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Forums

UTC 17 : 8 May 13, 2024
CEST 19 : 8 May 13, 2024
PDT 10 : 8 May 13, 2024
EDT 13 : 8 May 13, 2024
#Rookie
Combat is really good.
Aug 20, 2021, 13:42 (UTC)
2334 20
Last Edit : Aug 20, 2021, 19:38 (UTC)
# 11

About sage nerfs, no idea as I dont really bother with patch notes. I just adapt.

 

"Bursty pvp" realistically, it depends heavily on gearboxes. Some people are just going to one shot you because they have that much gear on you. Generally speaking, with well balanced gear between the both of you, you'll have to perform combos on them. 

 

bsr skills, the 10/25/50 generally looks very similar to the non bsr, with some black smoke/energy effects. Give it time, you'll see come to see why its maybe not such a good idea.

 

Slotting skills, overall slotting skills costs more "resource"

Putting that aside, some skills should be slotted, others should not. For instance, on Musa, putting projection on your hotbar allows you to instantly swap from pre to awakened. This is also true of dash slash and I believe one step back. On the other hand, for valk, if I hotbar and use shield throw from HB, it won't come out as fast as if id used it from key combo. So you either 1) have to play with the skills and find out yourself or 2) visit your local class discord and dig around to find out useful hotbar skills.

Last Edit : Aug 21, 2021, 11:08 (UTC)
# 12
On: Aug 20, 2021, 19:38 (UTC), Written by Ancient

Slotting skills, overall slotting skills costs more "resource"

Yeah, they have a line saying that... but in reality that is bugged since it exits, and even if it would be not, it's not like you could just endlessy drink potions?

244 4634
Lv 62
Hnnie
Last Edit : Aug 21, 2021, 11:12 (UTC)
# 13
On: Aug 20, 2021, 16:05 (UTC), Written by PlasticDK

One cc and die only would be aceptable if cc's would be a limited rescource.

But in bdo literately every second ability have a cc on it, and they have low cd usually with extremely high AOE radious, with no rescource managment of any kind. That's nobrainer.

 

Not to mention "nice" features like dashing into los, just to get pulled back into a grab due to desync....

You also forgot to mention that in bdo literally every second ability also have protection and good players can avoid cc's for a long time (also depends on class for both cc and protection) so cc to protection ratio in is balanced, actually there are more protections.

 

But i do agree desync sucks

 

Last Edit : Aug 21, 2021, 12:23 (UTC)
# 14
On: Aug 21, 2021, 11:12 (UTC), Written by zxcvb1231

You also forgot to mention that in bdo literally every second ability also have protection and good players can avoid cc's for a long time (also depends on class for both cc and protection) so cc to protection ratio in is balanced, actually there are more protections.

 

But i do agree desync sucks

 

The number of protections are too high that's true, but there is IWIN cc that ignores them, and FG is glichy af, and it's not like the mayority of the classes could just walk through the other player to hit it from behind, and if we are talking about SA, there are classes which got it, and there are ones who don't hence suck.

244 4634
Lv 62
Hnnie
This was deleted by the writer.
Last Edit : Aug 21, 2021, 18:01 (UTC)
# 16
On: Aug 21, 2021, 17:41 (UTC), Written by Franklins

Honestly, both need to be scaled back.  The problem isn't that there are too many CCs, or that there is too much protection, heck it's not even that there is too much damage.  The problem is that there is too much of an ability to recover HP in PvP combat, which makes the damage a neccessity, which means the CCs are a neccessity, which in turn means that the Protections and resistances are a neccessity.  

Well my class didn't got not even a single ability to recover HP apart from potions, but leaving that aside, the reason behind the one cc death design is the mobility creep. If you can't kill your enemy in cc, he simply runs away (and heal back).

 

They not gonna change the mobility creep, so neither the cc->death either(so neither the damage), but they could reduce the numebr of cc's and protections some of the classes have.

At leat the AOE cc need to be toned down. An ability which can cc whole group of palyers should have high cast/animation time, and need to be unprotected to give counterplay.

244 4634
Lv 62
Hnnie
This was deleted by the writer.
Last Edit : Aug 21, 2021, 21:14 (UTC)
# 18
On: Aug 21, 2021, 20:28 (UTC), Written by Franklins

If it takes 1 to 2 minutes to fully recover from PvP damage, mobility creep wouldn't matter.  If every ability and AA from a class was either a wound or a Stacking PvP damage vulnerability that persists for a long time or until the applicant dies, the fight wouldn't start out with 1 cc = death but would make it an eventual outcome.

 

As for HP recovery of DKs, I would argue that Potions heal too much PvP damage as is, because it doesn't take all that long to fully heal via potions.  Also DK does have some ability to recover HP, just not as much as others, you are in a far better state for HP recovery than a Ranger is, rangers get Cold Blade which is unprotected, can't be spammed, has a long cool down, and you have to hit something.

Well on 6k hp potions don't even heal 5% hp. They have only 2s so around 40s to heal full. That ain't seem too fast for recovery.

(Yeah you have the expensive potion too, and they heal more in cc.)

Some classes have abilities to heal without doing damage, but not many. They could be adjusted if they are an issue.

 

I don't think adding more wound would improve the game, as it's bad enough already waiting to get full HP back on rbf. Waiting out the wound would be even worse.

They could add mortal strike effect (like in wow) that would reduce healing while the debuuff last, like 50% for 5s, if they think in combat health regen is an issue, so others could not just regen in your face.

244 4634
Lv 62
Hnnie
Last Edit : Aug 21, 2021, 23:32 (UTC)
# 19

So, now that i got to awakening and succession, i must say that i was somewhat disappointed by the fact that you cannot use both at the same time, i was under the impression you could, as i also see no reason not to make it possible honestly.

 

The awakening is definitely cooler then, because it offers you basically a different playstile, new animations etc, still banger combat, but i was somewhat disappointed by that.

 

Also, why no instanced group content? THta's one thing that seems really ridiculous to me about bdo.

 

Thanks for the answers by the way.

Last Edit : Aug 21, 2021, 23:41 (UTC)
# 20
On: Aug 21, 2021, 23:31 (UTC), Written by Numilor

So, now that i got to awakening and succession, i must say that i was somewhat disappointed by the fact that you cannot use both at the same time, i was under the impression you could, as i also see no reason not to make it possible honestly.

 

The awakening is definitely cooler then, because it offers you basically a different playstile, new animations etc, still banger combat, but i was somewhat disappointed by that.

 

Also, why no instanced group content? THta's one thing that seems really ridiculous to me about bdo.

 

Thanks for the answers by the way.

Swapping between awakening and pre awakening skills is pretty important for most classes. You do need a lot of skill points to experience your full kit unlocked thou. 

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