at the cost of losing a cc and the downsmashes? not playing succ anymore but i wouldnt be so happy about it.
If they buff cast speed and linkage of shadow wave idcc about losing a float we never had in the first place. Downsmash is still there for the last hit and since you don't really spam bw anyways thats totally fine imo. So yes, i am happy they did atleast one good thing :)
Please leave sorc awakening alone. thnx
Things you need to 100% address on awake sorc rework that haven't been touched:
- Engulfing shadow bug where 2nd part of the skill gets cancelled if you're hit
- Hitboxes from awakening skills, this class legit doesn't work work when fighting in slight slopes and elevated terrain
- Passives of the class, we dont need evasion and dp, we need ignore kd/bound resist and accuracy
- Revert the kicks or make block jump actually usable
- If you want us to incorporate jumping into movement (since iframe now), change activation keys for cry of darkness, its too easy to cast the skill by accident when we're trying to run forward and jump
Things that would leave sorc in a better spot
- Class can't keep up with others when engaging, chasing or running away, something needs to be done about the mobility of the class since we waste all our stamina just trying to keep up and sorc is legit useless when depleted of stamina in large/medium scale. Suggestions were double leap (awake) and double rushing crow (succ), plenty of classes that can engage faster and as safe as sorc and then just run away as fast as they came, we can only stay in the fight and try to be as annoying as possible until we die or people forget we exist, not chasing us down
- Nightmare should have some vertical capabilities, awakening is way too 2D, no tools to really punish people that are a bit above us just camping a wall or a rock or a box. Not talking about a huge teleport, just around same range as nightmare already has.
- Give succ sorc FG on backwards darkstep and allow both specs to regenerate stamina again while using this skill
^this
You all think the 10% Evasion Rate passive is gonna stick, fellow Amulets?
State of Sorc Reboot 19.11.2021
Base Stats:
Why is Sorceress the only class with 41 base ap? All other es have min 51 base ap?
Even Shai a pure pve meme has more ap than sorc >_>
Please change that so its equal
Preawak:
Kick Removals:
Nobody wanted the kicks removed.
Undo all those changes, they just make the more boring to play and removes a lot of potential because you used different kicks for different reasons.
Now we are left with 1 really bad choice……
Beak kick:
Remove the bound CC on it. Its useless and only doesnt let you use the skill in combos.
Darkness Released:
Let backwards Darkness Released recover stamina, its very short movement skill there is no reason why it shouldnt recover stamina
Shadow Eruption:
Remove the SA from this skill again and give it the ACC buff back.
There is already enough protected cc in this game as it is, making sorcs main CC we cancle between iframes SA doesnt make any sense.
Bloody Calamity:
Instead of giving SA to Shadow Eruption, give it to this skill.
Its one of the few skills with heal we can actually use in a fight.
OR
Ultimate Dark Flame:
Give its KD back as protected cc in the preawk kit
The removal hurts succ sorc way more than awak sorc but still its a cc you can surprise ppl with.
Sinister Omen:
This skill needs a full rework, its the only big slow sorc has in her kit but
-The casting time is way to long
-There is no damage on the skill
-The cooldown time is way to long
- The time it takes for the slow and "damage" to go off is way to long
How to fix:
-Make the cast time way shorter
-Either make it a projectile like Dream of Doom or Signs of Agony which deal damage and apply the slow on hit
OR
-Let it be the Sorceress Servant which quickly follow around the target for the duration like it does now but frequently applies the slow and damage
Rabams:
Engulfing Shadow:
Please fix the bug on it already..... When you get hit at the right moment when using the skill the second part of the skill just gets cancled.You instantly lose SA, stop moving which normally means you get ccd and die
Shadow Wave:
The skill is very nice in theory but in reality of the game the cc comes out way to slow and you are stuck in the animation way to long for a short-m range cc, also it got no protection like other es have on comparable range floats
Awakening:
Most Sorc skills dont work when fighting on slightes slopes and elevated terrain,
This is an huge issue because you normally dont fight alot on perfect flat ground which means you miss alot of skills only because the enemy was 10cm higher or lower on the slope than you…...
Fow: Vile Plan
Remove the float and add the frontal guard back
Sorc has alot of float ccs already and has no frontal guard dmg skills
Please change it back like it was.
Or at least make the connection between Cartians Protection and Flow: Vile Plan more smooth.
Cartian’s Protection:
Please let use hotbar this skill, you could use it turn around and now its clunky when you use it in combos.
Black Spirit: Cartian’s Protection
The normal version of the skill got buffed but you dnt do anything for the 100% rage version.
It still doesnt succ at all and the dmg is very bad.
With all the new es and their succs why does the sorc ult doesnt succ at all?
Shadow Leap:
Sorc has a big mobility problem once you have to do it outse of 5m²
Please conser to add a Flow to Shadow Leap:
Flow: Shadow Leap:
After using Shadow Leap you have 2s time window to use the Flow: Shadow Leap.
Same distance as shadow leap either SA or unprotected
Flow: Rushing Crow:
Make this skill SA and not fg
So its actually and engage and disengage tool
Nightmare:
This skill has no vertical capability once the enemy stands on the smalles evalation or stone and fails once the smalles rock is the way of the target. Please fix this…...
Sorc Passives:
Sorc asked to get better Passives that reflect our cannon / assassin role
now we got 10% eva and 150 stamina….
All other assassin type es got at least 1 offensive passive.
We can keep the 10% eva, so its in line with other assassins
but the 150 stamina should be changed to either All AP, All Hit Rate, Casting Speed or Ignore Resistance
Pfff after this last patch I'am completely disappointed. PA doesn't care at all about our feedback, they put things people didn't ask.
I was expecting a big work on sorc, tamer, maehwa, archer, ranger. But it's lame, they rushed everyting to stay in the schedule planned for december.
Pfff after this last patch I'am completely disappointed. PA doesn't care at all about our feedback, they put things people didn't ask.
I was expecting a big work on sorc, tamer, maehwa, archer, ranger. But it's lame, they rushed everyting to stay in the schedule planned for december.
Seeing the new passives on G Labs just feelsbadman. 10% Evasion rate makes no sense to me.