Hello Pearl Abyss!
Please let us use the FSR feature with all game settings, not just Remastered mode. I am grateful for adding it to the game as a whole but the current implementation is inappropriate. The point of FSR is to increase FPS regardless of what type of (officially supported) GPU you have, but with the limitation of only using it with remastered mode, it is pointless for everyone who plays the game with a less powerful GPU.
Side note: When it was firstly released in global lab, I suspect that the "upscale" option automatically activated ultra quality fsr for all game settings because when I tested it, I played at medium details with the "upscale" function enabled and everything looked "normal" if I may say, but with a descent performance boost (form 120 to 160 fps) and without blur or pixelisation. Sadly one week later, PA removed it for some reason and brought back the original "upscale" feature that renders the game at a lower res and making it very pixelated.
remove the TAA from AMDFSR please.. if possible.. because the TAA is a very very trash poor edge correction technology and very out of the modern times.. creates to much blur and fading of moving chars.. there is better edge-detection/correction technologies than that.. but if u already are forced to use TAA in your engine, adjust its fading/blur of the moving objects/chars, that its less blury.. i know its not easy to do that, since it will remove the edge correction effect, but also slight reduction of this blur will do it already, to have a better moving image quality..