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UTC 11 : 10 May 19, 2024
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Feedback regarding the upcoming node war changes, November 10th
Nov 9, 2021, 16:35 (UTC)
4665 39
Last Edit : Nov 9, 2021, 18:03 (UTC)
# 21
On: Nov 9, 2021, 17:52 (UTC), Written by Seeryus

my man you should not ask for capped content but for PA to actually make tier rewards appropriate to peoples gear actual levels. If a good big guild could make aletsay 600 mil in one nw per member they wouldnt go to node that gives 100  mil per member, to put things into perspective.

they shouldnt cap gear but they should make rewards so tempting on higher tiers that guilds want to go fight and risk for it.

i mean people already make from 500-1bil per HOUR on elvia spots. pvp content and time investment should be motivating and profitable as well. trust me, capping gear is tottaly wrong approach. making your whole guild of similar gear wanting to go die and fight for a juicy reward (like sieges atm i guess?) is way better motivational and "bracketting" approach.

dont limit nw shops per tiers. everyone needs new crytsals. but severly differentiate personal sivler gain per nodewar. in time, you will see that guilds will find thier streghts according to "safe 400 million is better than highly unlikely 800 million per nw per player.

 

 

 *** numbers for rewards are arbitrary. also, they could make way more tiers. only t1 should maybe be really artificially capped by limits. for true seasonal exiting chars stepping stones into nw world.


Agreed that having better rewards for the scene would help and I agree that the node wars should be more valuable in general.
But dangling that carrot wouldnt protect smaller guilds trying to grow. 
There will always be large troll guilds who will place for fun to roll smaller ones just to feel good.

Whatever system we land on it needs to provide for the larger guilds and even the playing field for the smaller ones. 
This system evens the playing field a lot and is much much better for the smaller guilds. 

I do think adding additional incentive to Kama/Calph for larger and stronger guilds so it feels less bad that they are caught fighting between themselves each week.

Last Edit : Nov 9, 2021, 18:08 (UTC)
# 22
On: Nov 9, 2021, 18:03 (UTC), Written by Mojihn


Agreed that having better rewards for the scene would help and I agree that the node wars should be more valuable in general.
But dangling that carrot wouldnt protect smaller guilds trying to grow. 
There will always be large troll guilds who will place for fun to roll smaller ones just to feel good.

Whatever system we land on it needs to provide for the larger guilds and even the playing field for the smaller ones. 
This system evens the playing field a lot and is much much better for the smaller guilds. 

I do think adding additional incentive to Kama/Calph for larger and stronger guilds so it feels less bad that they are caught fighting between themselves each week.

i dont think many guilds and their members would post on some rollover guilds jsut to lose few hundred millions as reward. whats the gain there? and even if one guildcame to lesser playground, whole node of guilds could and should gang up on them mercilessly and take them out.

 

with current content they want to implement smaller guilds cant even participate in much of the content. if u wanna play with your gear u have to have 50 OR 100 participants.

100 1800
Lv 65
Seeryus
Last Edit : Nov 9, 2021, 18:08 (UTC)
# 23

sry but before you post something like this you should have someone proofread it. There are so many grammar errors that make it sheer impossible to understand certain sentences. 

Last Edit : Nov 9, 2021, 18:10 (UTC)
# 24

Thank you for the well written statements. As someone who also enjoys (enjoyed cuz IRL) nodewars, These caps seem arbitrarily limiting. I'm happy to see more players come together to give that feedback. Limiting the payoff for putting effort into the game decreases not only motivation for verterans but also for new players. Players who have been with us for barely half a year or less are already looking around for "more content" since everything they work towards is capped and their effort would not be worth anything. Old players who worked for years to get gear suddenly are trapped in an environment where either their effort does not count, or they have to massively change their progression and goals without good reason to do so. 
The gear limits are far too low even for new players. There has been months of feedback of T1 nodes having far too low gear caps, which invalidates some classes completely, and heavily decreases the fun of the game. T1 nodewar population has also decreased since further reducing caps time and time again. Adding caps to even more regions without considering that a large part of the active population is far above that also seems shortsighted. Especially since the caps do not take into account other builds or strategies (eg DP shai, or full AP ranger), and just force players into a meta/ gear level that heavily benefits only certain parts of the roster. Not to mention that by putting gear restrictions this low, T4 nodes are now a mix of 580-720 gear score players, which is far too high of a range for a 600 GS average guild to even consider. If PA wants to reduce "stomping" smaller or newer guilds to death, consider adding appropriate brackets, with the top gear cap being around 650 GS or similar. 

