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#Archer
Archer Reboot - Global Lab
Oct 6, 2021, 11:19 (UTC)
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Last Edit : Nov 19, 2021, 16:22 (UTC)
# 53
On: Nov 19, 2021, 15:21 (UTC), Written by Pretzelicious

Where did you read this o:

 

Also, thank you for the accuracy passive PA.

That was in the original post by GM Daisy and PA'S main direction for range class, if you read uou'd know:P

 

And to be fair to balance long range classes there has to be risk and reward, its a fundamental like with paper/rock/scissors.

 

BUT with this risk the slow skill needs to pack a massive wallop (really high damage)

 

Let's hope Righteous Smite etc actually hits hard now because at the moment it's a huge risk(especially with no cancel)and its just scratching the opponent.

 

4 years I've been waiting to get into Aakman Arsha and having a torrid time right now, being thrown around like a rag doll and I'm 670gs

 

Last Edit : Nov 20, 2021, 12:16 (UTC)
# 54

The archer rework so far is... unfinished, to say the least. It's raw. It's barely the size of a spring balance patch. This is a huge disappointment.

With the last two patches completely ignoring the class, I'm not sure there's anything else coming for him; but if he's out of the reworks like he is right now, he'll probably be worse off compared to most other classes than he used to be. 

The last patch tackled terrain interactions. The main Archer issue. The issue that is the most apparent specifically on Archer and his skills.  And unlike all other classes, Archer didn't get any changes. None. This seems like a joke, really.

 

That's not to mention that we still haven't received the few things we asked for. 

You promised to tackle the fact that Archer isn't truly a ranged class, and yet we still have a myriad of melee kicks, and you only added one ranged skill. You should have deleted the useless skills and given us new or reworked one, and you didn't.

We still haven't received proper buffs on our main skills. The whole community has been asking to get a bigger AOE and better damage of Spear of Sylvia for ages, and yet we have literally nothing in that regard.

We've asked for accuracy and have gotten a 5% accuracy passive... while other classes have gotten 10% evasion passive. Somehow ended up worse off than we were, yay! Seems like a mock.

 

We're still barely dealing any damage, really. Luthragon's Call, Light's Trail, Righteous Smite all deal measly damage even after buffs. They are completely shut down by the worst FGs in the game which aren't even gone after that. An opponent can sit in a single FG and take ALL our skills with their face, and they won't feel an itch. We can't CC them, either, cuz, you know, SA+FG. 

Even when a post-rework Archer manages to knock someone down, their combo barely deals 50% of the health bar to a class like Lahn. Anybody interested can just go watch the videos by 저격반장Busagwan on youtube; they're a great archer and demonstrate the shortcomings of rework wonderfully. 

There's still time to implement meaningful changes for Archer, but I'm afraid this isn't happening. 

 

Last Edit : Nov 21, 2021, 11:10 (UTC)
# 55

Remove melee kick skills: I honestly dont know why they are still in the kit. slow unprotected melee skill on a ranged class pretty much left unused. Cant think of a single scenario where thsese skills actually come useful. Please replace them with more ranged corssbow skills, as i can think of so many scenarios where that is useful especially on a class without successsion , all the skills matters.

 

Attack speed buff: Archers skills are really slow compared to other classes, Reboot making all other classes even more fast,  almost 90% of the time in a fight we are in melee range. Please give back Archer lights trail skill the attack speed buff that was there at the first Archer reboot patch, but got removed for some reason.

 

Accuracy: We finally got some accuracy( 5% )after asking for years and now more classes got 10% evasion buff, ????

 

Reworked Raghon spirit: It was a skill that was used to swap to preawk fast but after rework it is put under a cool down and with an awkward animation that make it hard to hit the target with an iframe that is barely there at the beginning followed by big gap in protection, i dont know if the intention was to make the skill more useful than before, because that clearly is not the case now. Please, atleast move the slow debuff on this skill to some other skill so that atleast those effects dont go to waste.

