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UTC 21 : 46 May 12, 2024
CEST 23 : 46 May 12, 2024
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#Suggestions #Community Support
Production Node Energy (question to PA), suggested UI changes, purchase changes, horse market
Sep 19, 2021, 07:38 (UTC)
348 1
Last Edit : Sep 19, 2021, 07:38 (UTC)
# 1

G;day,

Production Sub node energy investment: After some searching on web I was unable to find any data supporting the benefit of energy investment into PRODUCTION nodes. It is possible to invest energy. Please either affirm (or post a reference) that energy invest has a beneift and indicate what type and magnitude of beneift or remove the option to invest energy into the PRODUCTION nodes. The game has been around for a while, I have found references (Steam forums, 2017) to tutorial quests I can;t seem to activate now, at Alejandro farm

Pet symbol on screen: Like that it flashes when they need a feed, would it be possible to add a number inside the icon to indicate what group is out? I have a combat, lifeskill and knowledge group and often forget to change groups when changing activities. Als o does the hedgehog need to be feed for it;s gather ability to work (the special), assuming so as other pets need to be fed fro their;;s to work but happy to save food.

Purchase change: It is great that I can now move up to 20 of a thing that doesn't stack from inventory to storage or warehouse. Is it possible to allow the multiple buying of these items as well. If there is insufficent space for the amount wanted the game will do what it does between storage and inventory and just not move any.

Horse market: Filters for breedable status and level,

Character selection (switch window): Please consider addding a transport button to the all characters shown at once window and on either style of window is iot possible to show mount inventory (I think this last is a big ask).

Thanks

Circumspect Family.

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