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karma
Sep 23, 2021, 06:17 (UTC)
5838 124
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Last Edit : Sep 23, 2021, 15:40 (UTC)
# 11
On: Sep 23, 2021, 15:29 (UTC), Written by Senemedar

So why season don't have pvp and maaaany player play on season channels just for this reason.

Unfounded claim, but anyway, what does it have to do with the fact that nothing is solved? 

Last Edit : Sep 23, 2021, 16:13 (UTC)
# 12
On: Sep 23, 2021, 14:54 (UTC), Written by Demago

we must not remove the pvp we must change the karma system to protect the pvp players who defend their spot against griefer and karmabomber, toxic players especially the pve boy who comes grieff on the spot and karmabomb.

 

The problem with new players is that he comes to the best areas and annoys everyone to go to the best spot. When we started the game if we couldn't go to the best spot or the best grind area we went to another area, to another spot, the desert area we were up, Elvia naga and fogan area exists but they are empty so you can make 300 Million easy.

 

Pourquoi les anciens joueurs devraient voir leur gs caper, notre stuff on l' a méritée, pas comme les nouveaux joueurs qui arrivent sur le jeu full tet avec un pen bijoux, tous les pets, nous on n'avait pas tout ça, les nouveaux joueurs pleurent alors qu'ils arrivent sur le jeu et ils ont juste les clicks pen à faire, nous on a mis entre 3 et 4 ans pour avoir du full tet et commencer le pen



No the real issue is that 650 GS players want to grief and gatekeep at low-end spots. That are designed for players with half their total stats. These players like to go to low end spots and expect everyone one to kowtow to them, and stop playing the game because they showed up. When they can just grind a Elvia spots and make much more silver per hour.

 

Half the issue is that these Devs put high vaule items that these high GS players need in these low end spot. Where you don't need these items at.

 

My suggestion to somewhat correct this issue. Is to remove all treasure items from spots that are designated for 261 AP or lower players. And put them in spots designated for 265AP and higher players that actually could use them. This be it self will solve half the frustratioon of this playerbase. Both newbies and power hungry vets.

This was deleted by the writer.
Last Edit : Sep 23, 2021, 16:25 (UTC)
# 14
On: Sep 23, 2021, 16:13 (UTC), Written by EgoAdAstra

Half the issue is that these Devs put high vaule items that these high GS players need in these low end spot. Where you don't need these items at.

 

My suggestion to somewhat correct this issue. Is to remove all treasure items from spots that are designated for 261 AP or lower players. And put them in spots designated for 265AP and higher players that actually could use them. This be it self will solve half the frustratioon of this playerbase. Both newbies and power hungry vets.

Right on point, I totally agree.

 

Well, if they rework all places "Elvia style", we may end up having stronger versions of these spots one day or another, and high geared players could grind these parts on Elvia servers. Then we will be able to spot the morons deliberately going on low level spots with their high gear to bother other players.

So maybe removing them from low level spots would not be necessary, but it doesn't change the fact that your solution is really good. Above all with the recent changes on potion weight. 

Last Edit : Sep 23, 2021, 17:19 (UTC)
# 15
On: Sep 23, 2021, 16:18 (UTC), Written by Franklins

I think it's time for you to find a different game, because BDO's OW PvP is some of the best content BDO has to offer.  

Game should be what the vast majority want, and over 75% (survey from the times of Kakao) DON'T WANT open free toxic pvp.

And since the solution to the problem is possible and simple, it should be introduced: PvE and PvP channels.

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Zandek
This was deleted by the writer.
Last Edit : Sep 23, 2021, 19:08 (UTC)
# 17
On: Sep 23, 2021, 18:49 (UTC), Written by Franklins

if 75% of the people wanted your bike, I guess you should give them your bike.

 

Mob rule is stupid and it causes problems.

Not to mention that his claim is based on a forum poll with a ridiculous amount of participants. 

Last Edit : Sep 23, 2021, 19:22 (UTC)
# 18
On: Sep 23, 2021, 16:18 (UTC), Written by Franklins

I think it's time for you to find a different game, because BDO's OW PvP is some of the best content BDO has to offer.  

 

Seasons does have PvP, and the Arsha server pops off constantly.

 

Flat out lie, 650 players only go to "low end spots" when they are incentivised to do so, IE potion grind or the newest valencia buffs to trash value.

 


Rather than remove them, add alternate higher end grind spots for treasure items, if a veteran player (700+ GS not this 650 shit you claim) has the choice between 600m/h and treasure items or 200m/h and treasure items they will leave the 200m/h in a heartbeat.

 

I just highlighted your contradiction here. Because I think it's important for others to see the sillyness. Calls me a liar, only to go on in the same sentence, and say the samething I said. Damn that's actually special, and not in a good way.

Last Edit : Sep 23, 2021, 19:24 (UTC)
# 19
On: Sep 23, 2021, 06:17 (UTC), Written by Demago

Hello

There are really fed up with guys who gripe and karmabomb they would be time to change this outdated system that penalizes people who defend themselves, so please allow any guild to war without restriction, guild protection will limit it to you. at 530 gs maximum (this must take into account the equipment equipped and present in the inventory), divide the loss of karma by 10, when a karmabomb player after 5 deaths he is sent to town, if he returns to the hour and who dies again by the same person he must be banned from the server for 1 hour (e.g. he is on calpheon 5 he dies 5 times he is sent to the city, he comes back he dies again he is banned from calpheon 5 during 1 h).

