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UTC 2 : 52 May 1, 2024
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#Archer
Archer Reboot - Global Lab
Oct 6, 2021, 11:19 (UTC)
9585 53
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This was deleted by the writer.
This was deleted by the writer.
Last Edit : Jan 5, 2022, 16:04 (UTC)
# 63

Reboot/rework feedback

 

PVE seems better, still we don't match a lot of classes

 

PVP is OK but we need more damage 

 

Righteous Smite: split damage is still terrible maybe it'sa bug, even hitting 2 people there is very little damage since reboot I still haven't finished some one off with it, (RBF every day)its supposed to be our big bomb, doesn't feel like it heck I kill more Zephyr Leap

 

Righteous Smite: way to slow to hit anyone they all dodge with ease, speed it up and/or more damage, less split damage at least when hitting 2 targets

 

Grand Bloom: needs to be combined with Full Bloom or close contact melee damage added, full bloom isn't great for PVP and Grand Bloom isn't great for PVE

 

Honestly don't know what yo say about Pre awakening, looks amazing, in practice we aren't using 90% of it

 

Pre awakening: much more protection or super fast animations 

 

Bolt of Radiance: KB applied, no KB when hitting multiple targets would be a good start 

 

Beloved PA, I still don't think you get the point, that classes approach Archer at tremendous speed, have massive protected damage with CC on multiple skills with huge AOE's

 

And a major point: how is Archer supposed to hold on to high end grinds spots, when he has little to protect himself and easily fed to monsters? So I see most classes progressing at a much faster rate - in this sense it's still not balanced.

 

Archer needs something, high damage makes sense, protection in pre wakening or super fast or more reliable CC's

 

I may add to this.

 

 

Last Edit : Jan 5, 2022, 16:32 (UTC)
# 64
On: Jan 5, 2022, 14:09 (UTC), Written by CompZilla

And a major point: how is Archer supposed to hold on to high end grinds spots, when he has little to protect himself and easily fed to monsters? So I see most classes progressing at a much faster rate - in this sense it's still not balanced.

Because PA believes that Archer fights from a distance - wrong - which causes Archer don't have defense bonus like other classes.
And now with new high ap end game zones we have problem because Archer never was design for that high dmg from mobs.

Second: as was said Archer don't have any defense class bonuses but also don't have grab and also hardly any cc. It's absurdal.

High mobile class like Archer or Ranger should have base 50-60% defense aganist all cc. Without this we are killed by other players with 1 skill. Distance does not give us any advantage when, for example, classes such as berserker can jump towards us with a grab. 

 

This was deleted by the writer.
This was deleted by the writer.
Last Edit : Feb 2, 2022, 21:13 (UTC)
# 67

Delete this shitclasse from the game please. No damage, no speed, no eva, no dp, no debuffs, no kite, two most important skills constantly hit the texture due to the inability to choose the angle of inclination. At the same time, all other es became faster, fatter and stronge, with permanent FG, SA, iframes . On the Korean PA forum the most recent topic about archer itself is dated september 2021 with 0 comments. He is not interesting to anyone even in his homeland. Thanks for reboot, PA. Big thanks.

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