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Forums

UTC 1 : 37 May 3, 2024
CEST 3 : 37 May 3, 2024
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#Ninja
Ninja Reboot Hopes/Expectations
Oct 22, 2021, 23:34 (UTC)
2965 26
Last Edit : Oct 27, 2021, 01:10 (UTC)
# 11

would be nice if they removed iframe on grab success so ninjas can be punished with damage if they wanna grapple in the middle of the enemy team. also, serpent damage is just too damn high.  nerf airattack modifiers in pvp.

100 1800
Lv 65
Seeryus
This was deleted by the writer.
Last Edit : Oct 27, 2021, 11:19 (UTC)
# 13
On: Oct 27, 2021, 01:10 (UTC), Written by Seeryus

would be nice if they removed iframe on grab success so ninjas can be punished with damage if they wanna grapple in the middle of the enemy team. also, serpent damage is just too damn high.  nerf airattack modifiers in pvp.

Why do we have to have our grabs unprotected when every other class with a grab has protection on it? Serpents damage is perfectly fine as it is because the rest of our skills dont do near that much damage most of our dps is wrapped up into that one skill. We are an assassin class our job is to do high single target damage which is exactly what we do our damage is not a problem. we arent gonna kill an entire squad of people with serpent ascension its a very small short range cone of damage thats why its allowed to be so strong.your odds of hitting anymore then 3 people at a time with it are pretty slim and thats assuming they clump up on top of each other which almost never happens.

Last Edit : Oct 27, 2021, 11:24 (UTC)
# 14
On: Oct 27, 2021, 11:19 (UTC), Written by Izanagi345

Why do we have to have our grabs unprotected when every other class with a grab has protection on it? Serpents damage is perfectly fine as it is because the rest of our skills dont do near that much damage most of our dps is wrapped up into that one skill. We are an assassin class our job is to do high single target damage which is exactly what we do our damage is not a problem. we arent gonna kill an entire squad of people with serpent ascension its a very small short range cone of damage thats why its allowed to be so strong.your odds of hitting anymore then 3 people at a time with it are pretty slim and thats assuming they clump up on top of each other which almost never happens.

why would assassin class have protected grab either on attempt or success? its not a bruiser, and even not all bruisers should have such abundance of such mechanics cosndidering the rest of the kits some of them have.

 

 

also, serpent is far from single target damage assassin skill. multiple magic missiles would be actual single target spell. or dagger stab.

100 1800
Lv 65
Seeryus
Last Edit : Oct 27, 2021, 18:46 (UTC)
# 15
On: Oct 27, 2021, 11:23 (UTC), Written by Seeryus

why would assassin class have protected grab either on attempt or success? its not a bruiser, and even not all bruisers should have such abundance of such mechanics cosndidering the rest of the kits some of them have.

 

 

also, serpent is far from single target damage assassin skill. multiple magic missiles would be actual single target spell. or dagger stab.

Do you understand the reality of bdo? This is not your traditional mmo where classes are meant to do one very specific thing and thats it. Class roles in this game are very loose terms. The reality of class interactions in bdo are dance around each other in a neutral stance trying to find an opening aka fishing for cc that is the basis of pvp interaction in bdo that every class follows. The reason why pvp in this game is so un balanced in this game right now is because there are a classes that have the ability to essentially stay protected all the time with very little risk to being cc'd by oppnents.

Meanwhile you have other classes that lack the ability to protect themselves where they should be able to. No matter what class you are playing you have to have ways to catch people with cc while being protected yourself there are a number of ways to go about doing that in this game . Regardless of how you go about it the ability to do so needs to be there whichever form it may take.  Right now as it stands ninja awaken kit has a major lack of protections across the board compared to a big portion of the class roster and that is not a joke nor meant to be a funny it is an actual fact. 95% of our protection is wrapped up in our mobility skills that dont do any damage or cc. We do not have any protected cc at all which is a huge misconception that a lot of people who dont play the class have. 

