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UTC 21 : 17 May 12, 2024
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#Mystic
Mystic Reboot - Global Lab
Oct 6, 2021, 11:18 (UTC)
17220 178
1 ... 6 7 8 9 10 ... 19
Last Edit : Nov 2, 2021, 19:22 (UTC)
# 71

Im actually surprised at this rework for mystic. They managed to nerf the class while adding splashes and not more dragons for awakening big missed opportunity as there are people that play her for the coolness of the blue dragons. Mystic is supposed to be a "killer" of magic classes but in reality she is just a meat shield at anything thats not a 1v1, her damage output is decent at low GS and falls way off as people get more gear, succession is excellent at pvp because she is not locked into 2 second animations like awakening. If mystic is to be good at anything war related, she would need a debuff cleanser, as one of the few melee classes with no range attacks or ways to close the gap without comitting to dying, she should have a debuff cleanser (ideally in crouching wolf) that proves she knows how to fight vs casters. Otherwise, the best thing to do is leave her as is with the current kit and tweak some damages. Removal of utility and added cost in other skills but specially  twisted is not a rework or an improvement...its setting her back and making her the next class to be thrown into oblivion. People have spent hundreds of hours and money to play the class they enjoy, this rework is an insult to the time people put into your game. 

Last Edit : Nov 5, 2021, 19:47 (UTC)
# 72

Mystic succ rework is a friggin joke. All we wanted is bigger aoes and we got nothing. increase Mystic succ aoe on all succ skills by 2-3 times.

 

And why the hell are you not giving us permanent dragon skills in awakening? why would you lock the dragon attacks behind the stupid shard system. The dragon is literally the only reason people love Mystic awakening and what do you do? Give us 2 new skills which are completly trash.

Last Edit : Nov 11, 2021, 18:18 (UTC)
# 73

I personally am losing hope that PA is actually going to bring all classes up to the new class standards.

With what they did to striker rework was insane. BUT pretty much gave less than 10% of the same attention to detail on mystic let alone 80% of the rest of the classes pretty much told me what I need to know.

This REBOOT is not a reboot its simply a class balance and taking 4 months since the last ball after they said they were almost complete with the reboots showing us the ranger. Then LITERALLY Jack and shit after, other than the 1st 4 or 5 classes this rework is complete TRASH.

 

PA is not listening to the playerbase they only listened about Node war and changed it becouse they were losing participation do to there stupidity.

Now it's happening again on or classes.

Last Edit : Nov 12, 2021, 21:53 (UTC)
# 74

Feedback (12-11-2021)

Bugs

Pre awakening

- Crouching is still delayed compared to live server version of crouching;

- You actually use the live server version of crouching wolf if you dash in pre awakening and then use crouching wolf. It consumes shards;

- Adamantine lost stiffness according to Patchnotes but it still cc's in PvP;

- Fist Fury CC caps you with only this skill, it goes like Float, Knockdown into Airsmash;

- You can't cancel the dash with elbow's edge. You can only use elbow's edge after the protection of the dash is complete. On live you can cancel the protection into elbow.

 

Awakening

- Using skills after gushin's water feels really slowed compared to live servers. Some skills flowed really nice after gushin, but now not anymore.

- Sea burial bugs:

                  - With 3 shard usage, you cannot do the flow anymore;

                  - With 1 shard usage, you get a 100% downsmash;

                  - With 0 shard usage, you can bound a player (without the core/bon) followed by a 100% downsmash afterwards.

 

About Awakening Mystic

So what I have noticed from the couple of weeks regarding awakening mystic, is that she is getting some damage buffs in trade for some of her protection. As a mystic player, I don't think this is the way to "reboot" her. The buffs for PvE are good and welcome, the PvP damage not so much. Now that the pet/summon will scale properly, that will be the right amount of damage for PvP: only a tiny bit.

What still has not changed is how she does not flow well anymore. I feel like the fluidness is completely gone from Mystic. This is because of the delayed crouching wolf, not being able to cancel flash step (dash) with elbow's edge. Forcing sea burial and its flow together is a meaningless change. There is nothing gained from combining this, and in my opinion it limits her. Keeping the 2 seperate is better than having to do it automatically.

