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#Mystic
Mystic Reboot - Global Lab
Oct 6, 2021, 11:18 (UTC)
17156 178
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Last Edit : Oct 6, 2021, 18:17 (UTC)
# 11
On: Oct 6, 2021, 15:30 (UTC), Written by Verini

Did you unironically just ask to make the tankiest class ingame tankier, like one of the 2 classes that can casually survive whole raid with a right build and still kill in a combo?

Mystic is tanky? i don't know about that. Ask DannyDestroyer how tanky mystic is when he 2 shot 390dp mystic and one of those 2 is his grab. All I want to see from mystic is an increase in pve and for guilds to not feel like your trolling them when you play your main.

Last Edit : Oct 6, 2021, 18:41 (UTC)
# 12
On: Oct 6, 2021, 17:30 (UTC), Written by ReconKangas

Wow the comments.

1st off there is no spell check on these forums but pointing out when I mention classes and say Courser when anyone one literately can figure out I meant Corsair without being a forum troll. yah know what I'm gonna try and keep this some what civil.

 

Let us discuss your post.

Mystic is NOT the tankiest class In this game, the ONE AND ONLY reason she is is becouse you equipped her to be at the cost of damage (ap) due to her high evasion passive that is currently nullified BY any SAGE, Hash, nova corsair. SPECIFICALLY Sage with a 19%evasion debuff and most of the new classes have triple the accuracy buffs like sage and hash that have a 30% sustained accuracy base. 

Obviously you lack the gear and understanding of how to fight the mystic let alone do not even understand how to play it to come in here on a thread asking us to comment on our own reboot.

You Obviously do not understand mystic combo's the only way for a mystic to kill you or anyone else is to Combo..

What you are  talking about is a 1V1 dual NOT GVG. UNLESS I get a one off Wave orb with full shards (the very same skill that has the slows is a FG only it offers one of the only main movement protected engages) next to sea burial/rage Hammer that are lingering SA but need full shards to do damage NONE of the other protected skills do damage (scissor kick we use pre awakening (SA) becouse our prime Scissor is unprotected) BEING A CLASS that requires full shards to do damage NO combo NO shards NO damage.

All you have left is movement and that is protected but with gaps were you try and get into a ball your instant CC.

 

One of the main succesion combo's 80% of the skills used are in fact COMPLETELY unprotected. 

Does she have SA skills that have CC's sure but if I catch you with mass destruction and grab you the 1st 2 or 3 skills after that DOES ZERO damage they are for debuffs thunderpound is a FG only skill and can't be used IN GvG is mainly for the downsmash at the end, without thinderpound gaining shards I have to use soulbasher that does ZERO damage and it's flow that has a down smash is UNPROTECTED. 

Why is is do you think that other than a 580 dp mystic there are NONE in node war or Siege? ALMOST ALL SIEGE guilds will not take a mystic unless you are C20 on evasion gear, Pen centars, Pen secils and at least 280ap with both. Do you know how many mystic have that gear in NA? I know of 4 out of all the mystics and MOST of them Double with Striker OR 2nd main Corsair now.

This above same gear on ALL NEW CLASSES can out grind and out preform mystic in GVG. roughly 90% of all current classes outperform mystic in PVE and pretty much 80% of current classes preform better in GVG and have more utility. Mystic is in the top 10% in one thing 1v1 duals PERIOD and that is the damn truth.

 

 

 

 

 

 

So in short you want more damage by not acquiring more ap. but still building tank as u normally do, while having more Protected skills, AoE and easy ways to gain shards. is that it?

 

That only gonna lead to Mystic players stack more DP/HP/Eva and sacrifice more AP, so basically a circle, which in some point gonna be unkillable and they will still combo someone with 210 AP... and thats not nice.

