A little stat tracker in your (p) menu that keeps score on how many players you've killed. If it were to work retroactively it would be great. Nothing in depth, just the number of times you've pk'd other players. Thoughts? yay/nay? why?
Yeah it would make sense, but unless there is already a hidden counter for this (which is unlikely) they can't make it retroactively.
A K/D ratio would be far more helpful.
Well neither would mean anything hepfull due to gear differences, it's only good for boosting the ego.
But in better games like wow there is a lot of stats (literately everyone ignores them anyway), and there you can see how much time you got killed by other players too. (And where etc.)
A K/D ratio would be far more helpful.
I guess but more so for rbf. Or a separate tab for it that goes more in depth for people who want it. Idc about that but i'm not against it.
Well neither would mean anything hepfull due to gear differences, it's only good for boosting the ego.
But in better games like wow there is a lot of stats (literately everyone ignores them anyway), and there you can see how much time you got killed by other players too. (And where etc.)
It serves 1 purpose that we all like> seeing bigger numbers. Just imagine it: you flag near a guy, he goes like: why?? and then you: the counter sends its regards *serpent ascension him out of existence*
It serves 1 purpose that we all like> seeing bigger numbers. Just imagine it: you flag near a guy, he goes like: why?? and then you: the counter sends its regards *serpent ascension him out of existence*
Pretty much the reason why I think it's wouldn't be a good idea. BDO deserves more sense in its owpvp, not another reason based on ego.
But for example, if they bring the infamy / sheriff system, such a stat could be more interesting, how many times you've killed a sheriff and how many times one of them killed you.
Simply because these players (wicked players and sheriffs) are more likely to be open and ready for owpvp at any time.
Pretty much the reason why I think it's wouldn't be a good idea. BDO deserves more sense in its owpvp, not another reason based on ego.
But for example, if they bring the infamy / sheriff system, such a stat could be more interesting, how many times you've killed a sheriff and how many times one of them killed you.
Simply because these players (wicked players and sheriffs) are more likely to be open and ready for owpvp at any time.
Im tired of waiting outlaw system, or any similar to give more purpose of OwPvP. It would be great, but at this time is just a dream :(
Pretty much the reason why I think it's wouldn't be a good idea. BDO deserves more sense in its owpvp, not another reason based on ego.
But for example, if they bring the infamy / sheriff system, such a stat could be more interesting, how many times you've killed a sheriff and how many times one of them killed you.
Simply because these players (wicked players and sheriffs) are more likely to be open and ready for owpvp at any time.
A another DOA system wouldn't change anything. If it won't offer rewards(we are talking about atleast 500m/h here) players will not waste their time on it.
And if it will offers such rewards, players will going to abuse it, so yeah, DOA.
Pretty much the reason why I think it's wouldn't be a good idea. BDO deserves more sense in its owpvp, not another reason based on ego.
But for example, if they bring the infamy / sheriff system, such a stat could be more interesting, how many times you've killed a sheriff and how many times one of them killed you.
Simply because these players (wicked players and sheriffs) are more likely to be open and ready for owpvp at any time.
I'm not against it but i wouldn't hold my breath for it. And it could possibly deter people from abusing dueling in spots since that is :
If it came with some titles i can see it happening or it could not. Either way it would be a nice little tracker.
A another DOA system wouldn't change anything. If it won't offer rewards(we are talking about atleast 500m/h here) players will not waste their time on it.
And if it will offers such rewards, players will going to abuse it, so yeah, DOA.
If it gives so much money you can bet it will be abused to heavens. It would just enable player trading indirectly. (if you set the bounty with your own funds)
A another DOA system wouldn't change anything. If it won't offer rewards(we are talking about atleast 500m/h here) players will not waste their time on it.
And if it will offers such rewards, players will going to abuse it, so yeah, DOA.
They can make it rewarding... Or, call me crazy, but why not fun ?
Fun is what we should first expect from a game, dont you think ? ^^