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#Tamer
Tamer Reboot - Community compilation notes
Oct 13, 2021, 08:43 (UTC)
5040 44
Last Edit : Oct 16, 2021, 22:42 (UTC)
# 31

Eoky; Thanks for the +1.

Your comment is a very interesting take. I can agree however that Tamer's lore is indeed lacking!

 

Personally, I don't want to see more Heilang mount-focused things just yet. The actual kit of the Little Summoner herself needs attention first. But that is just my opinion, of course!


One thing I'd like to see is that Heilang is automatically summoned when you resurrect. He is indeed our little souldbound buddy, so why does he not rise with us, just like he falls with us?

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NanoByte
Last Edit : Oct 17, 2021, 14:40 (UTC)
# 32
On: Oct 16, 2021, 22:42 (UTC), Written by Nano

Eoky; Thanks for the +1.

Your comment is a very interesting take. I can agree however that Tamer's lore is indeed lacking!

 

Personally, I don't want to see more Heilang mount-focused things just yet. The actual kit of the Little Summoner herself needs attention first. But that is just my opinion, of course!


One thing I'd like to see is that Heilang is automatically summoned when you resurrect. He is indeed our little souldbound buddy, so why does he not rise with us, just like he falls with us?

 

True, it should be a kind of toggle system. 

Last Edit : Oct 19, 2021, 20:10 (UTC)
# 33

Just give Tamer tools = protected dmg / cc / cloud ride iframe ,  to be viable in mass pvp ...this is all we ask from the beginning >.< 

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MissKiss
Last Edit : Oct 20, 2021, 20:04 (UTC)
# 34

I agree MissFame!

But how it seems that theyre giving other classes spruced up and additional new skills, why can't we get that too?
A mounted Heilang rework is not a rework. It's a class advertising reboot.

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NanoByte
Last Edit : Oct 25, 2021, 12:34 (UTC)
# 35

Hello everyone, I have made edits to the original post to account for the recent changes. 

I did not comment on the bug fixes as these are welcome changes nonetheless and have been expected for a short while.

Sorry for the late edit, I was busy with University Orz

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NanoByte
Last Edit : Oct 25, 2021, 13:25 (UTC)
# 36
On: Oct 13, 2021, 08:43 (UTC), Written by Nano

- Swap the Crowd Control effect from Beast Rampage with it's Core: Forward Guard effect; This means the skill can be used as a greater damage skill so that Tamers can then choose their Core more flexibly. This would also make the new Resonating Echo Pierce more valuable, as options and variety open up for all Tamers.

 

This would be so nice. I feel forced into using core beast rampage only because the protected damage is so valuable, if the forward guard and bound were swapped it would help a lot while also not making the core useless. we simply have no other skill that deals damage like beast rampage, if for example all round spinner or resonance were to pack more punch i wouldn't feel this pressure. perhaps if the new resonating echo skills were to deal comparable damage it would solve the problem...

legendary beast dance and the new resonating echo pierce interaction is soooo cool it really adds something unique and special to tamer, but without protection on either of those skills it makes it go to waste because they are utterly useless skills for pvp without a core addon.

Last Edit : Oct 26, 2021, 11:54 (UTC)
# 37

Yoshiya88, I totally agree.

We can harness some power with the variety rather than being forced to take Core: Beast Rampage. It would make Tamer much cooler as it opens up room for flair, style, and the cooler animations we now have on Resonating Echo Pierce !!

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NanoByte
Last Edit : Oct 27, 2021, 20:40 (UTC)
# 38

The beast rampage core swap would be the change we needed to make the echo changes kind of viable, I think the change it's really cool but the function of the new echo is essentially the same if we can't core it, which in the end is simply useless. 

 

About not getting any additional changes, I would say be patient, the initial phase of the reboot is still in progress (we lack the skill replacing clud ride), and they said they won't do any further changes to any reboot until all of them get released on glab. So basically we should start getting more changes next week, after the remaining reboots get added to glab this friday.

This was deleted by the writer.
Last Edit : Oct 29, 2021, 11:17 (UTC)
# 40
Publicado: 29 oct. 2021, 01:42 (UTC), Autor: Nabuchodonozord

It may come as a surprise to you, but the idea of rework isn't to make every single spell "perfect, thank you". It's to highlight design choices, buff some things if necessary, move some things elsewhere, nerf what contradicted the playstyle they had in mind and buff what didn't help their image of the class. Like, buff Tamer's pet. It's THE design. Four Symbols of Chinese mythology. Garuda. Many different beasts dwelling in the Bo Staff. That's the design. So they made the pet better. It doesn't mean Tamer should now have fastest grab out of iframe/LBP, spammable iframe, lingering iframe, Musa AoE, protected CCs, iframe on Cloud Stomping, SA on 3 more skills, CC on 2 more skills, several changes to allow longer combos. This is not "balance" or "rework". It's your wet dream. 