Last Edit : Oct 6, 2021, 19:10 (UTC)
# 13

The difficulty of this forum is how do you improve mystic to balance off with other classes? I'm gonna be honest, it is going to be impossible to balance things perfectly but what I do not want is for this class to be dealing with neglect like Maewha and Musa. Lord reward the people who play those two classes because they are sooooo useless and just neglected to a disgusting degree. 

 

Succession Mystics are tanky and deal a stupid amount of damage with comboing in a 1v1. At best can hold up to a 1v5 but suffer with higher 1vx numbers due to aoe spread/slows. The problem here is for a melee class how do you expect to buff this class to perform at a siege level without tuning them to an overpowered level to where it affects their 1v1/1v5, where they essentially become broken. 

 

What I do want to correct or at least have checked is the performance of the moves that are not being used and seeing it being fixed to become functional/buffed to have a variety to the mystic gameplay. 

 

Twisted collision and the flows after are useless and buggy. You commit to the combo and you find yourself doing the falling animation. With that combo being so flash and doing no damage, what is the reason mystics have that move set in their kit? Please fix the falling animation and look into improving the mechanics of twisted collision and flows. The other suggestion is to just remove the flows and not have a move set that basically gets the mystic killed due to the falling animation and standing there with their weapon put away because there is a height limit while doing an aerial combo. 

 

As for awakened mystics, it is argued that they are more viable in group fights due to their utility. The problem with their kit is their animation locks in comparison to their succession partners. Being locked in animations while other classes are being adjusted to remove this, will put awakened mystics in a tough position. They lack the damage to kill and even with their utility is below average in performance for not only 1v1s, 1v5s and forget siege due to melee status. Good job you slowed them, but you can't kill them. Other awakened mystics might say their class is playable in the siege, but I watch them place their slows and realize that they are being bombarded from range and essentially be more of a meatshield, sorry Awakened mystics, novas vacuums are better than yours, your dragon looks cool though. Awakened mystics will need their damage rechecked, and like mentioned before have their other kits (twisted collision flows) evaluated so that they have variety in their gameplay. 

 

At best I want to achieve better functionality of this class. Balancing will depend on how the other reworks go. If they overtune other classes then this class will need to be adjusted accordingly.  

 

This forum will need to be evaluated by people who actually play the class. There will naturally be class advocates that will try to troll/bash people in the forums to advocate for their own mains without giving suggestions or even constructive criticism. Either disagree or agree and give your input. please be more respectful/responsible. 

Last Edit : Oct 6, 2021, 18:55 (UTC)
# 14

More Damage = Less Tank. More Mobility = Less Range. That is the way. Some of these suggestions lol, and I love Awa Mystic. Mystic is EXCELLENT in 1v1, it's only NW/Siege she suffers. This could be improved by increasing AOE size of her vacuum and maybe 1 other skill. Giving more damage is absolutely insane seeing how she's one of the few classes that can fully rotate SA combos and has more CC's then any of the new classes you're refering to. You mention Succ Sage, you're also aware he can be 1 shot in SA Riftchain? Would you prefer Mystic be backline with only 2 really ranged skills and still get 1 shot mid dash for that kind of 2 shot damage like Succ Sage? Increasing range AND asking for more tank on a class designed for ball melee...LOL.

 

Class needs 1 more FG Skill for NW/Melee. Increase vacuum aoe 25%. Add dragonize effect by default in awakening but with additional damage per shard level. Give Awakening Succ movement. Done.

Last Edit : Oct 6, 2021, 19:31 (UTC)
# 15
On: Oct 6, 2021, 18:37 (UTC), Written by Start

So in short you want more damage by not acquiring more ap. but still building tank as u normally do, while having more Protected skills, AoE and easy ways to gain shards. is that it?

 

That only gonna lead to Mystic players stack more DP/HP/Eva and sacrifice more AP, so basically a circle, which in some point gonna be unkillable and they will still combo someone with 210 AP... and thats not nice.

