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Combat Silver Inflation...
Sep 23, 2021, 12:40 (UTC)
2592 20
1 2 3
Last Edit : Sep 23, 2021, 13:06 (UTC)
# 1

Hello all,

 

I want to make this post to express that I am concerned with the BDO market economy right now.

 

Recently the PA devs released the new elvia (hadum?) areas and dramatically increased the silver flow into the world. Elvia came around after the surge of stars end and abyssal underwater zone. These two zones were suffecient in providing a new highend silver area for the highend players to populate. 

 

Stars end and abyssal underwater were already overkilling the market and causing inflation of many items- effecting the avaiability on hand and the reliable return.

 

Elvia did this kind of situation NO FAVORS by making it worse than ever. Elvia had pushed the limits and made the overall average combat silver raise significantly. The amount of silver coming out of the Elvia areas is now a varitable tire fire that cannot be culled. 

 

So last week PA turns around and makes the valencia areas refreshed with better silver trashloot.... making this situation worse. 

 

So now we have many players looking at the primary activities in the game, in the respective groupings they belong to:

 

1) Vetran combat players with better than average gear- making 300m to 600m or more per hour

 

2) New players with PEN tuvala gear, approx 242ap/309dp or more- making 250m to 450m per hour with new valencia loot. 

 

3) Lifeskilling players.... making 100m per hour doing a number of seemingly meaningless things. If you have 2000 gathering mastery, you make 250m per hour. Now life skilling is effectively the worst thing to do in the game. PA should just remove all life skills at this point because no-one is looking at the state of the game and choosing to do lifeskilling. 

--------------------------

 

So in closing, I would like to say- THIS SILVER SITUATION IS OUT OF CONTROL. 

 

If the central market does not see some elastic price changes... then this kind of thing will kill the game. 

 

 

Last Edit : Sep 23, 2021, 13:07 (UTC)
# 2

I'm not really sure you know how inflation works, or how it would change the market. But without going into a lengthy explanation, the "market inflation" is a myth. There will always be items, there will always be things to buy. People making more money will not have a drastic change.

Last Edit : Sep 23, 2021, 13:12 (UTC)
# 3

What comes around goes around. 

 

Many players tried to upgrade their gear and many failures, many left the game out of rage, disgust, disappointment, discouraged.

 

When the lifeskill bartering was introduced it was the highest silver a player could make,  became very popular and players sailed and brought in their mounds of silver and bought their high level gear.

 

Now the standard of *don't rng gear enchancing, just buy it* then became firmly entrenched.

Stars end, and trees became standard for gear leveling. 

 

Introduction of new higher areas,more silver, new levels of gear

Now introduction of higher silver for combat because of the cost of the gear to buy.

 

Did players notice that there more opportunities to get gear *set up to family only* (seasons) instead of being able to buy/sell the gear on the market.

 

You don't see the pattern?

Last Edit : Sep 23, 2021, 13:25 (UTC)
# 4

Silver inflation is always mentioned in these games... But don't forget, in BDO :

- most items, even expensive ones, can be magically pulled out of a mob's ass all day long

- market is artificially controlled with min/max prices

- random winner when an item has several pre-orders at max prices

- gifts are given nearly every day

- game mechanics are regularly modified

 

In such a situation, is it really logical to mention inflation? BDO is not a reliable economic simulator, and the simple presence of a max price controls most of the effects of inflation. Usually, the problem comes from the fact that players may be willing to spend more and more for precious items, rising the prices and leaving new players unable to compete. But here, even new players can quickly make a lot of money, prices are capped, and veterans or wealthy players can't use more money to be sure to get the item.

 

Is inflation really a problem in BDO? I don't think so. 

Last Edit : Sep 23, 2021, 13:48 (UTC)
# 5
On: Sep 23, 2021, 13:07 (UTC), Written by VeryLargeMango

I'm not really sure you know how inflation works, or how it would change the market. But without going into a lengthy explanation, the "market inflation" is a myth. There will always be items, there will always be things to buy. People making more money will not have a drastic change.

This doesn't make any sense, literately the sentences doesn't even related to each other. Inflation have nothing to do with if there is item being on the market or not.

 

And yeah, there is heavy inflation in bdo, but the items also lose their value rapidly due to limited demand and high supply, so the two ballance it out.

Example: the cost of a PEN kzarka is nearly half of what it used to be despite players making more than twice as much silver as they used, due to PA literately showering the players with free gear, and since the number of players is limited, and there is no reason to have multiple kzarkas, it's pirce is falling despite the inflation.