Last Edit : Nov 24, 2021, 17:39 (UTC)
# 56
On: Nov 19, 2021, 16:22 (UTC), Written by CompZilla

That was in the original post by GM Daisy and PA'S main direction for range class, if you read uou'd know:P

 

And to be fair to balance long range classes there has to be risk and reward, its a fundamental like with paper/rock/scissors.

 

Ah no wonder xD I didn't read it as I understood was just "translation from Global Labs" and I read those in BDFoundry where it was worded like this:

‘Make a long-distance character like a long-distance character’
(...)
In the case of other existing Taegung skills, it is a rather slow but powerful one-shot concept due to the nature of the weapon."

 

But I agree 100%, there needs to be a risk/reward or strength/weakness in every class. And honestly, worded like that it really makes a lot of sense. Archer's Greatbow is a very big/strong weapon that can have flinch/recoil/slower cast times but chunky single-target ranged damage.

However, that's where I don't understand Archer's main weapon situation. The crossbow range is negligible at best (Which I have seen fixed in the reboot somewhat.)

 

But what is the gain/loss of our all the punches and kicks we have? I counted and we roughly have: 23 ranged skills (Ascension included) and 13 close-combat skills. (Flow Skills included, Absolute skills not counted.) A third of our kit is CLOSE COMBAT. WHY? 

How do these melee skills benefit Archer at ALL? We aren't tanky, we aren't a class that can build evasion as effectively as other classes do. 

They are weak from my experience, they're def not AoE because their hitbox is complete garbage and we already agreed they shouldn't be AoE.

But then WHAT are they for? Do these skills CC or...do anything well? Can anyone honestly answer me that, I'm not asking sarcastically.

PA, why do you insist on keeping them?

 

Archer has always struck me as the most suited for kiting and squishy when caught. I thought archer would do well high speed; hard to keep up with his slippery moblity, almost hinting he could be an evasion class. But maybe that concept is wrong? Then which is it? Speed and mobility are things other classes do much better. Wizard's teleport is one, Musa's new Chase, Look at Warrior and Lahn closing distance in the blink of an eye in the reworks...

https://youtu.be/vVG5CzYOyFQ?t=3

https://s1.pearlcdn.com/KR/Upload/News/0e92eb0a6d220211029112558198.gif

The list goes on.  Meanwhile Archer has to learn a variety of tricks to acomplish this in what we call skating: BDO Simple Archer 'Skating' gue - YouTube

Mentioning Wizard again, they have a dagger. They are the magic caster class that works best when kept at a distance, with good AoE. I checked and they have a handful of dagger skills only, which I have seen in guides is best kept unlearned. (I didn't research much into this, is what I saw at first glance. Please correct me if wrong.)

 

Close combat is completely opposite to the theme of a bow-using class called ARCHER. You don't see a guardian suddenly pull out a slingshot and shoot rocks at you from a mile away. Because it makes no sense in her close-combat melee design, even if she does have rocks in her Succ animations. Yes she does have a few skills where she throws her axe or can hit enemies that are a descent distance away, but its not a third of her total amount of skills. And even if she did, she would only benefit from that.

 

Then, he is presented as a fighter with deadly precision. So...he should have had accuracy from the beginning? (And not just only after the passive rework he was given this past friday.)  But a class can't have both evasion and accuracy. 

But what if archer did? He is single target in the best of scenarios and squishy when caught. Could that not excuse it?

What if Archer was:

Main: Evasion-based, Moderate Damage, Mid-close range, a bit more CC-oriented(?), Faster, no recoil.

Ascension: Accuracy-based, Higher damage, Long-range, Squishy, Slower, recoil

Perhaps his passive could swap these attributes depending on the weapon in usage? At the cost of higher cd on skills that swap from ascesion to main and viceversa. It would make more usage of his non-traditoinal "awakening" design.

 

I don't know man, I feel like a crazy conspiracy theorist just spewing non-sense so don't take all the crap I just said too seriously. It is obvious PA doesn't care to make sense of the dumpster on fire that is Archer. And we will continue to see 1 line of changes per week until release.

