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UTC 5 : 34 Apr 29, 2024
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#Tamer
Tamer Reboot - Community compilation notes
Oct 13, 2021, 08:43 (UTC)
5039 44
Last Edit : Oct 15, 2021, 13:15 (UTC)
# 21

Sure, I made some reflexions which would simplify Soaring Arts, but I did not want to make it "mandatory" .

As the rest of the suggestions were already beautifully made by you all, this was all I could suggest! ;)

 

(I really love to see those peaceful, meaningful, constructive topics on these forums, that's how we can try to bring something good to our favorite class!) 

Last Edit : Oct 15, 2021, 19:40 (UTC)
# 22

I agree with most of ideas here. Regarding Heilang: Berserk I think the resistance part is also not needed and could be replaced with ap buff instead. For the mentioned dp buff removal I also agree and think accuracy option would truly be better idea. Next it would also be great addition to have removed the gap from the starting part of Tree Climb. Then regarding about Legendary Beast Dance I think it would be great start to give Black Turtle Dance knockdown instead of bound for potential kd gamers out there since awakening tamer doesn't have a single knockdown in the awakening skill tree. Would be great to also add Super Armor to Legendary Beast Dance instead of using up a core for it. Then for the Flow: Intimidation skill I find adding 10% ignore resistance for 5 seconds a neat idea.I think it would also be fair to ask for cooldown decrease on Allround Spinner from 12 seconds to 10 seconds. Also it would be great to consider decreasing Resonance's cooldown from 13 seconds to 10 seconds. Regarding preawakening I think it would be great to increase the aoe of Absolute Fearful Trembling slightly.  I think some of us would also love to have another way to enter preawakening through a protected skill hence we could have Absolute Fearful Trembling be usable from our awakening skill tree as well with the same keybind since it won't conflict with the existing keybinds in awakening skill tree. We also use our absorbtion buff fairly often and I think it would be good idea to decrease the cooldown from 5 minutes 30 seconds to 4 minutes. Then speaking about passives I think Fortune's Blessing should have the aforementioned 10% Movement speed as well as increase the current hp from 50 to 200.

 

And lastly thanks for taking care of us all for all those years, Nano.

 

 

Last Edit : Oct 15, 2021, 18:58 (UTC)
# 23

Thank you for the support, Sheng <3 

Your comment here is well written and I think what youve suggested is more than reasonable for changes, too!

15 81
Lv Private
NanoByte
Last Edit : Oct 15, 2021, 19:01 (UTC)
# 24
On: Oct 15, 2021, 13:15 (UTC), Written by Sadalsuud

Sure, I made some reflexions which would simplify Soaring Arts, but I did not want to make it "mandatory" .

As the rest of the suggestions were already beautifully made by you all, this was all I could suggest! ;)

 

(I really love to see those peaceful, meaningful, constructive topics on these forums, that's how we can try to bring something good to our favorite class!) 

 

I agree! Thank you for taking the time to suggest things, too!

15 81
Lv Private
NanoByte
This was deleted by the writer.
Last Edit : Oct 15, 2021, 19:33 (UTC)
# 26
  1. Preawak:
     
    Flash tree:-9% Eva debuff
    Bolt/jolt :w/e maybe more damage
    Void-airvoid: I like the glab changes
    Summon Heilang : I like the new commands and heilang should scale better with ap, remove random cc attacks
    Absorb Heilang : Make it self-buff only and reduce cd to 3min
    Scratch: fine as it is
    Throatburn: FG,+9% Eva for 10sec, cancelable at any point and able to put in Hotbar so we can swap to preawa with it
    Surging tide: positive accuracy mod, attack wider, better damage
    Fearful tremble: Faster animation
     Roaring:heilang tps to u, less cd time, and no slow animation when its off cd
    Grab: fine as it is
    Tree climb: remove collision
    Legendary beast power:sa lingering and 10% ms for 5sec
    Evasion: less gap
    Fortune blessing:remove lt gain, change it to +10% ms, 150hp ,10ap
    Rage(innate):+30ap +25% crit rate
     
    Awak:
     