Only on heavily limited supply items do you see the inflation.

244 4634
Lv 62
Hnnie
Last Edit : Sep 23, 2021, 13:52 (UTC)
# 6

Here is a laughtable but good example of inflation:

244 4634
Lv 62
Hnnie
Last Edit : Sep 23, 2021, 14:26 (UTC)
# 7
On: Sep 23, 2021, 13:07 (UTC), Written by VeryLargeMango

I'm not really sure you know how inflation works, or how it would change the market. But without going into a lengthy explanation, the "market inflation" is a myth. There will always be items, there will always be things to buy. People making more money will not have a drastic change.

I have to agree here in that "inflation" maybe it's not the best word for it. Players getting more silver by grinding, yes. But this is not devaluing silver, specially when prices are pretty much set. Now you can buy 10 million strawberries from an NPC instead of 1 million with the extra silver you get. So silver is not losing value per say, not yet at least.

What Mango here doesn't consider is that, because the devs are driving the game to exponentially give more and more silver with "Grinding", what is losing value is the other game activities.

On one side, more silver = you can purchase more costumes = donators spend more in the game = PA gets more money. (Which I really hope this isn't the reason they do this.)

But on another side = what is so much silver gonna do for you if marketplace pre-orders of non-pearl shop items are not fulfilled?

Congrats on your pre-order sitting forever cause nobody is gonna complete a whole adventure logbook, spend an hour in dailies for over 3 months, fish for several hours a day in a remote island, still grind for bound items, invest 20m in other materials, invest CP in a workshop, hire a worker, process the item and sell it to you for 50m. 

Because you become one of those players who say "is not making me 600m/hr, its dead content" and also say "oh, don't make it yourself, just buy it." This mentality that new content has to give you more money than what you already make is killing old and new content alike.

Look at Atoraxxion, dead upon release.. why? Because even after the fixes and adjustments, "It doesn't profit me 600m/hr" 

What will happen with the Land of Dawn or Mountain of Eternal Winter? Nobody is gonna give two rat's ass about it if "it doesn't give me 700m/hr"

 

It's sad that the devs cornered themselves and are now forced to make new grinding areas profitable so they are relevant. But it has devolved into this toxic mentality, they can't keep upping and upping the silver gain. That has no logic, raising the prices in the central marketplace or the amount of silver we get from lifskills/questing would just be a bandaid fix and not actually address the problem.

This is why I am glad that they keep the silver/hr "bad" on some Potion Piece grind areas. 

 

It discourages players to branch out into other content,  instead they will join the queue of contested grind areas.

A "Forest Path Wagon" is a perfect "Don't make it yourself, just buy it." example.

By the time a new player with ther shiny tuvala gear makes 2B to buy it, another new player is half way through the total Merindora's Elements required and probably hasn't gotten enough artisan workers to process the 4000 pieces of image in less than three weeks. 

These are the examples I can offer, and not because I am saying "OMG HORSE CONTENT NO GIB MONI, PLS FIX PA" but because this is pertinent to Questing and Worker Empire, not even a strict life-skill, I can image it's slowly killing other game features. Furniture workshops? 

 

What will happen when less and less players gather meat, blood or milk cows cause the silver/hr is really bad?

When less and less players plant farms and produce less Fruits of Nature, Abudance, etc?

But more and more players have billions in storage with pre-orders that get filled very very slowly thanks to only of a handful of players that actually enjoy what they do?

 

This is not a sarcastic question, can anyone tell me the last time they implemented a permanent activity that is "descently profitable" and it's not grinding?

Last Edit : Sep 23, 2021, 14:24 (UTC)
# 8

^

This. More than inflation, this is the real problem. 

Last Edit : Sep 23, 2021, 14:30 (UTC)
# 9

Inflation in BDO. God joke. Very good.

So how many TRUE end game pen acc you bought?

On: Sep 23, 2021, 14:07 (UTC), Written by Pretzelicious

What will happen when less and less players gather meat, blood or milk cows cause the silver/hr is really bad?

When less and less players plant farms and produce less Fruits of Nature, Abudance, etc?

Nothing. Go and collect it yourself or you won't have one at all.

I do everything on my own and ... I have everything.

 

Forest Path Wagon. It's same s. that player who want buy Carrack. Ok, no problem at all. I will sell. True real Carrack cost (from basic epheria / frigate, gear, enchant, mats, barter) ~ 60b. Add time and we have ~ I can sell for 200b. 

"We have inflation in BDO" so it probably won't be a problem for you to grind 200b.

56 2046
Lv Private
Zandek
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