of flourishing in any aspect of the game, with melee range classes becoming walking bombs, getting infinite dashes when right now he's already caught without any class breaking a sweat. Of the newer classes, Hash, Guardian, Nova and Corsair are well rounded, interesting classes with enough options to succeed with some skill, ingenuity and reaction time. Succ sage is the odd, half-finished anomaly that doesn't make sense and is lacking as a class. 

26 122
Last Edit : Sep 14, 2021, 23:00 (UTC)
# 8
On: Sep 14, 2021, 22:14 (UTC), Written by Rux

 

No class should be left helpless, with limited, predictable kits which prevent outplay, and a constant uphill struggle in the overworld. People who dedicate thousands of hours to an mmo don't want to spend so much effort and time building gear and pushing PEN only to lack self-sufficiency as the reward. I wouldn't wish that on any class for a game which relies on persistent player participation to stay afloat. No class should be rocking pen weapons/gear and feeling as vulnerable as a gearlet in openworld. That's where succ sage is now. 

 

Succ Sage is a great concept handled extremely poorly, who needs a lot more than mere adjustments in % multipliers to salvage, like what other classes have needed. Ignoring the missing skills and knee-jerk nerfs, he is still littered with bugs, such as forced sheathing of weapons when CC'd, a shorter Rift Chain duration than the one displayed in the skill demonstration on the skill menu, glitched Prime:Spear Bolt which fires followup skills out in random directions, collision on Rift, (that HAS to be a bug that got forgotten about due to awak and Corsair, I can't fathom the logic for leaving collision on deliberately) 

 

We don't know what niche he fulfils, what he brings to the table, and the devs don't know what they want him to be either.

 

Back line with limited ranged options?

Front line with no survivability and joke SA/FG?

Rat class with no escape options?

Flanker when you need to stay near your group to survive?

Team player with no team skills?

Imaginative mage concept with the smallest kit in the game?

A teleporter who travels between dimensions but not really?

 

No other class is asking those questions, experiencing those dilemmas. Except shai, another character left to stagnate. It's glaringly obvious and embarrassing.

 

Every other class had the tools to make do at the very least - as long as they had the expertise and the gear to compensate. Even poor archers, left in the shadows for years had their loyal few who practiced and grew and were able to keep their head above water, outskilling all manner of favoured classes and taking pride in it.

 

Succ sage doesn't have enough outplay potential to 'make do', you can't become an incredible succ sage player, it's just if the opponent makes a mistake, you might land the skills required to win. And that isn't an okay position for any player to be in.

 

Sadly,  he doesn't have enough players endeared to him or enough voices to call out the truth of the matter, people have either watched from a distance as he's been nerfed incessantly and noped out, or remember how strong he was out of the box and they see red. (even though that's a phase many other characters have been through during their introduction. How much by is irrelevant, the classes I'm referring to all came out strong and dominated in some way, before being amended, putting them somewhere along the 'make do scale'. With Archers, Maewah, Shai etc on one end of that scale and Striker, Witchard, Guardian, Nova etc on the other.) 

 

Succ isn't on the 'make do, adapt to survive, get better' scale. He's on a 'hold my hand while I get geared, and a roll a dice to see if someone effs up' scale all to himself.

 

They had one opportunity to get a Space/Time mage style class right, and they released the only space/time mage in any game ever that has no space control, area slows, area denial or undo wounds mechanics. A succ guardian-style caster, slow and impactful with less ranged options, survivability, stability, healing or outplay options than every other caster and every other class except shai. (although, as slow as people say she is, a succ sage 100% cannot get away from a succ guardian)

 

When the reworks drop, he will have zero chance of flourishing in any aspect of the game, with melee range classes becoming walking bombs, getting infinite dashes when right now he's already caught without any class breaking a sweat. Of the newer classes, Hash, Guardian, Nova and Corsair are well rounded, interesting classes with enough options to succeed with some skill, ingenuity and reaction time. Succ sage is the odd, half-finished anomaly that doesn't make sense and is lacking as a class. 

This needs packaged and shipped ASAP. There's nothing left to say, when I see trolls spewing bs about Awa Casters being worse off, I just snicker at the utter ignorance. My Awa Witch has more surviveability, sustain, damage and utility then Succ Sage could ever imagine. Only thing he's good for is cleanup on targets team mates have cc'd or chipped down. Even on paper, he can't chain enough skills together to CC AND secure a skill.  Succ Sage is hands down, the biggest WTF Class PA has ever made. At least Shai has Life Skill potential. Succ Sage is literally a joke with an unfinished punch line... 

 

I mean, name one other class, who's unique skill set, actually hurts them long term? Succ Sage literally loses loot when he tries using Reset/Overdrive. It's so bad, that even discord advises ppl to not sacrifice your casting speed for a little extra stats because over the course of the hour, you'll actually lose out on DPS. It's just bad design all around. When you took full iframe on RC, the kit needed other skills fixed, ENTIRE KIT sped up and at least some options to combo and defend. You can't take the primary method of defense, cut it in half and then give unusable Rabams and Prime Skills, come on PA, you're better then this. If Wiz/Witch are in line for Reworks, and they're already better then Succ Sage, what's that say about the class? But because an occassional "Top Frag" video comes out from a heavily gear "tagged", yes "tagged" b/c no prominent streamers even bother to main this class anymore, it's touted as OP. I can link vids of EVERY Class "Top Fragging" in the exact same scenarios, only difference is RC is too slow for them to escape, meanwhile even a Ranger can outrun it lol.

Last Edit : Sep 15, 2021, 22:45 (UTC)
# 9

It is my hope, they come back around and look at this class because it is truly an unfinished mess that uses 1/4 of its kit at most. It has a lot of potential though, and I think that can be done without breaking it. 

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