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UTC 19 : 20 May 15, 2024
CEST 21 : 20 May 15, 2024
PDT 12 : 20 May 15, 2024
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#Suggestions
QoL Suggestions
Sep 10, 2021, 09:21 (UTC)
2983 13
Last Edit : Sep 11, 2021, 17:42 (UTC)
# 11
On: Sep 11, 2021, 07:45 (UTC), Written by Franklins

My old guild's GM used to have 4 accounts, along with 3 of the officers who also had 4 accounts.  They would rotate 3 of them so they were always able to access Olvia.  Prior to making Olvia PvE only they were perma red and no one could touch them, after they made Olvia PvE they would just go around war Decing any guild they saw on Olvia and still no one could touch them.  IMO "Returning players" should need to be 3 months off.  Also the "PvE" only aspect of seasons and Olvia servers are highly detrimental to BDO, 

That issue doesn't seem inherent to Olvia servers. You could single out an unsuspecting player by rotating between multiple accounts alone in any server. It's an exceptional way to slip through the cracks and abuse the system, which if I recall correctly is receiving a type of penalty like maintenance costs and sheriff content. In my strong opinion, veterans should only be able to access Olvia through the pearl shop and not as a returning player. The only compromise I can think of that would make seasonal and growth servers obsolete in which there are only regular and Arsha servers is to extend the arbitrary level that precludes you from OWPvP. Let's say we raise it to 61, or maybe 62, instead of 50, in which you're expected to have a sensible amount of skill points and adequate mastery of your class.

Lv Private
Gottwulf
Last Edit : Sep 27, 2021, 03:43 (UTC)
# 12
On: Sep 11, 2021, 11:04 (UTC), Written by Raewulf

That issue doesn't seem inherent to Olvia servers. You could single out an unsuspecting player by rotating between multiple accounts alone in any server. It's an exceptional way to slip through the cracks and abuse the system, which if I recall correctly is receiving a type of penalty like maintenance costs and sheriff content. In my strong opinion, veterans should only be able to access Olvia through the pearl shop and not as a returning player. The only compromise I can think of that would make seasonal and growth servers obsolete in which there are only regular and Arsha servers is to extend the arbitrary level that precludes you from OWPvP. Let's say we raise it to 61, or maybe 62, instead of 50, in which you're expected to have a sensible amount of skill points and adequate mastery of your class.

Your opinion but one that is hotly diputed by many. Fyi there are many many people playing this game that have no interest in pvp and your suggestion would just lead to a far emptier game population, a scenario that the game devs are well aware of and why your stupid suggestion will never happen.

Last Edit : Sep 27, 2021, 05:22 (UTC)
# 13
On: Sep 27, 2021, 03:43 (UTC), Written by Altos

Your opinion but one that is hotly diputed by many. Fyi there are many many people playing this game that have no interest in pvp and your suggestion would just lead to a far emptier game population, a scenario that the game devs are well aware of and why your stupid suggestion will never happen.

Could you point to me an existing thread that has someone proposing the same suggestion i.e. growth server access via pearl shop if not loyalty shop? Do you have research data on my suggestion being put to use? If so, what can you tell me about its effect on the game.

 

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Gottwulf
This was hidden by admin due to the reports it has received.
This was hidden by admin due to the reports it has received.
This was deleted by the writer.
Last Edit : Dec 9, 2021, 08:46 (UTC)
# 17
On: Sep 10, 2021, 09:21 (UTC), Written by Raewulf

...

 

38. A dye workshop opens up in major cities that can be assigned a worker to create dyes in eight hours. The dyestuff ingredients to make one regional red dye would be something like a combination of Fruit of Crimson Flame, Bunch of Fire Flake Flowers, Female Kermes, and High Quality Fire Flake Flower.

 

...

38.

 

PA, if you see this, please implement point 38!

 

Sincerely, a player from the Netherlands that wants a way to obtain dye in the game!

Last Edit : Dec 12, 2021, 09:48 (UTC)
# 18
On: Sep 10, 2021, 09:21 (UTC), Written by Raewulf

14. Red Battlefield introduces stages of progression to minimize steamrolls. Every five minutes, a side objective becomes available for both teams. In the first objective, two random weak field bosses such as Red Nose invade the battlefield near the entrance of each base. Killing the first objective grants 25+ DP. There is a chance that the enemy team can kill their boss and last hit your boss for a total 50+ DP. In the second objective, one random medium boss is released into the middle of the small arena. The team that kills the second boss is granted 25+ AP. It is a progressively engaging boss that can chase you across the map such as Laytenn. In the third phase, the team with the least points is granted a random rotation of bonuses like extra movement speed and black spirit's rage regeneration.

i didnt read the rest, but this sounds terrible.

remove the dr bullshit they added last year, then leave rbf's systems and maps alone to focus on smaller 1v1/3v3 arenas.

Last Edit : Dec 12, 2021, 10:20 (UTC)
# 19
On: Dec 12, 2021, 09:48 (UTC), Written by askore

i didnt read the rest, but this sounds terrible.

remove the dr bullshit they added last year, then leave rbf's systems and maps alone to focus on smaller 1v1/3v3 arenas.

I'm OK with a raw version of RBF, no purchasable buffs or DR mechanics, now that the Calpheon Ball showcased a promising capture point based PvP mode. But they should absolutely redesign the spawn point.

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Nietzsche
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