None of ninjas cc has protection attached to it outside of 4 skills out of our whole kit there are 4 skills that have cc just 4 you understand how little that is compared to literally every other class in the game? technically that number is really only 2 and 1 of those 2 is conditional based upon the usage of your core skill in awaken aka float on katana shower and beheading the dead i frame is literally like .25 secs long not even joiking aka so short that in practical use it doesnt really exist. The other ones being smoke bomb which doesnt do any damage  and our awaken grab flash bondage that has an i frame if you actually land it and has a start up time attached to it meaning you can be cc'd out of it before the protection on it actually activates.

The rest of our cc is literally unprotected and that is not a bullshit statement that is literal fact. The only reason why ninja actually manages to do decent is because our skills for the most part have quick animations, a decent chunk of which can be canceled with our movement to cover up the fact that its not actually protected.  Ninja does a very good job of giving off the illusion that it has a myriad of protections but thats all it is an illusion, a charade that very quickly falls apart when you start adding anymore than one person to a fight. We are actually pretty terrible at fighting multiple people at a time. Is it impossible for us to do? No its not but that applies to every class. Just because the possiblity exists for it to happen does not make us good at doing so.

Don't be fooled by those montages you see on youtube either because those exist for every class in the game and a lot of those videos containing ninja are people getting dumpstered by ninjas that outgear them or by people who very clearly have little to zero experience fighting ninja or the videos are old. Another problem with our awaken kit at the moment is that for a kit that relies so heavily on mobility our mobility is pretty bad right now compared to alot of classes especially the newer ones once upon a time our mobility was considered great but the more classes that have been released since ninja and kuno for that matter have started outshining us even in that department. For example hasashin has way more mobility than us and its sustainable across long distances at that and he has way more protections than we do. Hes just as fast as we are in terms of raw speed and he has huge aoe's compared to ours on top of doing just as much damage if not more damage than we do. Overall hes a better version of us in almost everyway hence the reason hash is played more than ninja. If people run away from us we cant really catch up to them past a certain distance threshhold and trust me there are a ton of classes that can quickly out pace us. We have good burst movement aka movement over short distances but that is where it ends.

Ninja is not that great anymore we havent been for a long time in fact the only thing we were ever actually good at for a longtime is 1v1's and we dont even hold top tier in that category anymore. We were never good grinders in fact for the longest time until succession we were actually the worst grinder in the game and even after succession our awaken kit was still just as bad at grinding until I wanna say a year ago now is when our awaken kit finally got buffed to decent lvls and were still just okay not top tier at it by any means. Just to add insult to injury here to further drive home my point of how unprotected we are. There are certain places on awaken ninja that you simply just cant grind in any efficient manner because the mobs are constantly cc'ing you like Turos being a really big one and thronwood. Like how is that even a thing lol that your so unprotected that your cant even grind certain places because you consistantly get cc'd to death by mobs. Like we legit have to run succession spec in cc heavy grind spots for that reason unless you have enough ap to kill them in 3 skills.

Anyway this post has already become way too long but basically the point of it is to show you how little you know about my class and basically to tell you to be quiet when it comes to addressing what my class needs or doesnt need. You dont know enough about it to speak about it we need this rework to go good for the health of our class. Succession is in a solid state it could use some things but its much better off than awaken is overall and succession is supposed to be a choice by PA's own words not a neccessity. I dont want to play succession I want to play awaken so let my class get the help it needs and quit asking for random nerfs that make no sense.

 

Last Edit : Oct 29, 2021, 10:20 (UTC)
# 16

Thanks Izanagi345. 

Last Edit : Oct 29, 2021, 14:57 (UTC)
# 17

Guys dont feed Wiz-Trolls - he has ZERO knowledge of other classes and whines for nerfs every time someone kills him using X skill and class.

 

10 77
Lv 62
Kelai
Last Edit : Oct 30, 2021, 11:35 (UTC)
# 18

And about succ rework... Here are my (and not only) early thoughts:

 

Overall the changes are NICE BUT it feels that rework was created to buff mainly awk kit.

Everything succesion gets awk gets too BUT awk gets also awk only changes...

 

Ninja gets some nice animation cancels (for example nice change in heart aiming) but:

- succesion wise: ONLY one skill gets its cd reduced which will probably lead to even bigger cooldowns choke.