At the current point in time, this system will not benefit newer guilds, as older guilds, even if smaller, will simply ally with each other to win nodes and still stomp the newer guilds, as they are will be heavily outshined by tactics and politics, while not being able to use progression (gear or numbers) to alleviate the issue at any point. Large alliances or friendly guilds will still dominate the scene in order to gain rewards, while new guilds will face heavy opposition. 

Incentivising fighting similarly geared guilds, making caps reasonable and not exclude "alternatively geared" players, as well as not trapping guilds into a certain region for the rest of their lives (eg via node tier rotation every few months) would be a big step to alleviate The current strains of the scene. 

Last Edit : Nov 9, 2021, 18:13 (UTC)
# 25
On: Nov 9, 2021, 17:47 (UTC), Written by Mojihn

I know this will get downvoted into obliviion BUT

As a smaller guild these changes are great for us. 
A lot of us dont stand a chance on the node war scene with large 100 man guild running around flexing on you. 
Its also makes recruiting hard as new players dont want to come to node wars to get rolled. 

In regards to large geared seige guilds being trapped in Kama/Calph, I dont see this as a bad thing. 
Large geared guilds should be fighting against each other.
All I hear from larger guilds is that they "can't get good fights" and this system will force them to fight eachother.
All this complaining just comes off as everyone in the high end crying because they cant just gearcheck smaller guilds.

Validate that gearscore and use it to fight strong oponents. 

That being said. 
I do think that they need to open up the high end more however. 
Balenos AP caps are way too low and should be PEN tuvala minimum.
If they could push bal/ser/med up a bracket and turn valencia into a 100 man territory I think that would fix a lot of these issues.

Relax there homeboy, we don't need gear to "check" you.

Last Edit : Nov 9, 2021, 18:33 (UTC)
# 26

I totally agree with the points of Damokleez, especially this caps are a joke in every sense.

 

In my case, im on 675 GS and enjoy the Nodewars in a smaller Guild. Our guild GS is around 640/650 which means on the new T4 with all the strong guilds, we have no chance at all. Also the caps destroy any motivation to push our gear because its for nothing.

On top of that all, you take again many nodes we can chose from away from us. All strong Guilds are more or less forced to play on Kamasylvia or Calpheon. If they want to fight on Valencia, Mediah, Balenos or Serendia is all of the gear progress they made in the last years useless. I mean T2 is on Season-Char level and T3 is a little bit higher, all reachable in just a few weeks.

 

Basicly, if that patch comes live, im done with the game because there is nothing else to doo. There is no reason to build better gear because i can't use it on the caped nodes and on the T4 nodes we get totally destroyed in minutes by the strongest guilds.

 

@PearlAbbys Whats the reason to play the game if i can't reach a goal? You will destroy your Nodewar-/ Siege-Szene with that and i will also don't play the game anymore until this stupid patch is deleted.

By the way i support the game since Beta in 2016!!

Last Edit : Nov 9, 2021, 18:34 (UTC)
# 27

Bring back smallscale please, and make PvP rewarding.
But for the love of God, not by throwing out random patches, spitting on all the old Investments of guilds and players.
I know its harder to implement caps now, since NWs are region wide (which noone asked for btw, Korea was hating on it for months already), but dont just literally Cap over half of the available Regions and block out the vast majority of PvP guilds right now, just because they adapted to the first changes.

