in the reboot will all classes have a grab, i get a bit annoyed that i can be beating someone and all they have to do is grab me to win the battle. if not, will classes without a grab be give a counter to it or given alot higher damage to make up for clingy classes?
Just reduce the damage after a successful grab by 80%, it still does his job to stop ppls from going inside 30 ppls and do too many kills and it's not anymore a 1 click win for 1vs1
in the reboot will all classes have a grab, i get a bit annoyed that i can be beating someone and all they have to do is grab me to win the battle. if not, will classes without a grab be give a counter to it or given alot higher damage to make up for clingy classes?
won't happen.
PA doesn't even understand the basics that apply to pretty much every game out there.
ever seen a "tank" unit in some game moving like a sportsbike? try to find just 1 example.
that alone makes my brain hurt.
also, the normal grabs are in meantime inferior. the good stuff is ranged grabs, where u don't even risk anything for the most part.
Just reduce the damage after a successful grab by 80%, it still does his job to stop ppls from going inside 30 ppls and do too many kills and it's not anymore a 1 click win for 1vs1
this would actually make grabs super team utility used skills isntead of i win buttons in 1v1. i agree.
2 similar topics about grabs. I'll copy paste.
Well, I think the mistake here is not necessarily about the grab system in itself, or the grab engage : the main problem is that grab is the only one in its own category.
What I mean is, there should be something else with the power to go through SA/FG, usable on a regular basis, and each class should have one of these tools depending on their playstyle.
So, I'd say :
- give the power to bypass SA/FG to another type of CC, and make sure that all classes have at least one of them
- or make grab work like another CC (not working on SA/FG) but give to each class 2 skills with CC (one for succession only, one for awakening only) with the "Guard Breaker" ability.
- or, same idea, make grab work like another CC but let players choose one skill in a set list (like we're currently doing with our core skills) to give it the "Guard Breaker" ability.
- or again, grab like another CC but give us an easy way to activate black spirit power, so that the next skill will have the Guard Breaker ability (not fond of this idea, doing it with some skills would be clearly OP and BSP is not really convenient).
- or (I'm not convinced about the efficiency of such a solution, but I'll tell it anyway) give the non grab class a way to shatter FG and even SA, more easily than grab class.