Did you know Witch stun/knockdown resistance is 218/218 same as Warrior but Wizard and Archer are 156/156?
Pearl Abyss failed to address Archers main problem:
-> EVERYONE IS JUST TOO FAST.
A ninja can run 200m in one second...so does warrior, and lahn, and many other classes.
They can outrun our arrows, outrun our evasive moves and archers are supposed to be a kiting class.
Pearl Abyss made nearly everyone an assassin-type of class when they made everyone so fast.
Warrior is not warrior-type class. Its an assassin-type class because he can blink-move so fast that his movement is an actual teleport.
So does Corsair, so does Sage, so does Nova, so does Ranger and every class out there except Guardian and Archer.
Archer and Guardian are super-slow telegraphed moves but at least Guardian can "fly away" and take damage because she is tanker.
Archer will backflip/slide super slow and when we get where we want the enemy is already there waiting to back attack the archer.
Archer absolutely needs a full rework, remove 70% of his skills from the kit because they are utter trash.
If youre really going to make him superslow, then give him more melee capability and protections so that when the enemy comes close we can actually do something.
Why ninja has a huge AOE? Ninjas/other classes dont even need to aim or hit us because if they hit 30 meters away from me they will still damage me such is the size of their aoe, while archers actually have to aim the skill and most skills if are missed wont damage the enemy because the projectiles travel away.
This is huge advantage for everyone vs archers.
All they need is to come within the range of their huge 60m AOE diameter (and they are so fast) they will hit the archer and the archer will not be able to retaliate (considering 2 players of equal skill and gear).
Why does succession wizard/witch have the same range as the archer?
Succ wiz/tch can spam 999 skills at once, in the meantime archer can only cast 1 telegraphed, mega-slow animation, flamboyant ridiculous overacting skill animation.
No wonder archer is the worst class...even worse than Musa/Maehwa/Ranger who are not good at all.
All classes move while doing damage. Archer moves and stop to deal damage. This makes other classes catch up to us way easier.
This is a 1v1 match up as of today, considering players of equal skill and gear:
vs Ninja = 100% ninja victory chance
vs Kuno = 100% kuno victory chance
vs Sorc = 100% sorc victory chance
vs Corsair = 100% corsair victory chance
vs Warrior = 90% warrior victory chance
vs Sage = 60% sage victory chance
vs Valk = 50% valk victory chance
vs Wiz/Witch = 70% wiztch victory chance
vs Musa/Maehwa = 70% musa maehwa victory chance
vs Nova = 80% nova victory chance
vs Zerk = 70% zerk victory chance
vs Ranger = 60% ranger victory chance
vs Guardian = 70% guardian victory chance
vs Hashashin = 80% hashashin victory chance
vs Striker/Mystic = 70% striker mystic victory chance
vs Lahn = 90% Lahn victory chance
vs Tamer = 70% Tamer victory chance
vs Dark Knight = 60% dark knight victory chance
Archers balanced matchups is against only 4 classes out of 22.
Do you doubt the value? Make tournaments/championships like they do in South America server and you will see.
These statistics are based in their tournaments and they are on the 16th edition of tournaments.
Get the best archer from South America server, name Batore and put him against an AVERAGE ninja and he will only win 3 out of 5 matches but its the best archer player vs an average ninja player...best vs best he would win 0 matches.
I have well over a year of experience with Archer as my main, before I finally gave up and retired him to boss alt status. After carefully reviewing all of the above changes I am convinced that Archer will still be a weak class, particularly in PvP.
I suggest that the following additional changes should be made before I would even consider playing archer over succession ranger, wizard, witch or over almost any other class for that matter:
1) Add Super Armor to "Uproot" base skill, that would work as per current "Core: Uproot" skill.
2) Replace "Core: Uproot" with "Core: Winged Strike" adding Super Armor to Winged Strike when off cooldown: the "while using skill" version of super armor lasting at least 1 full second, but no more than 1.5 seconds. Or better yet replace "Core: Uproot" with some other new "Core" skill and just include the super armor in the base skill of winged strike.
