Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 20 : 55 Apr 28, 2024
CEST 22 : 55 Apr 28, 2024
PDT 13 : 55 Apr 28, 2024
EDT 16 : 55 Apr 28, 2024
#Tamer
Tamer Reboot - Community compilation notes
Oct 13, 2021, 08:43 (UTC)
5034 44
Last Edit : Oct 29, 2021, 11:23 (UTC)
# 41
On: Oct 29, 2021, 01:42 (UTC), Written by Nabuchodonozord

It may come as a surprise to you, but the idea of rework isn't to make every single spell "perfect, thank you". It's to highlight design choices, buff some things if necessary, move some things elsewhere, nerf what contradicted the playstyle they had in mind and buff what didn't help their image of the class. Like, buff Tamer's pet. It's THE design. Four Symbols of Chinese mythology. Garuda. Many different beasts dwelling in the Bo Staff. That's the design. So they made the pet better. It doesn't mean Tamer should now have fastest grab out of iframe/LBP, spammable iframe, lingering iframe, Musa AoE, protected CCs, iframe on Cloud Stomping, SA on 3 more skills, CC on 2 more skills, several changes to allow longer combos. This is not "balance" or "rework". It's your wet dream. 

Imagine having a skill called Tree Climb, abusing its lingering iframe when there's no collision, and ACTUALLY asking for collision to be removed. Oh sure, will Tamer climb that freaking tree by going through it? You abuse quite clearly a mistake on programmers' part who assumed it's enough to add stop condition as "hit". And suddenly "iframe before hit" becomes "lingering iframe if I don't hit". And instead of accepting it as a bug, like Ranger 2nd EES hit spam, you want ito to become UNCONDITIONAL LINGERING IFRAME. Do you even hear yourself? Just because they left it alone because it didn't hurt, like Ranger's EES being iframe on every 2nd hit, it doesn't mean it was intentional. It only means they decided it's not making the class absolutely OP so there's no point taking it away. In Ranger's case they fixed it as soon as they gave Ranger other protections. You literally ask them to remove tree climb from Tree Climb and leave it as unconditional free lingering iframe with 6s CD. Is there even a shred of rational thought there? Again, rework isn't about making everything "perfect", fixing all problems, making all skills OP, making all skills useful in variety of scenarios. Unconditional lingering iframe with 6-second cooldown sounds normal to you?

 

If your feedback consists of things like "This would be cool" or "I wish this skill was that way", and not "this is a fundamental problem of the Tamer class, and I think THIS change could fix this without making it too good for all other scenarios", your feedback isn't worth anything. There's a reason why they asked for feedback from people who can ACTUALLY play, and they, as the only class in ART, asked for 1v1 nerfs. Those people understood there needs to be a trade-off here. Not just large-scale buffs with no nerfs. Certainly not removing collision and thus hit from Tree Climb to make it 6s CD lingering iframe. 

These are mere suggestions, as you mentioned Devs will decide based on game design choices. Still, we are free to suggest, and despite what you said we're clearly trying not to overpower Tamer.

 

For example, Tree Climb is already part of our kit, we already use its Iframe, but it's being designed as an offensive skill when it's never used for that. Attacking with Tree Climb is a "oh shit!" situation. Would you say that a game design is good if an offensive skill is used for defence in 99% of the situation? 

 

 

So, the feedback here is good, made by knowledgeable players, and again these are mere suggestions.

You may dislike it, but it does not matter, we do not need you to talk about our "wet dream". I know you're just trolling, your answer shows that you didn't even pay full attention to the proposals and jumped on one example to create a conflict... But it was not bad to show the dishonesty of your participation at least once. 

 

 

So, check the proposals, witness what happens when knowledgeable players give a constructive feedback, and learn.  

Last Edit : Oct 31, 2021, 11:27 (UTC)
# 42

Nabuchodonozord;

Thanks for your comment!

 

It seems you did not read the post at all. We did not ask for 'more iframes' or 'musa aoe' or 'fastest grab' - in fact no one has even mentioned grab so far.

The feedback was 'proposals' - yes. That is why we do not go into massive amounts of detail here. If more detail is required it is brought about through mature responses and discussion as you can see before your comment.

What you have outlined seems to have nothing to do with constructive feedback of the class but rather a gripe with the class as perhaps an outsiders perspective.

 

I can assure you that everyone who has left comments on this thread plays the class and knows it well. Suggestions are made with counters in mind - for example we do not ask for Allround Spinner to have CC because that would be unbalanced, so we ask for a small AoE increase so that the spell is better for PvE and handling more than 1 opponent.

Just because we surround our asks with 'please' and 'thank you' does not make it less credible. Each suggestion has a brief explanation which is relevant and understandable by those who play the class, and hopefully those who design it. 


