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Ninja rework suggestions
Oct 6, 2021, 18:39 (UTC)
1018 4
Last Edit : Oct 6, 2021, 18:39 (UTC)
# 1

I have some suggestions for the ninja rework when its turn comes up and they mainly apply to awaken ninja I dont play much in succ so I dont wont say much on that front because I dont use it enough to say what it might need. 

For awaken ninja one big thing I would like to see happen is to make comboing easier and smoother combos on awaken ninja have always felt clunky compared to succ of course I dont think anyone would disagree on that. I would like to see more smoother ways to get into and out of awaken as of right now we only have a a few ways outside of c swapping. We currently have a combo that uses a technique called ankle whiffing where basically you you put ankle cutter on cd so you can use it in a combo without affecting your cc counter. Its an unecessary complicating mechanic to have to do just to use a simple dp down skill in a combo I would highly suggest the bound be removed from ankle cutter there is literally no reason for it to be their it just doesnt have a purpose it would alleviate the need to ankle whiff and give us easier access to a powerful tool in our kit.

 

pre awaken kit on ninja has zero protected skills with cc in fact we have few protected skills in pre awaken in general and even less protected cc's the only one we have is beheading and beheading the dead's i frame is so abysmally short it might as well not even exist. Might suggestions would be for one to make the entire animation of beheading the dead an I frame So the skill can be reliable once again and that way we have a protected cc. I think giving float back to bladespin in pvp would be appropriate in theis day and age we used to have it and you guys took it away from us years ago. At the time I think it was the right choice but in this day and age where protected cc's in pre awaken kit's are prevalent I think it would be appropriate to give it back to us with that and the beheading the day change suggested above that would give us a grand total of 2 protected cc's in pre awaken still less then literally every other class but a step in the right direction.

 

I would also like to suggest reducing the cd on ghost greeting to 6 sec's so it is on the same cd as ninja step I think that would smooth out our movement rotation a bit I always found it odd that the skill was on such a long cd compared to ninja step.  I also would like to see ninja steps gaps closed up Idk why it has gaps in the first place but it does. I think we should also change ghost step to just an iframe through the whole animation instead of iframe into sa as it currently is. You may think this an excessive change but lets be real here sorc has spammable iframe teleport lahn has a spammable 1 sec iframe that literally does the same thing as ghost step and tamer also has teh same as lahn 1 sec iframe their dashes are both purely i frames and on a shorter cd then our ghost step on top of that those two classes are just as mobile as ours so I really dont see why ours cant be an iframe as well it would help us out a lot in largescale where we struggle. 

 

Another major issue that we have had for so long please for the love of god pearl abyss give us some accuracy modifiers PLEASE we have next to zero accuracy I find it crazy that sage can walk around with 30%+ accuracy at all times with one skill and add ons  completely ignoring the need to spec into accuracy accessories meanwhile you got ninja and a few other classes walking around with zero accuracy and struggling to kill evasion stackers even with accuracy accessories. Onto what to do with our sad sad awaken kit itself. Ill be honest idk what the heck to do with our awaken kit to fix it we literally have 6 skills that just see no use at all in pvp and only two of those skills really see use in pve bc they are just that bad mach explosion is legit useless in no situation pve or pvp would you ever use it other then to meme on somebody. corrupt sword dance is even more useless then mach explosion you literally never use this skill at all for any reason you could literally remove the skill from our kit and we wouldnt even notice thats how bad it is. sura chaos spree isnt terrible but you need to be able to cancel the animation as it stands right now the only place you can really use it is in pve. drastic measure once upon a time used to be a good skill but in this day and age it just doesnt do damage even as a 100% bsr skill its damage its just not there. Every other charge attack in the game does big damage when its charged and lands drastic measure however feels like a wet noodle slap. 