Last Edit : Nov 13, 2021, 00:35 (UTC)
# 75

For succession: even though the following changes are not working as described in patch notes, I'll go by the notes and the in-game description:

1. Stiffness on Adamantine removed from pvp

2. Rage Hammer bound applies in pvp

Both of these are bad and should not be implemented. Adamantine is actually a pretty good catch, especially now considering less grab pressure from other classes, also it has a backwards form (rmb during forward dash) which while situational has some very good uses, for example it is the best way to catch other mystics/strikers that are trying to dash+grab you (forward dash through them and rmb). Rage hammer is a combo/filler/addon proc skill that does not need any cc to be useful! In fact having a cc makes it less useful, because it messes up combos, especially in group fights, significantly reducing our possible damage contribution.

If devs feel that mystic needs another protected ground cc other than Thunder Pound, there's always Somersault (give it SA/FG) or Twisted Collision.

Last Edit : Nov 13, 2021, 21:39 (UTC)
# 76

This rework has been a complete flop for awakening. I do not play succession so I cannot give input for their changes, however I have read the patch notes and have an idea. As for the content I have tried, it honestly feels insulting. Gone are the days when awakened mystic does anywhere near the damage as most other classes with the same gear. The same goes for defense. Put simply: in the current live servers, awakened mystic does not have the damage to reliably kill nor can she survive another player using the exact same gear, except for a bare handful of other classes such as kunoichi. The changes on the global labs server does not go anywhere near fixing this problem, as there is only a 10% damage increase on 2 skills, where other classes such as warrior who are already considered strong receive whopping 25 to 50% increase in damage on several skills.

Awakened mystic is also one of the worst classes in PvE as well, and I saw no increases to PvE damage, besides the 2 skills that got a 10% boost. This is in no way sufficient and the 2 new skills do not help either. While having low PvP damage may be a balance choice, no class should have a significant handicap when it comes to PvE. Being unable to effectively make money on the only class I enjoy playing really makes it difficult to want to play the game.

Back to PvP and my original comment about tankiness, Mystic was always billed as the tanky CC machine. As I said before having low PvP damage is fine but it must be balanced by very high tankiness. With the amount of AP and accuracy, or combination of the two, availible in the game, it is very difficult to survive very long even using only DP accessories such as the River necklace and Ethereal earrings. Again, being unable to be effective in PvP makes it very difficult to want to play the game, and the reworks of mystic compared to all of the other classes make it almost impossible to do anything against an opponent that I would have an advantage in gear against, let alone someone with the same gear as me. I beg you PA, either increase the tankiness or increase the PvP damage of Awakened Mystic, as it has been over a year and a half now since she has been viable for anything beyond fairly low level play.

Last Edit : Nov 17, 2021, 18:14 (UTC)
# 77

Awakening Mystics already a rare class that only those who are noobs or have extreme levels of gear still play. If these reworks go through I will be the last awakened mystic

Last Edit : Nov 23, 2021, 17:06 (UTC)
# 78

The stiffness still needs to be put back to adamantine.

 

Crouching wolf still needs to be reverted to activate with one shard in succession, not only with 3, as it is a straight 10% attack speed nerf in most pvp situations (you can't reasonably keep 3 shards all the time). The attack speed buff duration needs to be 20 seconds like striker (why does striker get that but not mystic? It's the most obvious QOL buff for this one). Even if stiff is removed, it's better that way.

 

Stamina issues in succ are still not fully resolved - the triple dash should only take stamina twice, like awakening, and striker.

 

Scissor and tornado kicks need the lingering SA returned.

 

Sea burial needs to be improved so that it doesn't go into falling animation with using it on unever ground, or being hit by many people at the same time.

 

Still think elbow edge needs a cancel after 1st hit. The dash from standstill is good for succ, but not so good for awakening. Perhaps keep it in succ only?

 

Why are our Q-flows still not fully protected like striker's?

 

Rage hammer no longer giving bound and Q having fg float is good though. Increased grip is amazing (should've been there since the start, gauntlets are the ones it fits the most with thematically).

