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After all these years, we are finally taking a deep dive into awakenings again - can we finally get pure awakening?
Sep 14, 2021, 18:01 (UTC)
1238 8
Last Edit : Sep 14, 2021, 18:01 (UTC)
# 1

I'm glad to see that PA is serious in the class review etc. but so far it looks to be fairly minor for awakening and more times than not just more number tweaks.

Can we finally get the ability to stay in awakening on any class permanently wtihout taking a blow to functionality? 

 

Succession is a pure weapon stance, no need to stance dance, and more times than not have better damage and/or functionality due to the wide arrange of skills available vs. awakening. Awakening is meant to give a different weapon set but the overall skillset is low expecting you to dance back to original and awakening for balance.

 

But why though?

If we want to stay in the awakening weapon set, we shouldn't be penalized for doing so.

Many skills already say (usuable with awakening etc.) however when used it forces you to change your weapon back to normal and even thoug it only takes a second or two you can change back, but seems redundant especially after all these years to force a weapon change. They've already proven it makes sense by adding the reverse of my topic, awakening skills to be used in succession without the forced weapon swap. However, I don't believe whole new skills are needed. You don't need to dump in, just keep the values of skills available to be used in awakening from the baseline but stop the forced weapon swap. 

 

Can we finally get a deep review on the most common base skills or even the ones that just say usable with awakening and stop the forced weapon swap?

Meaning for say, warriors for example since they are recent, the ground slams etc. just let them slam the ground with their great sword but keep the same damage numbers as they would with a normal weapon swap so we don't interrupt the flow of things. Javelin has no need to truly swap weapons, the base run/charge skill is just a longer version of solar flare, so many easy QoL chages can be made to allow for people who do not want to use the base weapon set and want to play in awakening to do so without burdening yourself by losing out on an entire baseline set of skills if you don't want to stance dance.

 

End of my rant but seriously, after all these years, there's no real reason for the forced stance dance to truly exist anymore and if they are truly serious about the overhaul and balance, they really should consider this basic QoL change.

Last Edit : Sep 14, 2021, 18:11 (UTC)
# 2

?1

 

This would be difficult, because PA and Kakao already painted themselves in the corner with rabam skills. 

 

If they moved forward with the proposed idea of separating the two completely- PA would have to come up with a set of rabam skills for awakening stand alone... or leave awakening with no rabam skills at all. 

Last Edit : Sep 14, 2021, 19:05 (UTC)
# 3

Sometimes the right thing to do, is not always the easiest :)

But in all seriousness if they corrected the process flow you can just leave rabams as is but give them the same treatment.

Last Edit : Sep 15, 2021, 02:23 (UTC)
# 4
On: Sep 14, 2021, 18:01 (UTC), Written by Faolchu

I'm glad to see that PA is serious in the class review etc. but so far it looks to be fairly minor for awakening and more times than not just more number tweaks.

Can we finally get the ability to stay in awakening on any class permanently wtihout taking a blow to functionality? 

 

Succession is a pure weapon stance, no need to stance dance, and more times than not have better damage and/or functionality due to the wide arrange of skills available vs. awakening. Awakening is meant to give a different weapon set but the overall skillset is low expecting you to dance back to original and awakening for balance.

 

But why though?

If we want to stay in the awakening weapon set, we shouldn't be penalized for doing so.

Many skills already say (usuable with awakening etc.) however when used it forces you to change your weapon back to normal and even thoug it only takes a second or two you can change back, but seems redundant especially after all these years to force a weapon change. They've already proven it makes sense by adding the reverse of my topic, awakening skills to be used in succession without the forced weapon swap. However, I don't believe whole new skills are needed. You don't need to dump in, just keep the values of skills available to be used in awakening from the baseline but stop the forced weapon swap. 

 

Can we finally get a deep review on the most common base skills or even the ones that just say usable with awakening and stop the forced weapon swap?

Meaning for say, warriors for example since they are recent, the ground slams etc. just let them slam the ground with their great sword but keep the same damage numbers as they would with a normal weapon swap so we don't interrupt the flow of things. Javelin has no need to truly swap weapons, the base run/charge skill is just a longer version of solar flare, so many easy QoL chages can be made to allow for people who do not want to use the base weapon set and want to play in awakening to do so without burdening yourself by losing out on an entire baseline set of skills if you don't want to stance dance.

 

End of my rant but seriously, after all these years, there's no real reason for the forced stance dance to truly exist anymore and if they are truly serious about the overhaul and balance, they really should consider this basic QoL change.