3) Change reduction in PvP damage for Luthragon's Call to -40%, or maybe -45%.
I have well over a year of experience with Archer as my main, before I finally gave up and retired him to boss alt status. After carefully reviewing all of the above changes I am convinced that Archer will still be a weak class, particularly in PvP.
Yea.
If you see what they are doing to the other classes they will have even more advantages over the archer.
Sorceress is getting more iframes, as if she had not enough, more damage and more CC capability. Sorc before the reboot already melts people.
How are we going to shoot between iframes with such slow moves and arrows?
Warrior is getting more speed, more damage, better grab, more everything.
Striker is getting FASTER as if he was not fast enough (striker is number 1 farmer because of his speed) and he is also getting more damage and SUPERARMOR on his Grab (so we cannot defend our friends by CCing the striker during his grab). This is ridiculous.
Everyone else is getting so many stuff while ranger gets 7% more speed in 1 skill and some damage buff (well deserved because his damage was subpar to other classes like Musa/Warrior/Hashashin and others with 1500-1700% multipliers and 15x-19x hits that is insane).
The intern who is doing archer design should be fired.
Did you know Witch stun/knockdown resistance is 218/218 same as Warrior but Wizard and Archer are 156/156?
Pearl Abyss failed to address Archers main problem:
-> EVERYONE IS JUST TOO FAST.
A ninja can run 200m in one second...so does warrior, and lahn, and many other classes.
They can outrun our arrows, outrun our evasive moves and archers are supposed to be a kiting class.
Pearl Abyss made nearly everyone an assassin-type of class when they made everyone so fast.
Warrior is not warrior-type class. Its an assassin-type class because he can blink-move so fast that his movement is an actual teleport.
So does Corsair, so does Sage, so does Nova, so does Ranger and every class out there except Guardian and Archer.
Archer and Guardian are super-slow telegraphed moves but at least Guardian can "fly away" and take damage because she is tanker.
Archer will backflip/slide super slow and when we get where we want the enemy is already there waiting to back attack the archer.
Archer absolutely needs a full rework, remove 70% of his skills from the kit because they are utter trash.
If youre really going to make him superslow, then give him more melee capability and protections so that when the enemy comes close we can actually do something.
Why ninja has a huge AOE? Ninjas/other classes dont even need to aim or hit us because if they hit 30 meters away from me they will still damage me such is the size of their aoe, while archers actually have to aim the skill and most skills if are missed wont damage the enemy because the projectiles travel away.
This is huge advantage for everyone vs archers.
All they need is to come within the range of their huge 60m AOE diameter (and they are so fast) they will hit the archer and the archer will not be able to retaliate (considering 2 players of equal skill and gear).
Why does succession wizard/witch have the same range as the archer?
Succ wiz/tch can spam 999 skills at once, in the meantime archer can only cast 1 telegraphed, mega-slow animation, flamboyant ridiculous overacting skill animation.
No wonder archer is the worst class...even worse than Musa/Maehwa/Ranger who are not good at all.
All classes move while doing damage. Archer moves and stop to deal damage. This makes other classes catch up to us way easier.
This is a 1v1 match up as of today, considering players of equal skill and gear:
vs Ninja = 100% ninja victory chance
vs Kuno = 100% kuno victory chance
vs Sorc = 100% sorc victory chance
vs Corsair = 100% corsair victory chance
vs Warrior = 90% warrior victory chance
vs Sage = 60% sage victory chance
vs Valk = 50% valk victory chance
vs Wiz/Witch = 70% wiztch victory chance
vs Musa/Maehwa = 70% musa maehwa victory chance
vs Nova = 80% nova victory chance
vs Zerk = 70% zerk victory chance
vs Ranger = 60% ranger victory chance
vs Guardian = 70% guardian victory chance
vs Hashashin = 80% hashashin victory chance
vs Striker/Mystic = 70% striker mystic victory chance
vs Lahn = 90% Lahn victory chance
vs Tamer = 70% Tamer victory chance
vs Dark Knight = 60% dark knight victory chance
Archers balanced matchups is against only 4 classes out of 22.