 

p.s. when I say "you" I meant it in general way of addressing anyone reading this, not you specifically CompZilla xD

Last Edit : Dec 3, 2021, 21:13 (UTC)
# 57

So that's it?? We supposed to git gud with that pathetic job of a rework i guess. All the classes that are already good in the live server was made to stay on top and classes like Archer that actually needed a rework left with half arsed rework that barely done in two patches??there are still unused skills in preawaking and the pre awakening skill that you reworked didn't even get looked at after that one patch, and left them barely any better state than before. So we back to lock them up and never use them??? 

 

You said that you will go through player feedback for each changes, that never happened and infact straight up ignored the feedbacks.

 

Why was our attack speed buff got removed???, there was no explanation in the patch notes, "Oh Archer can't have attack speed it breaks the game" while there are other classes running around the game like sonic on steroids with multiple grabs and more ranged damage. You gave us 5 % accuracy and other clases got more evasion to make sure that match up is worse than before, who is even coming with these numbers. 

 

Such mismanaged ,rushed and unfinished job. Company that making millions one would expect a minimum level time management and completion of goals that they set. And you want to do ranked arena with this joke of a roaster. I thought things would be Better with player feedback since PA took over, nope nothing changed. 

 

Please consider taking more time on the rework.

Last Edit : Dec 5, 2021, 15:39 (UTC)
# 58
On: Nov 23, 2021, 02:47 (UTC), Written by Pretzelicious

I thought archer would do well high speed; hard to keep up with his slippery moblity, almost hinting he could be an evasion class. Speed and mobility are things other classes do much better. Wizard's teleport is one, Musa's new Chase, Look at Warrior and Lahn closing distance in the blink of an eye in the reworks...

https://youtu.be/vVG5CzYOyFQ?t=3

https://s1.pearlcdn.com/KR/Upload/News/0e92eb0a6d220211029112558198.gif

The list goes on.  Meanwhile Archer has to learn a variety of tricks to acomplish this in what we call SKATING: BDO Simple Archer 'Skating' gue - YouTube

 

List goes on indeed... Shai better "skater" now.

Last Edit : Dec 7, 2021, 04:04 (UTC)
# 59
On: Oct 6, 2021, 13:08 (UTC), Written by Senemedar

Tell me one thing, just one, when you fix Righteous Smite and this skill will always hit mobs?

Because Righteous Smite don't use "aim to mob" as others skills; many, extreme many time Righteous Smite don't hit mobs because they are at a different height than the player. Do something about it!!! In BDO we don't have 100% flat surface. Small hill or a small hole? Righteous Smite hit nothing.

 

All these changes are still not enough because you are forgetting about the most important: Archer is a range type class but most of his skills are either melee or very short range.

This class should be a combination of a wizzard and a ranger especially since Archer has the least health of all classes and no class damage resistance.

Smite gets "stuck" in the ground pretty often if your character is minsized or rather small. So if you make your archer max heigh slider it occurs alot less often.
Not the greatest fix but there u go

Last Edit : Dec 14, 2021, 13:32 (UTC)
# 60
On: Dec 7, 2021, 04:04 (UTC), Written by GodKingQbik

Smite gets "stuck" in the ground pretty often if your character is minsized or rather small. So if you make your archer max heigh slider it occurs alot less often.
Not the greatest fix but there u go

Righteous Smite involves crouching really low to fire like the Archers face is literally on the floor, the projectile is above average in size so any small obstacle will block said projectile's trajectory - my Archer is max height lol and still this occurs far too often. Do you even play Archer?

 

And BDO devs do you even test all skills under all circumstances? Or are we just supposed to 'git gud' on this one too.

 

Righteous Smite: should also have KD, cool down is long enough and it has the highest risk in the game

 

Are skills still have bugs and we still can't aim some of our most important skills at different heights

 

FIX or COMPENSATE!!

 

 

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