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#Sorceress
Sorceress Reboot - Global Lab
Oct 6, 2021, 11:17 (UTC)
10215 78
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Last Edit : Oct 6, 2021, 15:39 (UTC)
# 11
On: Oct 6, 2021, 14:54 (UTC), Written by Verini

No, learn to manage shards.


I swear I have no clue why sorc would get more ability to iframe in Awakening, as if it's not elusive enough. Just reducing the skillcap i guess.
Adding back stam recovery to DR would be ridiculous, it's already a fast movement without stamina cost, and now you can go into moving fg with backstep.
The rabam is 16s >only<, it's a moving fg that deals damage and lets you regen stamina. Compare it with other class rabams, it's not even that high.
Sorc doesn't need grab (whoever would suggest that is clearly clueless at pvp), and also jesus ungodly do NOT give sorc vacuum unless you plan to rework this mechanic altogether. It's literally uncounterable, buggy and one of the worst mechanics ingame right next to resistances.
I would agree on giving Sorceress an ability to deal with perma-sa/shield classes, but with all the damage buffs you might as well just melt them, so depending on final numbers I'd consider it irrelevant. 

 

Are you even playing the game ? wtf 

Last Edit : Oct 6, 2021, 15:39 (UTC)
# 12

Can we get anything for succession?? i feel like succession actually got shafted this rework.

what did we even get?? litearlly a float on Black wave like who even asked for this??

Succcession Sorc is one of the most all in your face class and at the moment we just can not. Do not mention the adamantine meta is completely screwing with us.

 

Possible Changes For Succession Sorceress:

 

Give Suc Sorc a Grab?

SA on PRIME Midnight Stinger
Block Shred on PRIME Bloody Calamity OR Vaccume on PRIME Bloody Calamity

Increase of DMG On PRIME Dream of Doom & Bloody Calamity

COMPLETE REWORK of Sinsiter Omen

Violation Float PVP or Down Smash.

 

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

 

Honestly the class needs way more help but this is what i got so far.

Last Edit : Oct 6, 2021, 15:47 (UTC)
# 13
On: Oct 6, 2021, 15:39 (UTC), Written by SGSAMI

Can we get anything for succession?? i feel like succession actually got shafted this rework.

what did we even get?? litearlly a float on Black wave like who even asked for this??

Succcession Sorc is one of the most all in your face class and at the moment we just can not. Do not mention the adamantine meta is completely screwing with us.

 

Possible Changes For Succession Sorceress:

 

Give Suc Sorc a Grab?

SA on PRIME Midnight Stinger
Block Shred on PRIME Bloody Calamity OR Vaccume on PRIME Bloody Calamity

Increase of DMG On PRIME Dream of Doom & Bloody Calamity

COMPLETE REWORK of Sinsiter Omen

Violation Float PVP or Down Smash.

 

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

 

Honestly the class needs way more help but this is what i got so far.

 

Sadly it feel like everyone move back to awakening

Last Edit : Oct 6, 2021, 15:51 (UTC)
# 14
On: Oct 6, 2021, 15:47 (UTC), Written by Ofdimaelr

Sadly it feel like everyone move back to awakening

 

 

Yh i mean even i hard re rolled awk after i saw those changes :/

Last Edit : Oct 6, 2021, 16:01 (UTC)
# 15

This post touches only on awakening sorc, I played succession for a relatively short period of time, not even after its initial relase, so I did not test succession changes.

 

Overall, I think the changes are very good. They improve some of the aspects where sorc struggled, but don't shift the sorc's strengths too much, so it stays being the same class.

 

There are still things that need further changing, and I will address some of them. This feedback is not exhaustive, but these are the things that I find the most important + reasonable + have the highest chance of being implemented.

 

Rushing Crow changes

 

The protection and distance/speed increase are really great.

 

However, in the second batch of changes, awakening Rushing Crow got split into a separate skill. I assume this is intended to allow sorc to use both preawaking and awakening RC independently. Indeed, we can use preawakening RC while having awakening RC specced, but their inputs overlap while in preawakening stance (W + RMB). This means we can only use preawakening RC if awakening RC is on cooldown.

 

To fix this, please split inputs for the preawakening RC and the awakening RC (now called Crow Wing). Change awakening RC input to W+E in preawakening stance, so it matches the input in awakening stance.

 

Vile Plan changes

 

The initial change to Vile Plan added damage and retained frontal guard. This was great.

