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#Suggestions
DLSS for Black Desert Online (Improved Performance and Visuals)
Sep 4, 2021, 09:26 (UTC)
8602 49
Last Edit : Sep 13, 2022, 20:15 (UTC)
# 11
On: Sep 4, 2021, 11:57 (UTC), Written by Findubar

You can use the amd open source version of DLSS that is already implemented in the game: FSR. It works on rtx 20 and 30 series gpu's. 

Can you show where this setting is in game? Like a screen shot?  I haven't played for a year so I didn't even know this was added dlss is poggers.

I think they should also add dlss though no reason not to.

Last Edit : Sep 13, 2022, 22:13 (UTC)
# 12
On: Sep 13, 2022, 20:15 (UTC), Written by Easay9

Can you show where this setting is in game? Like a screen shot?  I haven't played for a year so I didn't even know this was added dlss is poggers.

I think they should also add dlss though no reason not to.

I think I found it and i went from 110~120 ish fps to 144 by changing it and also toggling memory performance mode. Mind you i'm currently in windowed mode and not full screen mode so i can take these screenshots. FPS goes up more if you're in full screen mode. Using 4k resolution

Last Edit : Sep 17, 2022, 19:55 (UTC)
# 13

DLSS is an Nvidia problem, not a PA problem. DLSS is locked to specific GPUs. Too few peopls buy these specific GPUs because they're terrible products. They have stock power set 40% over what is reasonable to make them look faster than they are. They are priced 40% above what they are worth. If you want DLSS in more games, ask Nvidia to fix the RTX product line or release the arbitrary lockouts. DLSS is perfectly capable of being done on generalized chips. The RTX exclusive features themselves are generalized chips, but just arbitrarily dedicated to certain tasks. You're complaining about failed Nvidia scams. PA picked FSR because that's the one that makes sense. It runs on the hardware that 99.5% of the customers have. FSR look fine, it is focused on being low power usage. DLSS goes ham and looks crisper because it's blasting an extra 50W into a dedicated chip for it.

DLSS is smoke and mirrors, you aren't gaining anything from it really. I mean, you're getting use of the section of your RTX GPU that is dedicated to running RTX features, but you didn't really need to buy a GPU configured like that to begin with. You could have just had a GPU with the whole chip dedicated to native res rendering and gotten a better experience.

Last Edit : Oct 7, 2022, 23:19 (UTC)
# 14
On: Sep 13, 2022, 20:15 (UTC), Written by Easay9

Can you show where this setting is in game? Like a screen shot?  I haven't played for a year so I didn't even know this was added dlss is poggers.

It's called FidelityFX Super Resolution, or FSR. It's under Performance > Optimization > Upscale:

On: Sep 13, 2022, 20:15 (UTC), Written by Easay9

I think they should also add dlss though no reason not to.

There is no reason to add it. FSR provides the same function, but on a wider variety of cards while being easier to implement for the game devs. I would recommend the devs upgrade to FSR 2.0 as it's significantly better than 1.0, but not to also implement DLSS at the same time.

Last Edit : Oct 8, 2022, 00:35 (UTC)
# 15

the way I see it If you want more graphical fidelity you need better hardware . inplementing DLSS does improve FPS but only usable at the point were graphic settings are at max settings and you want better fps and your video card supports DLSS. it will do you absolutly nothing to turn on DLSS and your hardware can only handly so much memory/ graphic settings.  

Get better hardware or lower graphics if you use  Nvidia cards the Nvidia experience does show the optimal settings base on your preference (Performance/Quality) in an MMO RPG events, character progression, and status happens in the company server, your computer stores the game file were models, and code for meshes is stored graphics is handle by your machine. this means that the game funtions by two diferent processing pwers and different settings are handled separatelly by two systems, DLSS cannot controll this unless some sort of colaboration was setup by developers initially. the game engine does a decent job in loading meshes as you get closer (thats why you see ingame models pup ups)

Last Edit : Oct 8, 2022, 15:32 (UTC)
# 16

I was playing with FidelityFX for BDO and it makes the game look atrocious. It's not worth the slight FPS jump that you get from it if you care about the visuals, even if you don't -- it looks bonkers. Maybe only if you really have a bad computer to begin with but if you already have a 3080+ then it's not going to be worth your while. I get it, FPS = DPS in this game but I didn't spend a lot of money on dozens of costumes only to make them ugly. I don't know if it's a BDO implementation of it or FidelityFX is just bad in general but the end result is meh.

BDO just needs to be optimized better, it's really the game and the server software. If they can do that you won't have to heat up your gaming room. :P

Last Edit : Dec 16, 2022, 23:24 (UTC)
# 17
On: Sep 12, 2022, 23:47 (UTC), Written by Daktyl

1. FSR works on both AMD and NVidia GPUs. That's probably the main reason BDO implemented it over DLSS.

2. FSR works on older GPUs than DLSS does, including on the NVidia side
3. DLSS would not be any faster than FSR
4. Assuming BDO uses FSR 2.0, DLSS wouldn't even be that much better looking than FSR. It would look better, but not by much.


Given all of these reasonings, it's no wonder BDO went with FSR over DLSS, especially with how easy it is to implement FSR compared to DLSS.

As for the consultant idea, there's really no need. NVidia and AMD both have teams dedicated to working with game developers to help implement their technologies. NVidia themselves would be more than happy to help the BDO devs implement DLSS, but since FSR exists there's really no reason to.