Do you doubt the value? Make tournaments/championships like they do in South America server and you will see.
These statistics are based in their tournaments and they are on the 16th edition of tournaments.
Get the best archer from South America server, name Batore and put him against an AVERAGE ninja and he will only win 3 out of 5 matches but its the best archer player vs an average ninja player...best vs best he would win 0 matches.
I feel your pain.
Rbf last night wasn't even seeing ninjas, sorceress killing me was so fast, normally I at least like to see where they went after death, to at least get an idea of what happened, wasn't even seeing that, vanish.
Don't think PA realised how fast certain classes would go, with movement and attack speed increases on skills add ons z buff couple that with invisibility and iframes and its on a quantum level of course add aoe they don't even have to get that close, just dash by and I have high dp and to think these classes want to be even stronger
As in the original rework thread I noted:
Lights Path needs a 30% at least speed debuff very normal for range to have speed debuffs in any game from a far distance, I still think they'll go at lighning speed
Luthraghorn’s Call need a lot more damage - 65% is a joke all good and well added Full Blooms single target upgrade but we have seconds to work with and Luthraghorn’s Call is our main stay and one of the only skill we can count on
I'm aware PA doesn't want too much damge from a far distance
So some close range abilities could balance that.
Ravenous Talon could have SA or FG and used for protection and hp gain, drop the stun if necessary as it stands if I use this skill = instant death
Spear Sylvia either should have better SA and/or speeded up this could help in pve too, also more pve damage
Archer has 3 seconds if that, hitting targets is difficult when he does it has to hit hard and make an impact, at the moment there's no threat so classes just charge in
Ensnare is designed for when opponent gets close but come on there's no time for that with such little effect not to mention Archers SA's will stop a cc maybe but all class smash through it easily, Ensnare should be instant
Just thought of a simple change that could have a big impact and I don't think it's game breaking.
Tactical Strike from Pre Awakening
At the moment holding < RMB or > RMB activates the skill Ra'ghon's Spirit which is pointless and never used, if left RMB and right RMB in Per Awakening could activate Tactical Strike it would be much better and another good way to enter Awakening Stance and could help with close quarters combat
In addition changing stance (c) for Archer is cumbersome, slow and should be improved
Pearl Abyss failed to address Archers main problem:
-> EVERYONE IS JUST TOO FAST.
That is an issue, that probably never will be adressed. The mobility creep is too high which make range worthless as an advantage.
And the bad engine make it even worse.
But this isn't an archer releated issue.
That is an issue, that probably never will be adressed. The mobility creep is too high which make range worthless as an advantage.
And the bad engine make it even worse.
But this isn't an archer releated issue.
What you meant was 'its not just an Archer related issue'
Difference is, Archer doesn't have a 'get out of jail free card' we can't TP backwards, or 1 button grab to victory or jump backwards across the whole screen or cloak and iframe out or shield or be tanky, we have to fight tooth n nail to get out with hardly any close combat abilities
But thanks for agreeing mobility creep is an issue, suppose this proves trolls can be useful, even if inadvertently
(...)
It's impossible to win if you almost don't have any skills protecions, one Archer skill takes as much as 3-5 other classes skills, Archer don't have any "class" DP / protection passive and least life of all classes.
The best comparison is Elvia Kzarka. 272 AP Striker can kill and have 2 min left, 293 AP Archer is not able to kill in time.
"Balance".
Found it( not that devs will be even listening)
After much painful Arsha and RBf
Archer's number one problem in pvp is, he needs I frame to go backwards
He need stuff in his kit to safely back up from opponents to have a chance at kiting
Fountain Breeze: going forward is obviously useless, hmm would love to put this into fewer words but, why would we want to go into the threat, honestly, and then turn around with no vision of the threat?? This has been mentioned before
Mountain Breeze should.be in reverse
Please please please if we could have a way of backing up, this is not op, with the kit other classes have.
It's not just about damage but the opportunity to create distance