 

Vaccum slash is pretty much in the same boat as corrupt sword dance I know some people use this skill every now and then but in reality its useless I keep this skill locked at all times bc I just never have a use for it it doesnt do damage and the frontal guard on it is shite because it is just too short to really be useful. I think you should just remove silent cloak all together from our kit and give us a new skill I dont really see the reason to duplicate the skill just to allow us to use it in awaken. seems convoluted to me and a waste of a skill when you could simply just allow us to use pre awaken concealment regardless of what stance we are in and youll just stay in whatever stance you were in prior to using it. A plus side to this is it would help kunoichi out as well since they have the same issue you can give them a new skill as well to replace the duplicate skill. I would like to see murderous intents cd reduced to 2 sec's to match silent steps cd the reason for it is to remove the clunkiness of ninja awaken kit movement rotation. 

 

Im sure some people will disagree with my suggestions and thats fine but I love my class and I would like to see it get the rework it deserves the same as all the other classes. Thats all I have for now if I think of more Ill update the post thanks for reading and taking into consideration my suggestions. to sum it all up we need more protected cc's and more protections in general our ability to trade damage and fish for cc in awaken is kinda poop compared to a lot of classes. 

Last Edit : Oct 7, 2021, 13:58 (UTC)
# 2

I read all that above, agreeing partly here in my suggestions.

 

Here are my suggestions, from an awakened Ninja's perspective, playing since its release:

 

Ankle Cutter: Remove CC because it complicates combos.
Beheading the Dead: give Iframe to have a protected CC, which isnt too strong since its slow.
Black Moonlight: Give More DMG.
Blade Spin: Give CC to have a protected CC. Its the signature move of the kit and its just used for weaponswitch currently.
Ghost Greeting: reduce Cooldown for more Movement options.
Ground Thrust: sorry but who uses that skill? its unfortunate.
Heart Aiming: Please please please for chris sake reduce the cooldown. its needed.
Shadow Slash: Add slightly more range for Movement, and maybe make it SA on cooldown.
Shuriken Malice: add bleeding DOT.
Shuriken Throw: Why on earth has a throw of my shuriken to drain my whole stamina in 2,5 seconds? If i am happen to be an insane Ninja, i cant be down to 0 stamina after just throwing a shuriken 3 times. Please fix and buff DMG.
Corrupt Sword Dance: Add Burning instead of bleeding. To build a more diversive DOT-debuff mechanic into the Skillkit allaround.
Block Jump: reduce cooldown.
Kick Down: would actually be useable if it wouldnt be have to be used after Ninja Evasion which is UNFORTUNATELY unprotected :(.
Mach Explosion: too slow
Ghost Step: desperately needs more range. Like Hasha. Its basically an useless Iframe which is only used to cancel skills. Its iframe is way too short in animation to make an protective-effect. Its range is not enough to actually dodge attacks/aoe's. Buff it.
Murderous Intent: Needs SA, but without the lingering.
Ninja Evasion: give SA. It is unuseable in PVP, especially in group fights. People have to lock this skill for pvp. Its so sad because Ninja lags movement so bad.
Ninja Step: Let us move it twice in a row on CD like on hasha the w + f (awakening). This is basically the only skill Ninja has to move around, especially in awakening with an unprotected Murderous Intent. You are fucked after you used it in grp fights because the range is only good for 1vs1 basically.
Concealment: Reduce stamina consume ofc.
Seamless: back in the days the first hit was Frontblock, and the rest was unprotected as it is now. These were the good days, because you had to time it right, it took skill to take an advantage of that frontblock. I miss these days.
Smokescreen: reduce the cooldown.

Q-Block (awakening): Reduce the Block-Stun. It is unuseable in pvp bc you are stuck for 4 seconds when you got hit.

Also please add a way to directly switch from pre-awakening to awakening using some skills. It complements the fluidity and interaction of both weapons.

AND PLEASE: give the awakening kit a Frontblock while walking backwards LIKE EVERYOTHER CLASS HAS. I get that you cant block with a shuriken, but when you carry 6 katanas, you should be able to block. i mean look at musa...or striker who blocks hit WITH HIS FISTS.

 

The rest of the skillkit is fine. I Love Ninja Awakening. Please make it viable again against all the movement beasts who permanently spam their SA rotations while CCing you. Ninja currently is a great 1on1 class, but heavily lags performance in gruop pvp and large scale. you are literally forced to suicide-bomb.

 

anyhow thanks for reading! love to all my ninja bros! Take care.