    Ebuff: only keep +15%ms and change dp and resists to ap-accuracy and maybe crit rate so u can ult when absorb is on cd
    Qblock: apply +20dp after half sec hold
    Polejump: combine the skill+flow as said, fix falling animation, sa lingering, or maybe even a partial iframe
    Beast rampage: bigger aoe maybe even faster animation, 10% acc mod
    Intimidation: bigger aoe
    Celestial slam: SA, remove down smash, bigger aoe
    Garuda :Faster animation, 50% crit even for pvp and -eva
    Legendary beast dance:sa without core, more damage, change core to something else idk
    Moonlight: more distance travel
    Fullmoon: IDK what they did on glab I haven't seen the skill animation but I like the acc buff and don't like down smash
    All around spinner: more damage bigger aoe
    Soar strike: I like the change that u can put it on Hotbar, basically a t3 addon-FG on demand
    Echo pierce: bigger aoe and some sort of self-buff that will make it special and worth using
    Howling: remove hand animation or at least make it cancelable and I like that u can now call the dog back mid-attack
    Leaves+flow: perfect the way it is
     
    Rabam:
     
    Resonance: slight bigger animation, give acc mod +10% and at least 25% crit
    Horror slam: bigger animation, give acc mod 10% and animation smoother/faster
    jolt stab: leave as it is
    beast claw: full sa
    Lightning burn: faster animation,sa linger, att speed slow 30%
    breath spike:10% acc mod 
     
  2.  
0 1
Lv Private
Numerota
Last Edit : Oct 15, 2021, 19:31 (UTC)
# 27

Acli;

Those are some interesting proposals, we share very similar thoughts! I like your straight to the point layout.
A lot of these suggestions are quite reasonable. Lets hope they see a pattern in our ideas!

15 81
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NanoByte
Last Edit : Oct 16, 2021, 11:47 (UTC)
# 28

Currently the awak tamer cannot match the suction in PvE, it may be necessary to find a solution so that the awak tamer is not one of the weakest class in this area (even if the movement speed requested in pvp is also indirectly we up in PvE it is not enough)

 

but, other than that the first comment of this post is really very complete (ah and ... the idea of allowing a fight on heilang ... in my eyes it's useless except if they make the LOWEND grind much faster this way)

Last Edit : Oct 16, 2021, 12:43 (UTC)
# 29

Lartyk; Thanks for the support! 

I think to have Awakening and Succession both on par with eachother would make the class more appealing to new Tamers. I totally agree and would like to see a PvE modifier adjustment for the Awakening kit, on top of the AoE increase we all wish for - then people interested in the Bo Staff playstyle do not have to suffer a poor PvE experience!

15 81
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NanoByte
Last Edit : Oct 16, 2021, 22:19 (UTC)
# 30

 All of this sounds nice.. +1!  I just wonder what the emphasis on Heilang's abilities are going to end up being.  I'd actually be fine with completely eliminating the RNG CCs of his attacks if we had more commands just for Heilang, besides "attack" "follow" "stay" "rest"... We have Howling, which is nice but more controls would be nicererer.

 I think some of the ranged skills people seem to want could easily just be different Heilang charge attacks.  Heilang IS your soul-bound spirit beast or whatever.. I'd expect that controlling him would be 50% of the class.  I'm sure I'll get boo'ed into oblivion for suggesting such a radical change but It'd still be cool to see our friend become a more integral part of the class, other than being a damage sponge.

 

 I'm sure that Tamer's basic kit is a higher priority but I'd really love to see a full-time mounted combat option or different Summon Heilang trees that give alternative attack movesets and features.  I've made threads about it before and they always travel the express route to forum page 100 lol.  If I had a Heilang that was more horse-like I might not also need a Doom horse -- it always bothered me that I can ride Heilang --for no reason-- but I still need a horse.. but whatever, I just wanna be a wolf queen! =P

 

 There's so much potential to add things to Tamer via Heilang so that not much has to be changed or subtracted from Tamer's base kit.

 

ALSO!!  Tamer lore is indeed.. lacking.  If there are any plans to re-do her story, +1 for including some kind of Heilang realm portal at Abun XD .. it never made sense to me that the awakening quest is in the mountains near Heidel.

 

 

0 3
Lv Private
Slaan
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