 

The second batch of changes removed the frontal guard and added CC (float). This is bad, we are in need of frontal guard damage, we already have a lot of unprotected floats and we are getting even more. Please revert it to how it was in the original batch of changes.

 

Kick changes

 

I want to address this since I see a lot of comments on this topic. Removing kicks and merging them was a good change.

 

Shadow Kick now serves the same role as Scattering Shadow used to, except for accuracy buff. The buff was moved to Shadow Eruption, which is a good change. It might make prebuffing a bit harder, since you have to waste this cooldown, but overall it will provide higher uptime on the buff.

 

The old Shadow Kick was only utilised in very niche situations as it served no purpose that other skills couldn't do better. It's fine that it got removed, especially considering how many new options we are getting instead.

 

All other kicks were useless. New Shadow Riot is still going to be a niche skill though.

 

Input-wise, it's great that unlike Scattering Shadow, new Shadow Kick doesn't interfere with Midnight Stinger -> Darkness Released (forward), so you can keep it unlocked. However, it still interferes with Midnight Stinger -> Darkness Released (backwards). Please fix it, because the ability to keep SK unlocked would be one of the best things about the kick changes (I believe that having as few skills as possible hotbarred is a testament to well-designed inputs).

 

Awakening: Dark Trade

 

This skill was not changed, but it should.

 

In succession, this is a super armor and it doesn't cost your hp. In awakening, it's unprotected, costs your hp and it stuns you if used below certain hp threshold. I understand this skill needs to be stronger in succession than it is in awakening.

 

- However, the self-stun is unacceptable in 2021. It's a very outdated mechanic that makes using this skill very annoying. Please remove it.

- Removing the hp cost is up for discussion, I would like it to be removed but I also don't think it's as big of a deal as the stun. 

- Lack of protection for awakening is fine, super armor can stay succession exclusive.

 

Darkness Released changes

 

Darkness Released (forward) was given a lot of distance in the first batch of changes. This was nice.

It was reverted and the skill got slowed down in the second batch. It's terrible.

Either revert it to how it was in the first batch, or leave it how it is on live.

 

Cartian's Protection change

 

In the second batch of chages, the damage reduction while the skill is on cooldown has been removed. This allows us to spam this skill for damage. I know that I asked for frontal guard damage, but this way of doing it is stupid. Remove the damage while on cooldown and make dedicated frontal guard damage skills instead (like Vile Plan).

 

Shard changes in awakening

 

Removing shard usage from Shadow Leap and adding the AP buff to skills that already use shards (Grim Reaper's Judgement, Violation). This was good and satisfying that there is finally some consistency in how shards are used across both awakening and succession (meaning that using shards empowers a skill, and every time a shard is used to empower a skill, AP buff is refreshed).

 

Later, the AP buff was removed from Violation. I think it was fine if it stayed, the skill is mostly used for PvE and having the buff refreshed there is simply a convenience. In PvP, Violation cannot be spammed anyway, so I don't think it's too strong.

 

Completely removing shard cost from Blade of Darkness and Cry of Darkness was eyebrow raising, but you re-introduced the cost to Cry of Darkness, which I think is fair.

 

New skill and skill animations

 

I am pretty indifferent about the new skill, it being a "smaller" version of Grim Reaper's Judgement/Soul Reaper, it adds even more stationary super armor damage to sorc and a couple of extra CC/combo options with downsmash and Core float. It's welcome, but unimpressive and uninteresting.

 

It also shares animation with full cast Blade of Darkness, which is actually a bit unsettling and confusing. I understand that the resources are probably too scarce to create completely new animations, and Soul Reaper also had a re-used animation, but for the new skill it really feels wrong, considering that it looks like your character is casting a different skill which it should not be casting unless you messed up. Consider altrering it more, if possible.

 

Passive changes

 

I'm only bringing this up because I saw a lot of comments on this in the past.

 

Don't change the defensive passives. If you merge Dark Armour completely with Dark Trade, along with Shield of Darkness, resulting in higher total buff, you could consider adding an extra passive on top, but I'd rather not have the current passives removed.

 

Dream of Doom change

 

The change where fully charged Dream of Doom will be released after performing an iframe is very interesting. It seems really cool at first, but it needs to be noted that DoD released after iframe cannot be cancelled as fast as regular DoD and it makes you stuck in unprotected animation. Considering that iframing out of DoD cast is often done to avoid imminent danger, this move can be a suicide now.