Imagine having a skill called Tree Climb, abusing its lingering iframe when there's no collision, and ACTUALLY asking for collision to be removed. Oh sure, will Tamer climb that freaking tree by going through it? You abuse quite clearly a mistake on programmers' part who assumed it's enough to add stop condition as "hit". And suddenly "iframe before hit" becomes "lingering iframe if I don't hit". And instead of accepting it as a bug, like Ranger 2nd EES hit spam, you want ito to become UNCONDITIONAL LINGERING IFRAME. Do you even hear yourself? Just because they left it alone because it didn't hurt, like Ranger's EES being iframe on every 2nd hit, it doesn't mean it was intentional. It only means they decided it's not making the class absolutely OP so there's no point taking it away. In Ranger's case they fixed it as soon as they gave Ranger other protections. You literally ask them to remove tree climb from Tree Climb and leave it as unconditional free lingering iframe with 6s CD. Is there even a shred of rational thought there? Again, rework isn't about making everything "perfect", fixing all problems, making all skills OP, making all skills useful in variety of scenarios. Unconditional lingering iframe with 6-second cooldown sounds normal to you?

 

If your feedback consists of things like "This would be cool" or "I wish this skill was that way", and not "this is a fundamental problem of the Tamer class, and I think THIS change could fix this without making it too good for all other scenarios", your feedback isn't worth anything. There's a reason why they asked for feedback from people who can ACTUALLY play, and they, as the only class in ART, asked for 1v1 nerfs. Those people understood there needs to be a trade-off here. Not just large-scale buffs with no nerfs. Certainly not removing collision and thus hit from Tree Climb to make it 6s CD lingering iframe. 

Yeah well, when the buffs to the "identity of the class" don't solve any fundamental problem she has and don't highlight any design choices because they are unusable, then what is your point?

 

Tamer's signature is the pet in preawakening and the 4 beast of chinese mythology in awakening and whatever, ok, I buy it. But no one who plays this class slightly seriously likes the Heilang mounted combat, which even with all the changes it got it's still unusable, and enforcing it by making it the most viable opcion would ruin the class for most of its playerbase, and the addition of new commands to Heilang are cool but they are minor changes that won't solve any problem the class has, same with the buffs to Heilang, they are a minor help, but they solve nothing. The LBD and echo changes are useless if we can't select another core skill aside beast rampage because without its frontal guard large scale is unplayable, and believe me when I say that I love the new echo, but it still has no use. Therefore all the skills that are the "identity" of tamer are useless.

 

Now, every class is getting more range on skills, new movement skills, and each new class they pull off is faster than the previous one and Tamer has always had a really slow sustained movement. She has decent bursts of movement, but sustained is garbage and easily punishable in large scale, so I think that asking for a bit of help there with some movement speed self buffs (which most of classes already have) or passives isn't super crazy, not to mention that the class has the worst passive in the game by a lot.

 

No one asked for new iframes in this post aside from the cloud ride part of cloud stomping, wich is absolutely reasonable. We can still get punished on the initial part and we would remove all the bullshit that happens in the traveling part, which is unfair as fuck and it's a straight up design flaw, it just doesn't work propertly, because the skill wasn't designed to function with superarmor to begin with, and it bugs out with basically anything that hits you. If you compare it with guardisn's phoenix, it's basically the same but hers has a full iframe with lingering, turns invisible, can control the traveling smothly and can can get linked with another iframe at the landing.

 

Tamer is also currently one of the classes with the smallest AOEs in game, you can't even kill a pack of 6 desert fogans all at once with almost any of her skills, and you have to be positioned pixel perfect with the few that do, and her total lack of ranged skills doesn't help either, it's a fundamental problem with the class that highly punishes large scale, heck, we can't even reach a target that we previously downsmashed with any skill without dashing towards them first, we're not asking for musa AOEs.

 

Every suggestion that has been emphasized is to solve a core problem of the class regarding large scale that doesn't really affect 1v1 that much, and everything else is just that, a suggestion. We don't expect to get everything listed here, but the more ideas they get the better.

 

You mostly seem to have a problem with tree climb, and I agree that it's a pretty powerful skill, but the collission isn't really relevant in 1v1 and would help a lot in large scale where in most situations of XvX is mostly unusable (again, these suggestions are mostly focused on large scale with little to no impact in 1v1). Would it be too much if we get this alongside the other stuff we're suggesting? I think so, but again, we don't expect to get everything listed here and it's just ideas for the devs with an explanation on why and in what aspect would help the class, which ones they are willing to implement is on them and we certainly know that we will we lucky if even half of these gets implemented, and probably not any of the most relevant ones.

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