Last Edit : Dec 2, 2021, 09:59 (UTC)
# 79

so..from 1 to 10 in terms of pve will we clear faster (for awakened)?

Last Edit : Dec 3, 2021, 14:35 (UTC)
# 80

I was waiting for the end of this great "rework" journey to add my thoughts. Even if this forum is pointless and obviously Pearl Abyss doesn't give a single fug at all (they've ignored AoA class winners feedbacks suggestions). On mystic discord it was fun to meme and joke about every glab patches but it's over now.

First of all we have a lot of LOCKED skills, Adamantite flows with Ankle hook, Martial Deva and Bombardement for example. It has been years and they have no use AT ALL. PvE or PvP wise. It's a boring "keep the click pushed on" dynamic with unprotected, useless cc and low damages. It could have been INTERESTING to work on those. But, I guess it's better to tweak values on the big spender. Like every big biannual patches. Right ?
Exemple of my suggestion
Instead of "BuFF!N zE DoMoGeS xDDD" adding shard generating skills to improve the quality of our combo ton min/max the 3(0) shards use could be something exciting for MYSTIC PLAYERS. But thanks Pearl Abyss, you left those class design failure talents and nerfed Adamantite with the stiff remove in PvP. Because it's a REWORK.
We got two new awakening spells, indeed. For a PvE purpose, they are a great addition but their value and their utility are random. As if PA wasn't really sure about it. It's really really awkward.

Secondly we had the chance to have highly dedicated players testing on Glab every weeks. Spending hours testing the changes and discovering bugs/glitches/issues. Crazy right ? While the great majority of people log in to start a dick measuring contest "Ze DoMoGeS" @streamable. Great fan of clips with the "OmFG THIS CLASS WILL BE OP ! CHECK OUT THE HP BAR OF THE TARGET !!! PLEASE SHARE ON EVERY DISCORD WITHOUT ANY INFORMATIONS" vibe, by the way. We actually had solid proof and feedbacks.

Our class lost fluidity, some skills weren't connecting properly as before. Crouching Wolf losing a momentum very important in our habit. On some situation the grab itself was hitting the cc cap because the animation is counted as a cc. Etc... I can't speak for ALL the mystic players but most of the real main players, playing this class from the release or their beginning on BDO. We enjoy the class for her design, a smooth bruiser. We never asked for damage buffs (oh thanks in the end it's a PvP damage nerf with the very last patch :D) and yet we got some increased values and... clunckyness. Why ? Just Why ?
We asked for better utility and comfort in large scale, we hoped for a litte bit of attention. We got an overall nerf in PvP damages, utility and in smoothness. PA couldn't be more clear, I think a middle finger would have been better. Less "effort" for PA, more explicit for players.


Mystic was really fine, a little bit above the average in PvE. Niche tier in NW/Siege (I still had a lot of fun). A tier 1v1 class and S tier in small scale especially with a high gear. But she has been designed for that purpose. She's here to endure trades, cc and peel, giving consistant damages.

At the end of those weeks of unprofessionalism as game design. Mystic is buffed in PvE (damages), nerfed in PvP (damages and quality of life), nerfed in utility. We have some serious bugs like the grab one I mentioned, here is a clip from Lolzy.
Our useless spells are still useless, our known bugs are living (like the falling animation after a sea burial on Z axis... What a pleasure to fight on rocks) and we get new ones. Here is a list of some:

Unintented shard consuption on pre awakening CW
No evasion buff on dash
No shard Sea Burial has bound and DS
Asymetrical elbow edge

Finally, the overall grab nerf pushing the 1v1 meta into more SA trades (with the s-block nerf) in combination of our minor PvP damage nerfs, the bugs and the awkward sluggish changes on some skills connection or behaviour (for fuck sake... crouching wolf). Is just an unpleasnt feeling. The reworks were supposed to adjust the "old classes" compared to the last classes.
In the end, a Corsair is more appealing than a Mystic...

Thanks for breaking a little bit the mystic. I'm on this class for her flow, her style. Weak or strong, her identity is within her gracious smooth martial art. I don't want to play a slug with a wig.

Thanks for not reading me. And ignoring the active mystic community.



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