Sure, I made some reflexions which would simplify Soaring Arts, but I did not want to make it "mandatory" .
As the rest of the suggestions were already beautifully made by you all, this was all I could suggest! ;)
(I really love to see those peaceful, meaningful, constructive topics on these forums, that's how we can try to bring something good to our favorite class!)
I agree with most of ideas here. Regarding Heilang: Berserk I think the resistance part is also not needed and could be replaced with ap buff instead. For the mentioned dp buff removal I also agree and think accuracy option would truly be better idea. Next it would also be great addition to have removed the gap from the starting part of Tree Climb. Then regarding about Legendary Beast Dance I think it would be great start to give Black Turtle Dance knockdown instead of bound for potential kd gamers out there since awakening tamer doesn't have a single knockdown in the awakening skill tree. Would be great to also add Super Armor to Legendary Beast Dance instead of using up a core for it. Then for the Flow: Intimidation skill I find adding 10% ignore resistance for 5 seconds a neat idea.I think it would also be fair to ask for cooldown decrease on Allround Spinner from 12 seconds to 10 seconds. Also it would be great to consider decreasing Resonance's cooldown from 13 seconds to 10 seconds. Regarding preawakening I think it would be great to increase the aoe of Absolute Fearful Trembling slightly. I think some of us would also love to have another way to enter preawakening through a protected skill hence we could have Absolute Fearful Trembling be usable from our awakening skill tree as well with the same keybind since it won't conflict with the existing keybinds in awakening skill tree. We also use our absorbtion buff fairly often and I think it would be good idea to decrease the cooldown from 5 minutes 30 seconds to 4 minutes. Then speaking about passives I think Fortune's Blessing should have the aforementioned 10% Movement speed as well as increase the current hp from 50 to 200.
And lastly thanks for taking care of us all for all those years, Nano.
Thank you for the support, Sheng <3
Your comment here is well written and I think what youve suggested is more than reasonable for changes, too!
Sure, I made some reflexions which would simplify Soaring Arts, but I did not want to make it "mandatory" .
As the rest of the suggestions were already beautifully made by you all, this was all I could suggest! ;)
(I really love to see those peaceful, meaningful, constructive topics on these forums, that's how we can try to bring something good to our favorite class!)
I agree! Thank you for taking the time to suggest things, too!
Acli;
Those are some interesting proposals, we share very similar thoughts! I like your straight to the point layout.
A lot of these suggestions are quite reasonable. Lets hope they see a pattern in our ideas!
Currently the awak tamer cannot match the suction in PvE, it may be necessary to find a solution so that the awak tamer is not one of the weakest class in this area (even if the movement speed requested in pvp is also indirectly we up in PvE it is not enough)
but, other than that the first comment of this post is really very complete (ah and ... the idea of allowing a fight on heilang ... in my eyes it's useless except if they make the LOWEND grind much faster this way)
Lartyk; Thanks for the support!
I think to have Awakening and Succession both on par with eachother would make the class more appealing to new Tamers. I totally agree and would like to see a PvE modifier adjustment for the Awakening kit, on top of the AoE increase we all wish for - then people interested in the Bo Staff playstyle do not have to suffer a poor PvE experience!
All of this sounds nice.. +1! I just wonder what the emphasis on Heilang's abilities are going to end up being. I'd actually be fine with completely eliminating the RNG CCs of his attacks if we had more commands just for Heilang, besides "attack" "follow" "stay" "rest"... We have Howling, which is nice but more controls would be nicererer.
I think some of the ranged skills people seem to want could easily just be different Heilang charge attacks. Heilang IS your soul-bound spirit beast or whatever.. I'd expect that controlling him would be 50% of the class. I'm sure I'll get boo'ed into oblivion for suggesting such a radical change but It'd still be cool to see our friend become a more integral part of the class, other than being a damage sponge.
I'm sure that Tamer's basic kit is a higher priority but I'd really love to see a full-time mounted combat option or different Summon Heilang trees that give alternative attack movesets and features. I've made threads about it before and they always travel the express route to forum page 100 lol. If I had a Heilang that was more horse-like I might not also need a Doom horse -- it always bothered me that I can ride Heilang --for no reason-- but I still need a horse.. but whatever, I just wanna be a wolf queen! =P
There's so much potential to add things to Tamer via Heilang so that not much has to be changed or subtracted from Tamer's base kit.
ALSO!! Tamer lore is indeed.. lacking. If there are any plans to re-do her story, +1 for including some kind of Heilang realm portal at Abun XD .. it never made sense to me that the awakening quest is in the mountains near Heidel.