 

To shake things up I invite the Bdo community to send a ticket to support each time you grieve and karmabomb, put the player's name and a screen of the dead with it. The rack might be crowded but what's on these that PA will be forced to do something about if everyone's full

Pretty sure the devs are aware of the issue.  I just don't think they know what to do.  Karma is a double edged sword in BDO.  On one side, it protectes new or PvP-averse players from being bullied by rampant PK.  This is good.  But on the other, Karma offers itself as a weapon...able to be weilded and used by toxic players -- who, instead of PvP'ing with their gear and skill, PvP by abusing a system in a way it is not intended.  Imagine this scenario:

 

1) Player A is grinding a SOLO ROTATION (this is key) peacefully.  Not bothering a soul.

2)  Player B enters the rotation and starts hitting mobs in it.

3)  Naturally, most players will view this as unfavorable.  Because of how BDO mechanics are setup, solo grind spots are meant to be grinded solo.  Because anything other than that, will result in tangible loss.  Loss of time, loss of income, loss of chance for that RNG drop, etc. Basically, SOLO GRIND SPOTS ARE DESIGNED TO BE GRINDED SOLO.

4)  Player A approaches Player B and says, "Hi.  I am grinding this spot.  Please leave."

 

--  Now this is where things get juicy.  IMO, this situation is MMORPG GOLD, something few current and relevant MMO's can do.  And that is this type of organic, homegrown, DRAMA and or classic PROBLEM SOLVING.  Human interaction.  "No drama like BDO drama" -- this is one thing that sets BDO apart from the rest, is this organic form of conflict / conflict resoltuon.  No MMO I've seen does it quite like BDO, BDO putting FULL RESPONSIBILITY of what happens next on the shoulders of the players.  It's a case by case basis, to determine who's the toxic one.  Sometimes it's the person grinding who could be.  Like if they PK anyone they see, even someone just walking through.  Sometimes it's the person intruding on the rotation.  Like, if they were a completely ignorant of the feelings of others and just start farming in an obviously occupied grind spot.

 

At this point, the scenario can go one of a few ways.  A) Player B engages in the conversation by typing back something.  Depending what Player B types, determines whether it'lll be a peaceful interaction or not.  B)  Player B ignores Player A.  C)  Player A doesn't say anything and just PK's.  A number of different things can happen, but the meat of what happens here will determine if the interaction will be Peaceful or Violent.  What happens next depends on how BOTH players decide to interact.  --

 

5)  Player B refuses.  Ignores Player A, who was obviuously there first and occupying the spot.  Naturally, this will not sit well with most people.  Since most people don't want to be bullied.

6)  Player A flags, PK's Player B for being perceivably rude.

7)  Player B returns, and continues messing with Player A.

8)  Player A is basically screwed at this point.  Every choice Player A makes from this point on, will result in them losing something.  Every, single choice, Player A -- the one who was peacefully minding their own business, loses.  This is the BIG HOLE in the Karma System.  A toxic player can enter roations, mess with the mobs which OBVIOUSLY is a form of messing with PEOPLE in this game, and frustrate someone.  Worst part is, there is no deterrant in place.

 

There is a deterrant to rampant PK on normal channel.  Karma.  But there is not deterrant to Karma Bombing  Here's a pretty good article on BDFoundry that goes into detail - yes, BDFoundry, the reliable source of BDO guides and info since forver > Karma Bombing – Broken Mechanics make griefing the “best” option – BDFoundry (blackdesertfoundry.com)<

 

OP, I feel you.  I've been straight up Karma Bombed for no good reason.  And it truly is a crap situation to be in.  Can't do anything if someone wants to mess with you in this way.  Imagine if they're guildless, same thing -- can't dec on them.  Just gotta bend over backwards and take it, or go red, to defend yourself.  This is a huge hole in the game rules that I hope gets addressed.

 

I think we should introduce a system where individual players can "dec" on other individual players.  Set limits to prevent abuse, like limit this "dec", or personal "Vendetta" to 1, maybe 2 per week.  That way, players should be smart on when to launch a Vendetta.  Gotta make sure you use it wisely, or else if you don't and need it later, you won't have the capability that week.  I think 1 "dec" per week is reasonable.  Maybe 2.

 

If we can "Declare War" between individual players, I think that will alleviate much of this issues and give players themselves an even greater sense of agency when dealing with toxic situations in the open world.

Last Edit : Sep 23, 2021, 19:41 (UTC)
# 20
On: Sep 23, 2021, 19:23 (UTC), Written by PeaceInChaos

(...)

Bla bla bla. Again: nothing in this game belongs to you, also mobs.

I see mobs, I kill mobs. Mobs are for all players.

You have problem with that? You can kill me. And I can return and still killing mobs.

You have problem with that? 

You can change channel.

You can change zone.

You can even change game.

Its' your decision. Same as decision to attack other players.

So stop crying here because problem don't exist.

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