I agree that there's no technical reason FSR shouldn't work on older rendering modes, given that it's basically just a shader. However, I do wonder where you got the idea that DLSS can actually be higher quality than native resolution rendering. I think you're thinking of Super Resolution, where you render at a higher resolution, then scale down to native resolution, which is the best form of anti-aliasing possible (depending on the downscale algorithm) and achieves amazing results. DLSS and FSR both render at a lower resolution, then scale up to native. DLSS and FSR 2.0 do a really good job of getting close, but they'll never be able to match native rendering.

I've compared FSR 2.0 and DLSS 2 in many games, and I find out that DLSS2 is still much much better than the FSR. DLSS has much better noise reduction algorithm than TAA (FSR is based on TAA). Even without FSR, BDO just looks disgusting with TAA on, countless ghosting image when you walking on surface with SSR. Unless someday in the future FSR can deal with transparent rendering problem and SSR blurry that is caused by TAA(If that happens it will be exclusive to new AMD GPU too), they will never look the same. DLSS quality is better than native TAA, and FSR2 doesn't, that's the difference.

Last Edit : Dec 16, 2022, 23:38 (UTC)
# 18
On: Sep 17, 2022, 19:55 (UTC), Written by Asgaeroth

DLSS is an Nvidia problem, not a PA problem. DLSS is locked to specific GPUs. Too few peopls buy these specific GPUs because they're terrible products. They have stock power set 40% over what is reasonable to make them look faster than they are. They are priced 40% above what they are worth. If you want DLSS in more games, ask Nvidia to fix the RTX product line or release the arbitrary lockouts. DLSS is perfectly capable of being done on generalized chips. The RTX exclusive features themselves are generalized chips, but just arbitrarily dedicated to certain tasks. You're complaining about failed Nvidia scams. PA picked FSR because that's the one that makes sense. It runs on the hardware that 99.5% of the customers have. FSR look fine, it is focused on being low power usage. DLSS goes ham and looks crisper because it's blasting an extra 50W into a dedicated chip for it.

DLSS is smoke and mirrors, you aren't gaining anything from it really. I mean, you're getting use of the section of your RTX GPU that is dedicated to running RTX features, but you didn't really need to buy a GPU configured like that to begin with. You could have just had a GPU with the whole chip dedicated to native res rendering and gotten a better experience.

https://store.steampowered.com/hwsurvey

Can you just go to hardware survey from steam and check how much people are using RTX GPU? There are 22.6% of people on steam are using RTX GPU right now. You mean this is "too few people"?

Secondly, if you think dlss can work on generalized chips, you are either don't understand how dlss works or being brainwashed by people who saying FSR is same as DLSS. DLSS has much better noise reduction algorithm than FSR, yet it can be done on generalized chips but it would be very low efficiency, just like you can render 3D graphic with CPU only but you still get a GPU because it is much efficient that way. You will get even lower FPS if you run DLSS on a GPU without AI calculating core.

Last Edit : Jan 2, 2023, 00:32 (UTC)
# 19
Am 16. Dez 2022, 23:35 (UTC), von TheLonelySqrt3

https://store.steampowered.com/hwsurvey

Can you just go to hardware survey from steam and check how much people are using RTX GPU? There are 22.6% of people on steam are using RTX GPU right now. You mean this is "too few people"?

Secondly, if you think dlss can work on generalized chips, you are either don't understand how dlss works or being brainwashed by people who saying FSR is same as DLSS. DLSS has much better noise reduction algorithm than FSR, yet it can be done on generalized chips but it would be very low efficiency, just like you can render 3D graphic with CPU only but you still get a GPU because it is much efficient that way. You will get even lower FPS if you run DLSS on a GPU without AI calculating core.

Just google that since im switching from 6900XT to 4090, I agree BDO should include that, the FSR helps a lot with 4k fps but the game looks ugly... even on 4k remastered thats why i go for 4090 I will prolly run it on ultra mode.

Its just an API they should use it...  why do I have pc for 5k euros when I max i can get in 4k is poor 150 fps. 
Btw im software developer, not a game one but I can start researching how this implementation is used and implement it for you guys without paying me. I just want this beautiful

game to be fully utilized the FSR is just ... setting if you have weak PC to boost some FPS, but ye the game looks so bad with it..

Last Edit : Jan 5, 2023, 19:21 (UTC)
# 20
On: Sep 4, 2021, 13:29 (UTC), Written by Mewtwo

Yes, but FSR in BDO is locked to Remastered together with the very blurry TAA that BDO uses.

Theres actually a work around to get rid of the TAA setting. I don't know why it is locked, but it is locked, and I have to do the work around every time because I can't stand the TAA but want the remastered special effects with good frame rate.

So in the Display Quality tab, change to the remastered setting and "apply" with whatever anti-aliasing you want, FXAA, TAA or none. Then click the toggle for TAA but DO NOT APPLY and scroll down to turn on FSR at whatever setting you like (I do quality) AND DO NOT APPLY, then scroll back up to the anti-aliasing settings and toggle whichever your favorite is and apply.

FSR (quality) on remastered with no anti-aliasing looks good, and gives me 50% more frames when I made sure this was the correct order of clicks in Heidel (80ish to 120ish fps on 1440p)

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