 

I am 301ap kutum how much more ap do I need too aquire to keep up with nova,hash,guardian,corsair,sage,zerker,lahn, sorc and multiple other classes that can I'm fact 1 combo me at 395DP were it takes my mystic 2 full combo's to kill the same dp.

The problem still remains this is a 1v1 in GVG THE MYSTIC DONT EVEN COME CLOSE.

I am at end game you clowns seriously have no clue wtf your talking about.

To me your a bunch of lowbee idiots running around in BA with arsha gear thinking your one of the big boys and have no clue what happens at 700gs.

Yes if I want to be unkillable drop my ap to 230 toss on dp and kill noobs and trials all day and never die.

Take that same build and fight higher end players with 700gs then let's talk untill then don't troll me with BS

Last Edit : Oct 6, 2021, 20:03 (UTC)
# 16
On: Oct 6, 2021, 19:31 (UTC), Written by ReconKangas

I am 301ap kutum how much more ap do I need too aquire to keep up with nova,hash,guardian,corsair,sage,zerker,lahn, sorc and multiple other classes that can I'm fact 1 combo me at 395DP were it takes my mystic 2 full combo's to kill the same dp.

The problem still remains this is a 1v1 in GVG THE MYSTIC DONT EVEN COME CLOSE.

I am at end game you clowns seriously have no clue wtf your talking about.

To me your a bunch of lowbee idiots running around in BA with arsha gear thinking your one of the big boys and have no clue what happens at 700gs.

Yes if I want to be unkillable drop my ap to 230 toss on dp and kill noobs and trials all day and never die.

Take that same build and fight higher end players with 700gs then let's talk untill then don't troll me with BS

 

Wait wait, you're insulting several players making mention of buffs that will only apply to less then 1% of the playerbase? No dev should balance to that, most players will never be over 700gs. The class both tanks AND hits hard for 99% of the playerbase. She ONLY suffers in PVE and NW. Both of which could be easily rectified with minor changes, none of which are more damage/tank.

She mainly needs help in NW, these changes would also effect PVE. Adding a FG skill with decent sized AOE and increasing vacuum range whilst modifying her mobility to be more like Succ would be huge for this class. The age of running up tanking damage to just grab bot, is over. Thank god. Asking for Sage like damage with more tank and a grab isn't buffing, that's breaking. Likewise, Awa Sage has less protection, less CC, mostly mid-range to melee skills and less iframe. You mention buffing to newer class levels, but what you're suggesting is well beyond that.

Last Edit : Oct 6, 2021, 20:13 (UTC)
# 17

I believe what he is mentioning has some merit. he is giving his point same as everyone else that the class strugghles in pve content as well as large scale. the problem is that melee classes has issues. I believe the addition of iframes over straight tankiness could be a solution. as well as AOE increase. give them the ability to get in and out safe but do their damage skills in SA. something like that could make the class more workable

Last Edit : Oct 6, 2021, 21:22 (UTC)
# 18
On: Oct 6, 2021, 19:56 (UTC), Written by Jenisiz

Wait wait, you're insulting several players making mention of buffs that will only apply to less then 1% of the playerbase? No dev should balance to that, most players will never be over 700gs. The class both tanks AND hits hard for 99% of the playerbase. She ONLY suffers in PVE and NW. Both of which could be easily rectified with minor changes, none of which are more damage/tank.

 

I'm insulting Non-mystic players coming in here talking trash, Obviously we are gonna get Mystic Haters in here most of which were prob killed by a high geared mystic.

 

As far as we're players are at you do realize that trial chars are at 633gs?

You do realize that what keeps players from getting to 700gs is being corrected next week?

Every player in this game will be able to have FULL PEN armor/weps within 9 months.

You also realize those same players will be able to hit C9 armor and weps within a few short months after that and with the Pen accessory, ALL Pen capotia accessories from season and 1 Tet boss earring OR base capotia and your litterally knocking on 675+ GS.