Last Edit : Oct 7, 2021, 00:49 (UTC)
# 3
On: Oct 6, 2021, 23:26 (UTC), Written by Shendokahn

I read all that above, agreeing partly here in my suggestions.

 

Here are my suggestions, from an awakened Ninja's perspective, playing since its release:

 

Ankle Cutter: Remove CC because it complicates combos.
Beheading the Dead: give Iframe to have a protected CC, which isnt too strong since its slow.
Black Moonlight: Give More DMG.
Blade Spin: Give CC to have a protected CC. Its the signature move of the kit and its just used for weaponswitch currently.
Ghost Greeting: reduce Cooldown for more Movement options.
Ground Thrust: sorry but who uses that skill? its unfortunate.
Heart Aiming: Please please please for chris sake reduce the cooldown. its needed.
Shadow Slash: Add slightly more range for Movement, and maybe make it SA on cooldown.
Shuriken Malice: add bleeding DOT.
Shuriken Throw: Why on earth has a throw of my shuriken to drain my whole stamina in 2,5 seconds? If i am happen to be an insane Ninja, i cant be down to 0 stamina after just throwing a shuriken 3 times. Please fix and buff DMG.
Corrupt Sword Dance: Add Burning instead of bleeding. To build a more diversive DOT-debuff mechanic into the Skillkit allaround.
Block Jump: reduce cooldown.
Kick Down: would actually be useable if it wouldnt be have to be used after Ninja Evasion which is UNFORTUNATELY unprotected :(.
Mach Explosion: too slow
Ghost Step: desperately needs more range. Like Hasha. Its basically an useless Iframe which is only used to cancel skills. Its iframe is way too short in animation to make an protective-effect. Its range is not enough to actually dodge attacks/aoe's. Buff it.
Murderous Intent: Needs SA, but without the lingering.
Ninja Evasion: give SA. It is unuseable in PVP, especially in group fights. People have to lock this skill for pvp. Its so sad because Ninja lags movement so bad.
Ninja Step: Let us move it twice in a row on CD like on hasha the w + f (awakening). This is basically the only skill Ninja has to move around, especially in awakening with an unprotected Murderous Intent. You are fucked after you used it in grp fights because the range is only good for 1vs1 basically.
Concealment: Reduce stamina consume ofc.
Seamless: back in the days the first hit was Frontblock, and the rest was unprotected as it is now. These were the good days, because you had to time it right, it took skill to take an advantage of that frontblock. I miss these days.
Smokescreen: reduce the cooldown.

 

The rest of the skillkit is fine. I Love Ninja Awakening. Please make it viable again against all the movement beasts who permanently spam their SA rotations while CCing you. Ninja currently is a great 1on1 class, but heavily lags performance in gruop pvp and large scale. you are literally forced to suicide-bomb.

 

anyhow thanks for reading! love to all my ninja bros! Take care.

 

Great suggestions I totally agree with the state of ninja movement once upon a time it was good but compared to today its mobility on a supposed to be mobile class is really lacking and our protected ccs just dont exist the only reliable one we have is katana shower and thats assuming you put the bon on it. In 1v1 were solid bc we only have to worry about 1 set of cc being thrown at us once you add in 2 or more you really start to see just how lacking we are in the protection department especially compared to just about every other class out there right now. I find it funny that we have been nerfed so many times yet they buffed dk back to pre nerf status back when she was just a down right menace. I just wanna to be able to keep up with all this new mobility and protections that everyone has these days and sa trading ability and protected cc's we have none of these in awaken its sad. Of course your gonna have the people bitching saying ninja op but they dont actually play the class and are therefore unqualified to speak on it because ninja has a lot of problems in awaken that need addressed and between you and I so far I think we got a solid list. 

Last Edit : Oct 7, 2021, 14:03 (UTC)
# 4

some things are desperately needed. i hope they do the right stuff. Ninja is the best class and makes the most fun. Just lags of so many basic things compared to others.... like a FB on walking backwards in awakening.. i just added 3 more suggestions to my post at the bottom, i am done now and cant wait to see what will happen. thanks for your comment on my part izanagi.

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