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UTC 3 : 50 May 14, 2024
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#Mystic
Mystic Reboot - Global Lab
Oct 6, 2021, 11:18 (UTC)
17224 178
Last Edit : Feb 5, 2022, 23:13 (UTC)
# 151

Specialization: Awakening

Title: Fix the SA Gaps

Reason: Group PvP is not fun when most of our skills have gaps in them that are punishable via out of render range CCs. 

Last Edit : Feb 9, 2022, 23:00 (UTC)
# 152

Specialization: Awakening

Title: Silent Step Iframe extended like in Succession

Reason: Silent Step Iframe on succession is noticeably better than Silent Step iframe on awakening. Succession already has the better SA rotatioin. With Silent Step in it's current state it also has the better I-frame rotation. 

Last Edit : Feb 16, 2022, 00:37 (UTC)
# 153

I am yet another Mystic that has been playing since its Launch, and all i do in the game is pvp. ( demo of  experience- https://youtu.be/YTKO-Kh3h7s ) so at the least i can say that i can speak on this from that stantpoint. I guess my overall view on it has been that very little actual attention has been payed to the class in general. Since the CC changes hit a few years ago along with it the changes to its awakening stances protection, almost no changes were made for over 2 years. a little over a year ago, it recieved a few buffs, likely because its counter part succession came out, however, overall still played the same. The slow that was added to Dragons rip was a nice 'bonus' as i saw it, because mobility of classes has progressed to a point its actually hard to get people to step into dragons pit, leaving the alternative to be to hit someone with a wave orb. however, with so many instant action based skills, slows have become irrelevant to alot of classes overall- they just dont function as if they are slowed when they are slowed. Warrior being a great example of this as it still combo's faster slowed than a mystic does when its not slowed.

as for damage output- the damage output as it is right now is alot closer to what it was before the rework but still feels lower. to actually pump damage out, making full use of debuffs, speed increases is absolutely nessisary, however the average player does not do it perfectly every time, and therefore, to those that arnt carried by their gear the damage output is very below average. which, this has been the case even before the rework. post rework, damage is lower, the new skills are redundant to existing skills as the animations are too long to properly work them into a combo where the damage would be much different, dragonstrike might be the only half decent exception.

mechanically, the most glaring issue i've run into is that i can no longer turn a wave orb when animation canceling it from a skill in pre awakening, most notibly with silent step, however this occures with rage hammer and thunderpound as well. this causes issues when trying to turn and react in responce the the highly rapid mobility that many of the classes in game now possess.
Video example of this :
https://youtu.be/APhKUcxXDdY

The other mechanical issue i've run into is that while double flash seems like it would be a buff to awakening, it causes more issues than it solves due to the skill forcing a transition into awakening. the main point of the skill is to alow the mystic to chase a target, but once it places you into awakening your options for CC as well as for protections are extremely limited as most of the protections are found in pre awakening. to be honest i found it rediculas that for years mystic players asked for a wolfs frenzy that didnt have the stance limitations that it did, and with the rework they delivered only to add in a chase movement skill that forces you into a stance so limited on its defense and CC options. not to mention, its hard to really keep up with and track when that swap actually occures half the time. to be honest, i straight up locked it, because i can travel about as far with it locked as i can with it unlocked thanks to the rediculasness of elbow edge.

Mystic's awakening is a combo class that relies heavily on its pre awakened attacks as much as or more so than its awakened attacks, as its awakened stance acts more as support and damage supliment than anything else. 

to  be perfectly fair, in the state its in right now, you could pick any class that performs a job mystic does and that class will do the job better and far more efficiently.

Last Edit : Feb 22, 2022, 21:35 (UTC)
# 154

Specialization: Awakening

Title: Gushing Water into Hurricane Sweep [bug] fix

Reason: Prior to recent changes comboing Gushing Water into S+F (hurricane sweep + s) would lead to an easy animation cancel Wave Orb. Now it does not allow this despite patch notes saying it would make this flow better. Please fix awa mystic 

Last Edit : Feb 26, 2022, 23:01 (UTC)
# 155

Specialization: Awakening

Title: Earth Splitter +SA -DMG reduction

Reason: Earth splitters 69% (68) dmg reduction and no protection needs to be changed. 

Last Edit : Mar 10, 2022, 17:15 (UTC)
# 156

Specialization: Awakening

Title: Raging Wind needs some form of CC

Reason: The skill is unprotected and extremely low damage in PvP. There is almost no reason to use it outside of a water balloon fight. If the skill had some sort of CC, than despite it being unprotected it could be useful in 1v1 to engage from range. Currently it's not even worth to use it to Proc Skill add-ons or use in a combo due to the extremely low damage, zero protection, and no CC. I recommend a stiff/down smash cc be added to skill to make it not a memeable skill. 

Overall still very upset with the changes to awakening mystic and if you looked at the Mystic playerbase above 650 GS you'd see that Awa mystic is a dying spec. Most of us have swapped over to succession or swapped classes for anything PvP related. While Awa mystic stays relevant in PvE, in the wise words of Blue_Squadron. Wrong class, wrong spec, you are griefing your guild/region by playing Awa mystic.

Last Edit : Mar 17, 2022, 05:16 (UTC)
# 157

Fall animation on seaburial is obnoxious. Should not be procced on 2 inch incline. PA fix this

Last Edit : Mar 23, 2022, 16:54 (UTC)
# 158

Specialization: Awakening

Title: Wave Orb is bugged, applies 10% slow instead of 30% slow (3/23 patch)

Reason: Wave Orb is supposed to apply a 30% slow. Instead, it's now bugged and only applies a 10% slow. Not only is the class nerfed to the trashcan, PA's incompetence has added a multitude of bugs to the kit. Please fix this bug in 3-5 business days. Additionally, please fix Awakening Mystic specialization by 2023. There is no reason why her PvP damage modifiers should be in the range of 60-100%. No good reason. 

#Bugged #AwaMysticIsDead #PAisIncompetent

Last Edit : Mar 31, 2022, 05:07 (UTC)
# 159

Waveorb slow is still bugged as of this week's current patch, 3/30.

Another issue I wanted to touch upon is applicable to both Awakening/Succesion mystic. Currently when you do a skill like silent Step, Waveorb seems to be locked in the direction you started Silent Step. Prior to reboots you would be able to change the direction mid=skill in order to face your enemy or adjust the skill to your enemies movement. Currently, it feels off as the opponent can easily move behind you during the duration of Silent Step.

Other than that, almost all the bugs on Awa Mystic kit has yet to be addressed. No noticeable fixes I have mentioned have even been looked at or touched based upon. 

Awa Mystics = Chris Rock, PA = Will Smith. Feels like a slap in the face each week when nothing happens or bugs keep plaguing the kit. 

Last Edit : Apr 1, 2022, 15:39 (UTC)
# 160

Specialization: Awakening

Title: - If you have respawn protection, you can use tranquility but it doesn't generate the 3 shards;

Reason: Long lasting bug that occurs in NW/Siege.  Allows you to use skills but the skills do not apply their effects, such as Tranquility which is supposed to generate 3 shards.

#Bugged #AwaMysticIsDead

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