Stating that someone's feedback is worth nothing is rude and childish, and it's what we are trying to avoid. If you want to make some different suggestions for Tamer I advise you make your own post instead of trying to drag the people in the thread down to your level.

Heilang. Yes, it is our class identity! But mounted combat will never be viable using existing mechanics and rules in BDO, so the playstyle is not desired by the playerbase. We do not want to ask for a really unfair style of play from a Mounted perspective as that would be too unbalanced and a total wipe of the class rather than a reboot/rework. Having it exist as an option now is certainly welcomed for the new players in the game, as they love our Heilang. But whittling down our class to just our pet shows you yourself do not play Tamer , and only care about semantics. So no, we are not indeed happy with the Heilang 'buffs' - aka a reworked mounted Heilang and buggy Commands.

 

Just because our ART folks asked for something does not represent it for the entire class.; just like how one of the ART folks for exmaple may have asked for mounted Heilang buffs - mounted Heilang even now still remains useless and out of touch.

That is why we are trying to unify and support things we agree with and hence the creation of the thread originally. The ART Tamers are indeed knowledgable, but for one person to control the design of Tamer creates an echo chamber for that person's perspective for it. Hence why there are forums for the rework feedbacks in the first place.

Just because we are voicing our wants and needs for the class does not mean we expect any of it to be taken on board in an absolute fashion. It would be nice for sure! But we arent that shallow.

 

We will go onwards being grateful for the changes regardless, hence why we are saying 'Thank you, it's perfect.' - because it is good to be clear and blunt about what went well in the changes. Does this mean the skill is perfect? No. We are just satisfied with that change.

 

I think it would be beneficial if you took on the nuance of the original post, and comments, and rethink about how you interpreted the thread. Let's not resort to childish instigating and instead be constructive, instead of Tree Climbing into the discussion without considering the tone of the conversation :)

15 81
Lv Private
NanoByte
Last Edit : Oct 29, 2021, 14:42 (UTC)
# 43

Having Heilang as a part of Tamer's identity does not mean mounted combat is the only way to go, it can also work with more synergy between both of them : new commands, or new follow-up skills from Heilang. Or even a way to associate tamer's skills to Heilang's follow-ups by ourselves, Heilang having its own skills CDs.

 

Also, removing collision from Tree Climb seems OP to you? Well, that's one of our tools in 1vs1, in duel we already have this "OP skill" and its usefulness is clearly lowered when we're surrounded, but ok.

So, why didn't you simply state it and give a restriction that would seem more reasonable to you? Higher CS, shorter Iframe when landing, whatever! But a constructive participation in the end! 

Last Edit : Nov 1, 2021, 20:44 (UTC)
# 44

I know this is more skill oriented than anything else but. Anyone know if this will be fixed? What's wrong with that neck? (This is default.)

p.s. also remove her feet facing in-wards when standing. That's dumb and unncessary imo.

Last Edit : Nov 2, 2021, 09:56 (UTC)
# 45

Pretzelicious;

Hahaha xD I forgot about Tamer giraffe neck. I heard around that we might be getting a new skin texture too.

I'd really like if Tamer could not be so hunchback in Shortsword!

15 81
Lv Private
NanoByte
This was deleted by the writer.
Last Edit : Nov 7, 2021, 13:02 (UTC)
# 47

Goodness, I reached the character limit for the post. Oops. Guess I will just continue here.

Lab patch, Nov 5th 2021:

Idle casual thoughts, since theres nothing else technical to say about the changes:

- I hope this 'Ultimate Echo Pierce' change is not our new skill. It is yet another combo damage skill that we don't really need - we are already an excellent combo class.

- The buff for the Resonance timer on 'Ultimate Echo Pierce' is really welcomed and makes the skill at least useable now.
- The input for 'Ultimate Echo Pierce' is not bad either. Adding Heilang attack patterns may also make this skill really good.

- I hope the English name for 'Ultimate Echo Pierce' is something cool like 'Beast's Resonance' or 'The Four Resonances' - not 'Resonating Legendary Beast Dance', that's so long and lame. haha
- The cancellability to the new Throat Burn is exactly what we needed for it, and I hope we now have attention put on the rest of the kit. The silly discourse over this single skill makes me worry we have guided the Dev's attention to the wrong part of the kit. If this skill gets any more changes and nothing else does then the community has failed.
- The MP buff to mounted Heilang is a suprisingly good QoL change, now please please just add auto-path function. 

- Lets hope theres still some things in store for us, as I feel like none of the feedback from anywhere has been listened to yet.

15 81
Lv Private
NanoByte
Last Edit : Dec 8, 2021, 21:17 (UTC)
# 48

*cries in wing clipped soaring arts tamer*
change throat burn T^T

Lv Private
Limnear
Reply

Class Discussion

Discuss the classes of Black Desert here!

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information