 

Unless your not paying attention to the catch up mechanics being instituted there over all avg GS is going to be in the 650-675 range within the next 12 months. You have a MASSIVE % of players that don't have Pen that will be fixed soon.

 

I never said Mystic was not a 1V1 class in fact I even posted that she is in the top 10% of all 1v1 dualist classes.

But this game is NOT just a 1v1 game, this game also is not full of noobs, 5v5 sure but it will depend on the make up of the other team adding in a sage regardless if they are soft can destroy your evasion passive in 1 skill that you will get hit from range making ALL classes on the other 4 of the team pretty much wrecking you even with 395dp.

 

I simply think you have not actually been out doing much PvP or node wars you my friend are not as tanky as you believe to some noobs sure but give it 6 months and your gonna be talking a whole nother story.

Last Edit : Oct 6, 2021, 20:36 (UTC)
# 19

-This is all my opinion, just on awakening and only a few things, I don't feel like writing an essay...

 

-Dragon Shatter should be brought more inline with Prime thunderpounds damage/accuracy rate along with having a frontal guard. For balance, remove the frontal guard on Absolute Thunderpound or roll them into one skill. Absolute skills do not combo well anyway.

 

-For Stricker and mystic  there is bassically no variation in core skill useage, its always Spiral cannon/spiral torpedo I would say just return them to how they were and give them both SA by default, i don't even think anybody who doesn't play stricker or mystic would notice.

 

-The PVP damage modifier for Tidal Burst and Rapid Stream are too high, -67.3  and -69.3 respectivly, for unprotected skills, they are painfully weak in anything but a 1v1 where they really just serve as Debuff and CC.

 

-PVE is on my mystic vs my guardian make me sad to think how much time i wasted  only pulling about 60-70% of the loot i could have been getting...

 

Last Edit : Oct 6, 2021, 21:39 (UTC)
# 20

Iam a main succ mystic and iam playing the class for a good year now. 

 

I think succ mystic need to get few improvements to be able to competet on similar levels like awakening and other top tier classes. 

 

First of all i would like to have less stamina consumption. We use crouching wolf backwards dash into hiddenclaw alot to get out safe and it drains alot of stamina. When you combine this with a dash to renter the fight you see yourself having no stamina to get out save again. Kinda hard to play a fast in and out class of your in and out potential is limited alot. 

 

Then we have like only one decent proteced damage skill with rage hammer. Its good with and without charges but thats about it. We can also use sea burial but its just pretty bad damage overall. Our other damage is unproteced and i would love to have a frontal guard/super armor on waveorb but it would be a very powerfull skill. 

 

Then a bit more utility like awaking has would be super pog ngl. Like i can support my team with grabs and risky slows when using unprotected wave orb but thats about it i feel. Awa has a vacc with slows, piercing kd from spiral, Tranquility to get shards back and dragon's pit and a pa to hold a ground or to create a save space. I mean i would love to have a controlling tool like the vaccuum or something else so i could have more impact besides a grab. Also a buff i could give to my mates would be super nice too. 

 

Movement wise the class is good, but looking at striker.... maybe gives us some more dashes too so we can keep up with novas and other turbo fast classes. I also would take lingering iframe on silent step :^)

 

Shard generation is super good with the recent update and 1v1 combo damage is also very strong. 

 

Better AoE's would make grinding way less annyoing because it just feels bad when 3 or 4 mobs of the pack dont die because your aoe's are to tiny. I dont mind to introduce pve only aoe so we can kill packs like a Guardian. 

 

Also you take alot of damage because your always into the fight and you have to stay there to do damage and get cc's and stuff. With a centaur/sicil build its fine but when you dont have like hardcap or near hardcap evasion (c20's tri fallen god etc) you will die very fast. Like having 377dp feels like nothing when you fight fairly geared players. Maybe adjust the self defensive buffs on skills like dashes or tools you get into a group of ppl so you could live longer. 

 

That are my 2cents on succ mystic  

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