 

If you believe that being able to instantly cancel the DoD released after iframe would be too powerful, consider adding a trigger to allow us to decide whether we want to release it after iframe, by clicking another key in a short window after the iframe.

 

Soul Reaper input overriding Midnight Stinger input

 

This is something that you struggled on live servers ever since Soul Reaper was introduced. Currently, it prevents you from casting Grim Reaper's Judgement -> Midnight Stinger. Instead, Soul Reaper is activated, even if you press Shift in additon to LMB. This problem has been carried over to the new skills that now link with Soul Reaper, such as the new skill or Soul Harvest.

 

Please make it so when you hold Shift (for Midnight Stinger input) during these skills, Soul Reaper will not be cast, but Midnight Stinger is cast instead.

Last Edit : Oct 6, 2021, 16:04 (UTC)
# 16

Sorc doesnt need buff, they need to be rework their iframe spamming to be in the same level of all other ex-iframe class :) 

Last Edit : Oct 6, 2021, 16:15 (UTC)
# 17
On: Oct 6, 2021, 15:39 (UTC), Written by Ofdimaelr

Are you even playing the game ? wtf 

 

Yes. I'm an AoA winner and used to main sorc for 2 years. I see your responses are devoid of content regardless of thread. Please come back with relevant input or opinions. Like the above chad who suggested nerfing sorc instead :^)

Last Edit : Oct 6, 2021, 16:21 (UTC)
# 18
On: Oct 6, 2021, 15:39 (UTC), Written by SGSAMI

Can we get anything for succession?? i feel like succession actually got shafted this rework.

what did we even get?? litearlly a float on Black wave like who even asked for this??

Succcession Sorc is one of the most all in your face class and at the moment we just can not. Do not mention the adamantine meta is completely screwing with us.

 

Possible Changes For Succession Sorceress:

 

Give Suc Sorc a Grab?

SA on PRIME Midnight Stinger
Block Shred on PRIME Bloody Calamity OR Vaccume on PRIME Bloody Calamity

Increase of DMG On PRIME Dream of Doom & Bloody Calamity

COMPLETE REWORK of Sinsiter Omen

Violation Float PVP or Down Smash.

 

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

SHARD CONSUMPTION REMOVED FROM Midnight Stinger & Rushing Crow HOLY SHIT WHY IS THIS IN THE GAME

 

Honestly the class needs way more help but this is what i got so far.

 

I actually agree with this (apart from sorc grab and more vacuum, just, don't, unless it's on chargeup of BC without moving). Float on BW is one of the things i thought of when making another post on ART, i really doubt any of the AoA winners thought "hey ye that's a great change, do that", it's just random. Currently succession sorc is quite underwhelming. It had it's great niche with high ranged damage back in the day, but ever since it was gutted, it's hardly played anymore.

Succession should have access to at least one more protected cc (whether stinger, violation or something new). Potentially making certain skills protected cc by use of shards with specific button input?
Reboots and ART were supposed to regulate powerlevel of each class spec, and here it really feels mainly like it's a "buff awakening sorc" fiesta, with succession being left out again. 

Last Edit : Oct 6, 2021, 16:46 (UTC)
# 19

Main succesion:

obviously here i write only my opinion of the defects in pvp,

i would very much like the main weapon to be useful in pvp as awakening:

- increasing the rage of evasion in fact

- many skills are slow in cooldowns: Black wave, Sinister omen, Shadow wave, Bloody contract

no grab, and nothing to evade it

- it would be nice to also have on the main, Nigtmare and some strong skills like blade of darkness

- little super armor while using skill

- Absolute: signis of agony too slow, most of the time avoid it

-  Shield of darknes is useless, rather put those dp fixed

Abyssal flame covers other skills and the fact that you have to load it pvp is useless

Shard explosion is useless

thank you all for listening to us and the rework of the class i love so much

Last Edit : Oct 6, 2021, 16:51 (UTC)
# 20
On: Oct 6, 2021, 16:15 (UTC), Written by Verini

Yes. I'm an AoA winner and used to main sorc for 2 years. I see your responses are devoid of content regardless of thread. Please come back with relevant input or opinions. Like the above chad who suggested nerfing sorc instead :^)

 

I see your responses are devoid of content regardless of thread. Please come back with relevant input or opinions.

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