This would take a lot of development time and balancing.  Some classes, for example, Awakened Sorceress, needs to swap between both stances often in order to perform.  Pre-Awakening giving us the huge chunk of our mobility and protection, while Awakening has a good amount of our burst.  So we weave between both stances while doing the "dance" of a fight, in order to remain protected when need be and to complete our execution combo.

 

If strictly Awakening became a thing, not only would it require development time and resources to actually develop for all the classes.  Keep in mind, quite a few classes thrive when swapping between stances, like Sorc.  And once developed and implemented, would then need to be balanced among all the Awakening specs and Succession specs.

 

They are currently doing a massive class rework.  This will likely totally reshape which classes are considered S tier etc.  I'd rather the devs concentrate on that, full-on, and not be distracted, so if this suggestion would be considered, I'd rather it be after the reworks are on live.

 

I'd vote for no, either way, though.  We have enough classes.  We need more meaningful content, IMO, like NON-CAPPED (capped can go along with it on the side) instanced PvP content.  Give us more reason to gear up!  Never can have enough!!

Last Edit : Sep 15, 2021, 17:40 (UTC)
# 5

What's wrong with stance changing?   

I actually like swapping my weapons around during my combos.   

  

Would this be a QoL change, or a dumbing-down of awakening playstyle?

Last Edit : Sep 15, 2021, 21:40 (UTC)
# 6
On: Sep 15, 2021, 17:40 (UTC), Written by Veltas

What's wrong with stance changing?   

I actually like swapping my weapons around during my combos.   

  

Would this be a QoL change, or a dumbing-down of awakening playstyle?

OP:  "but seriously, after all these years, there's no real reason for the forced stance dance to truly exist anymore"

 

IDK about that claim ^.  Especially when classes like Sorc, DK, and others, exist.  If OP said "no real reason because I said so because I don't like it", it would sound more accurate to reality.  And pretty sure OP is just looking for a "QoL".  If OP wants a dumbed down combat class, Succession Sage exists.

 

 

Last Edit : Sep 16, 2021, 13:07 (UTC)
# 7
On: Sep 15, 2021, 02:23 (UTC), Written by PeaceInChaos

This would take a lot of development time and balancing.  Some classes, for example, Awakened Sorceress, needs to swap between both stances often in order to perform.  Pre-Awakening giving us the huge chunk of our mobility and protection, while Awakening has a good amount of our burst.  So we weave between both stances while doing the "dance" of a fight, in order to remain protected when need be and to complete our execution combo.

 

If strictly Awakening became a thing, not only would it require development time and resources to actually develop for all the classes.  Keep in mind, quite a few classes thrive when swapping between stances, like Sorc.  And once developed and implemented, would then need to be balanced among all the Awakening specs and Succession specs.

 

They are currently doing a massive class rework.  This will likely totally reshape which classes are considered S tier etc.  I'd rather the devs concentrate on that, full-on, and not be distracted, so if this suggestion would be considered, I'd rather it be after the reworks are on live.

 

I'd vote for no, either way, though.  We have enough classes.  We need more meaningful content, IMO, like NON-CAPPED (capped can go along with it on the side) instanced PvP content.  Give us more reason to gear up!  Never can have enough!!

I think you are missing what I said, I am saying to essentially allow the same functionality of the base skills that are being switched into to utilize but keep the awakening still defaultly equipped at the end of execution per the examples I provided above etc. There wouldn't need to be a "massive rebalance" as things essentially remains the same statistic and execution wise just the graphical weapon stays in awakening.

Last Edit : Sep 16, 2021, 13:15 (UTC)
# 8
On: Sep 15, 2021, 21:39 (UTC), Written by PeaceInChaos

OP:  "but seriously, after all these years, there's no real reason for the forced stance dance to truly exist anymore"

 

IDK about that claim ^.  Especially when classes like Sorc, DK, and others, exist.  If OP said "no real reason because I said so because I don't like it", it would sound more accurate to reality.  And pretty sure OP is just looking for a "QoL".  If OP wants a dumbed down combat class, Succession Sage exists.

 

 

I think your missing the point entirely, and again it boils down to why force a swap to a weapon set you may not like or want if you chose to awaken rather than succession. Keeping all skill functionality from the base class but allowing execution within the awakening without the forced weapon change over isn't "dumbing down" anything it's literally a key stroke to switch back to the awakening weapon but it's an pointless annoyance and far from streamlined if you prefer the awakening weapon over the base etc.

 

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