It took me 10 minutes of showering to come up with a system that makes more sense already in my opinion.
Not saying its perfect, but atleast its diverse.

Cap Mediah and Valencia to 30/50 Members (since you already made the sieges there capped), so guilds can vary the region depending on Sign Ups. Maybe make it possible to "give up" your already owned Fort. This way guilds are not locked into a region, as soon as they get one Node.
Kama + Calpheon can get the big boy Caps, with maybe 60/100.
Balenos goes back to t1 content with 30 man Caps and capped gear, maybe even giving back some nodes to fight on.
And since Elvia is a thing, the terrain is relatively nice to fight on, and isnt lagging as much as a.e Calpheon, maybe make Serendia a 100 man region, without gear cap.
And if really needed, maybe make 2 more of those regions capped. Like a.e Valencia 50 man gear capped, on a relatively high gear level, and then Kama with 60 man Nodewars....


Could even try to rotate Caps every month or so. Its definetly extra work, with resetting NW informations, but i dont think that should be too much of an issue, seeing its been done before...
Having Sieges for less then 100 people is also not a bad ea,  just dont try to enforce is that heavily.

Last Edit : Nov 9, 2021, 18:43 (UTC)
# 28

Current system forces 100 man guilds/alliances and most people don't like it, hell most people don't go to siege for same reason. We can argue this but in old system, 30-45 man nodes were far more active then any 100 man nodes. Also being stuck in a region might not be good with upcoming changes, mainly that castle holders can only invade other regions then one they hold castle in, this can be an issue, if you hold castle with 100 man guild but can only attend capped nodes.

Upcoming gear caps is stupid for anything other then T1 nodes, they should be entry level PVP, not 40% of region pvp... that being said, only Balenos should be T1, and rest of the regions should be T2 and above.

Upcoming participation cap changes can potencially be good if done right, but there can easilly be issues there like, castle owners can only attack regions other then their own, issues like 100 man guild forced to do 30 or 50 man nodes, or 30/50 man guild forced to fight on 100 man nodes? Not to mention that at least on EU before this change, there was maybe 3-4 100 man guilds, at least ones that could somewhat compete with each other in siege.

Upcoming tier changes As said above Gear cap stupid, Participation cap can be good, depending on how is it done.

How this effects Siege As someone who dislike siege due to simple imbalance of stacking best aoe classes or just fotm classes, and only gear, with almost no skill, I can't say I care.

Lv Private
Trissz
Last Edit : Nov 9, 2021, 18:46 (UTC)
# 29
On: Nov 9, 2021, 18:07 (UTC), Written by Seeryus

i dont think many guilds and their members would post on some rollover guilds jsut to lose few hundred millions as reward. whats the gain there? and even if one guildcame to lesser playground, whole node of guilds could and should gang up on them mercilessly and take them out.

 

with current content they want to implement smaller guilds cant even participate in much of the content. if u wanna play with your gear u have to have 50 OR 100 participants.

Its unfortunate but it does happen with the current reward system.
Why such an opposition to the GS cap though. 

I do understand that people want to validate their gear and all the hard work they have done but the caps do that on a tiered basis and the ones above them can fight over 2 territories.

50 man guilds are pretty easy to form with the alliance system. I would consider 30-50 to be a smaller guild. 
Worse comes to worse you stick to a lower tiered node as you are growing your guild size and move accordingly.
Thats what most smaller guilds are doing on both a GS level and member size level. 

Last Edit : Nov 9, 2021, 18:59 (UTC)
# 30

you're all wrong.

 

just cap everything, T4 and open world pvp included

 

no more antisocial behaviour on grind spots! because nobody needs to grind anymore

no more predatory cron/artisans in cash shop! because nobody needs to enhance with ridiculous low RNG anymore

 

and the best - no more longterm goals, no motivation, because no progress needed. we can finally stop to play most of the shitty game and just casually login for some pvp.

 

how awesome!!

 

Lv Private
Sensekatz
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