- only absolute version of fatal blow cancels shadow stomp – make Prime cancel it too!!!

 

CDs of following skills shall be reduced by 3-4 sec: Prime: Blade Spin (-3sec), Prime Dark Frenzy (-3 sec), Prime: Beheading the Dead (-3sec) Prime: Black Moonlight (-4sec) – this single change would make me totally happy as it would greatly affect the smoothness of grinding and place succ ninja in a good spot in PVE Tiers. It would also act as really nice diversivitation among succ and awk ninja skill kits.

 

Additional notes:

- Prime fatal blow shall be able to cancel shadow stomp too (not only the Absolute version)

- Absolute: Shuriken Throw the only wisually reworked succesion skill is like MEHH one… maybe make it slottable and usable without jumping? (if its for mobs luring skill cus i cant fid any oher purpose for this strange change)

- Ninjutsu: Shackles - is still very slowwwww

- Ninjutsu: Shadow Clone  - the dmg is too low to be viable as a skill

- Boss Slaugher - is inconsistent in its mechanick – maybe a rework? maybe a single target dmg skill as a Prime version?

- Absolute: Ground Thrust - maybe add a Prime rewoked version?

- Illusion of Restraint - CD is wayyyy too long

 

10 77
Lv 62
Kelai
Last Edit : Oct 29, 2021, 16:01 (UTC)
# 19

After reading the Reboot-Notes i have some issues...

 

Ninja Awakening got at least 2 more skills to use from Hotkeys.

The kit already has WAY TOO MANY SKILLS ON HOTBAR, please PA tell us how we should use even more skills now from hotbar.

 

Also please give the  Ghoststep more RANGE,.. i mean all rebootet classes have some INSANE LONGRANGE MOVEMENT (have u seen the reworked dash from LAHN? LOL) but ninja is lacking movement so PLEASE PA. Ghost step..... Its basically an useless Iframe which is only used to cancel skills. Its iframe is way too short in animation to make an protective-effect. Its range is not enough to actually dodge attacks/aoe's. Buff it PLEASE.

 

Also: Protected CC when? looking at Witch/Wiz/Striker/Mystic/Lahn/etc/etc/etc kits they all can rotate protection/SA/IFrame skills WHILE CC'ing . WHY CANT WE NINJA ASSASINS HAVE THAT?

 

also: Frontblock while moving backwards when? The blockstun on the q block is ridiculous. I get that you cant block with a shuriken, but when you carry 6 katanas, you should be able to block. i mean look at musa...or striker who blocks hit WITH HIS FISTS.

 

Also if you want us to use the shuriken throw please stop it from draining all of the stamina while moving.

Last Edit : Oct 29, 2021, 19:57 (UTC)
# 20

Well I will say that some of the ninja changes are great for one ghost step being an actual i frame and not a super armor is great its about time that should have been changed a long time ago. Im really confused as to why they changed block jump it was fine the way it was honestly a waste of effort but whatever ill take it I suppose. Overall though instead of reducing our hotbar clutter they have seemed to have increased it substantially I already dont have enough room for my skills on my hotbar in awaken they have now made that problem even worse. To top it all off the main problems awaken ninja is facing still exist I am hoping the changes that follow later on address the issues I understand this is only the first intial changes but if they think that this is enough to bring ninja awaken up and give us the large scale help we need they are sadly mistaken.

 

They have not even addressed the biggest issues we have a lack of protected cc and overall general protection in our awaken kit. Even with these changes we still arent going to be able to grind cc heavy grind spots because they have not addressed our lack of protection in awaken if this doesnt get changed I will once again be back to being forced to use succession to grind high end cc heavy areas or use my grind alt. Ill be honest im pretty disappointed with the initial round of changes a lot of the changes are are pretty irrelevant if im being honest the pre awaken changes for the most part are solid wish they would have added a frontal guard on ninjutsu shackles but whatever. They still need to give floating in pvp back to bladespin. We need protected cc so badly and they havent addressed beheading the dead at all and its non existant I frame or the damage associated with drastic measure. I would honestly prefer if they just removed i frame from beheading all together and just turn it into a super armor that way its still punishable with a grab but its protected all the way through.

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