It's been a while since they released a new fallen god piece and i've been thinking what they can do about the evasion/damage reduction(dr) build diversity . Hopefully they are not planning on releasing only one piece of fallen god to limit the amount of build to dr only builds.
Here are a few ideas to increase build diversity and buff boss gear pieces that are less popular :
1. Armor - buff red nose to have an additional 100-200 stamina and give us a quest to be able to exchange the fallen god armor with the other version for free(once per family for this piece only) , if the players wants to do that
2. Helmet - buff giath helmet to have an additional 15-20 hidden evasion to be more focused on evasion/tankiness while griffon is more focused on dr/resistances . Make 2 different fallen god pieces for helmet.
3. Shoes - 2 fallen god pieces.
4. Gloves - 2 fallen god pieces.
5. Offhand -2 fallen god pieces , also buff nouver version to have some extra ap to monsters to make it equally good to kutum version ( so you dont need to have 2 offhands as an endgame dr player).
6. Main/Awakening weapon - make it have the extra damage the all species from kzarka and extra damage to monsters from blackstar .
In addition , i would like to see a quest that is repeatable to exchange to the other fallen god counterpart with a high price like 10b or something like that.
What do you guys think , is this too complicated or can they add something like this into the game easily? What else would you like to see for the future fallen gods?
They want to phase out evasion mostlikely, and they are not planing on releasing two version of fallengood.