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UTC 3 : 29 May 16, 2024
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#Wizard
Succ Wiz Balance Changes
Mar 1, 2021, 20:35 (UTC)
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Last Edit : Mar 1, 2021, 20:35 (UTC)
# 1

The purpose of this post is to encourage more discussion on how to balance succ wiz in relation to the rest of the game's classes. Please be civil in your comments and respect each other's opinions. The following are just a few areas I feel need attention, feel free to add to the list or explain why you might disagree with any points.

 

1) Remove split teleport
2) Reduce skill damage to be average (in relation to what "average" damage currently might entail)
3) Change most SAs to FGs to limit dive bombing
4) If split teleport is not removed, then follow through with 2) and 3) to raise the gear requirements and make diving more difficult

5) Piggy-backing off 4), lower dp scaling to make him squishier; high risk high reward gameplay for the geared folks that want to frontline/dive

 

Again, constructive criticism is encouraged, but be respectful to other commenters :D

Last Edit : Mar 3, 2021, 02:51 (UTC)
# 2

frontal gaurds should be on both succession and Awakening then they can actually  be stopped other then by some dumb grab and the  frontal gaurd is thier timer for when they need to bail out. Full super armor on the class when ever they use skills is just completely broken and why grabs need to stay as they are until this gets changed.

Last Edit : Mar 3, 2021, 03:11 (UTC)
# 3

Make it so it actually possible to catch a caster without the need for grabs than we can finally talk about nerfing grabs. Also agreed make most of the SA skills should be FG so they can't brain dead dive bomb into whole balls of players like brainless apes. Zero balance in being able to do this espeically when caster the only one who can do it and they also get rewarded for doing it as well, unlike any other class that would be instantly punished for trying to engage a whole ball solo.

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Sneebis
Last Edit : Mar 3, 2021, 13:47 (UTC)
# 4

Just remove the stiffen on meteor the bound on voltaic and the sa on frigid all those skill are protected cc's the class doesnt even need for 1v1 and it makes it completly over powered in large scale

Last Edit : Mar 5, 2021, 12:16 (UTC)
# 5

The main annoyance when it comes to succ wiz is its overperformance in largescale, and thus overload of said spec dominating the nw/siege presence. 

 

Imo nerf the split dmg when hitting more than two players at range, to the point it would take 6-8 succ wiz to delete 8 targets at range with meteor, as opposed to currently with what 1 succ wiz can do against 8 in same scenario. Alterntively reduce the amount of friendlies one can heal down to 2 friendlies, reduce PA to 2 friendlies.

This way 1v1 is untouched, nor does it need to be touched. Additionally one could only have FG on meteor when charging, removing its SA upon casting. 

 

 

Lv Private
Montana
Last Edit : Mar 9, 2021, 17:10 (UTC)
# 6

If they remove super armors on awakening wiz/witch they would need to drastically alter the way awakening wiz/witch skills work because our skills non cancelable and are so long frontal guards would be 100% useless on our aoe skills.

 

Awakening wizard/witch is balanced and you shouldn't lump awakening in with how broken succ is.

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Godrix
Last Edit : Mar 9, 2021, 17:35 (UTC)
# 7
On: Mar 9, 2021, 17:08 (UTC), Written by GodrixBDO

If they remove super armors on awakening wiz/witch they would need to drastically alter the way awakening wiz/witch skills work because our skills non cancelable and are so long frontal guards would be 100% useless on our aoe skills.

 

Awakening wizard/witch is balanced and you shouldn't lump awakening in with how broken succ is.

You mean like everyone else's kit? An awakening isn't balanced only difference is succ has more movement an stronger meter. They both have the exact same counter which is another caster or grab. An saying you being weak to grab is no excuse sense every class is = weak to grab. Cause grab just an OP mechanic it self with zero counter. And it just proves how broken caster is that it only counter is a more OP mechanic. It like saying my WMD isn't OP cause your WMD is stronger.

4 1172
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Sneebis
Last Edit : Mar 9, 2021, 18:15 (UTC)
# 8

Delete the class. Range is a protection, take away all other protections from ranged skills.

Last Edit : Mar 9, 2021, 18:18 (UTC)
# 9
On: Mar 9, 2021, 17:08 (UTC), Written by GodrixBDO

If they remove super armors on awakening wiz/witch they would need to drastically alter the way awakening wiz/witch skills work because our skills non cancelable and are so long frontal guards would be 100% useless on our aoe skills.

 

Awakening wizard/witch is balanced and you shouldn't lump awakening in with how broken succ is.

Really, it's balanced. Before succession, it was balanced seeing 60+ witches in a siege guild? No it wasn't. Take away all their protections and you have yourself an awakened maehwa. Witchards are the most spoiled class in this game. It's also the easiest with the most damage, most protections, most heals in the game. Yet if you nerf it these people cry because they might have to actually learn how to press more than 1-0 on their hotbar cause they're trash at trying to combo on any other class.

Last Edit : Mar 9, 2021, 19:15 (UTC)
# 10

I never said anything about grab and i never said awakening was balanced in the past, i stated awakening is balanced as it is now and if they turned our SA's into frontal they would need rework our kit as if we were forced to stand in one position for 5 seconds unable to move everyone and their mother could get behind us and do cc's and or nuke us without us being able to fight back because we can't move.

 

What you are suggesting isn't nerfing you are suggesting turn the class into absolute garbage. I agree succ wiz needs to be nerfed and i am glad PA and heal got nerfed but i do not agree to your insane idea to gut the class so we stand no chance in hates fighting back.

 

Again you are letting your justified feelings of succ effect your judgment of awakening as it is in todays meta

 

PA is not a 1 skill god mode anymore and awakening damage does not scale like other classes so our aoes as times goes on unless changed by PA will be less and less effective vs other classes like guardian or any aoe class. For what awakening wizard offers other classes have and or do better, awakening wizard has heals and PA which have both been nerfed. Awakened wizard has for now and always traded group utility for very poor 1 vs 1 and grinding and as times goes on due to our scaling as i mentioned we fall farther and farther behind compared to classes like guardian. The game has a built in nerf intended or not for awakened wiz witch, striker and nova, as people get more HP and dp the way our damage scales gets worse and worse.

 

I mean honestly shai is far better support then awakening wiz/witch and classes like guardian vastly out damage us for protected aoes and with the new pa changes on wiz/witch zerkers 3 min flame buster spam or 10 min 200% spin or the future moving shai bubble or nova ice barrier is far more agregious right off the top of my head.

 

Again i want to stress, awakening wizard and witch in todays class meta is not over powered and people should not be putting succ and awakening in the same boat

 

Lv Private
Godrix
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