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#Suggestions
Suggestions to improve/fix nodewars are needed
Nov 9, 2021, 16:59 (UTC)
700 2
Last Edit : Nov 9, 2021, 23:10 (UTC)
# 1

These suggestions are based on guild mates and friends feedback , a lot of controversial topics are going around since they started changing stuff for nodewars/sieges.

I don't know if this feedback will reach PA or if they will care about what i'm gonna say .I'll just do my best to cover everything and hope for the best.

 

I . Changes to nodewar/siege gear caps

So regarding the capping of gear , i think the way they do it based on gear statistics is wrong , i understand that x% of players are under xx gs but you don't have to do it that way and cap 80% of the content under ~600 gs. A better way to aproach this is make it feel like a progression like this :

-t1 capped at around 540 gs - for players fresh out of the season wanting to do pvp , best to scale this for them

-t2 capped at around 600 gs

-t3 capped at around 660 gs

-t4 no cap

 

In addition each tier should have options on how you want to get capped when you press YES at the attendance in guild window , for instance -t3 cap having different gear caps based on popular builds players are using :

-DR tank build - here u have a bit more dr , accuracy , ap  but less evasion

-DR dps build - here u have a bit more ap and accuracy than the dr tank build but less tankiness

-Eva standard build - here u have a bit more evasion. extra hp  but less dr, accuracy and ap than dr builds

-Eva hybrid build - here u have slighly more evasion but less ap

-Eva dp build - here u have significantly more tankiness dr/evasion/extra hp but significantly less ap

So in theory you need to have around 5+/-2 different choices for each capped tier based on preference and build.

 

Some other changes needed here :

-Cap hp based on class base hp for each tier , for instance you can't compare a 4k hp tamer to a 4k hp berserker.

-Remove chimeras earring , kaia neck , ultimate offhands or any gear that gives advantange to the more geared player that can just equip that and still have an advantage over other players , what's the purpose of capping gear then.

-Make pets type damage scale with ap and reduce the damage accordingly to avoid making some classes better at lower gear caps.

 

II. Changes to numbers caps and region tiers

There should be only 1 region ( balenos ) with only t1 cap as introduction to new players for nodewars/siege

The other regions should have a healthy distributions of each t2/t3/t4 to give diversity on the regions you can pick a fight and to avoid 1 guild conquering a whole region.

Number caps should be 30 , 50 , 70 and 100  not based on tiers or region , so in each region you have a branch of 3-4 nodes with the x  member cap , a single tier 4 for each number cap and a couple of t2/t3s.

 

III. Mercs and rewards

There have been some talk lately about the removal of mercs from nodewars . I can see how you could exploit the current system that is limiting you to 3 nw wins per week by mercing when you have days off , but how about give mercs a maximum of 3 redeemable rewards per week or something like that if they win the nodes. And if they win 3 nodes that week they cannot participate anymore.

There will be no more guild carried by mercs if the changes i suggested about the caps are implemented , so just let casual players or those that don't want to be in a guild have a chance to merc from time to time.

Also make the guild shop rewards either unavailable for mercs or available for apprentice role as well.

 

IV. SIege caps

Here you can be more flexible with the cap based on how popular that area is and how much money you can make.

You can start like this:

t1 cap -balenos

t2 cap -mediah

t3 cap -calpheon/valencia

t4 no cap -kama/serendia

Of course these can be changed based on new grind zones updates and so on.

 

Edit .V. Other changes suggested

- if they really want to make every single region limited to a single tier , they should rotate them frequently ( every 1-2 months ) or else scrap the entire branch system and return to the old system where you had a good variety of numbers caps and gear caps in each region and have daily nodewars , no more region locking after you conquer a node but this time you are forced to defend your node instead of placing on another node the same day the following week.

- make more tiers ( 6? ) half progressively capped ( 540 . 600 .660 gs ) and half uncapped to have a fair share for everyone wanting to participate but not geared enought to do so

 - wait a good while for feedback on all Regions before making drastic changes everywhere , EU/NA had the nodewar changes much later than Korea but the updates/fixes are coming almost at the same time

 

Also remember one Region (NA/EU /Korea / Sea etc) may have other opinions and playerbase gear difference so the feedback may be different based on that.

 

PS.I think the old system before any of these changes was better than the chaos we got right now and the upcoming cap changes. The new systems brought some new good stuff but mostly bad . Also PA should hire more devs that actually play/played the game to balance things.

15 61
Lv Private
FLAME
Last Edit : Nov 9, 2021, 17:33 (UTC)
# 2
On: Nov 9, 2021, 16:59 (UTC), Written by Costi

 

-t1 capped at around 540 gs - for players fresh out of the season wanting to do pvp , best to scale this for them

-t2 capped at around 600 gs

-t3 capped at around 660 gs

-t4 no cap

honestly, they should again mix nodes around like in original nodewars, they should scrape the whole multiple base idea and reward tiers properly for players participating. players enjoyed different regions regardless of their gear/guild strenght before.

 

this way players will naturally end up on proper nodes and incentives to stay in their own tiers (and with them naturally gearscore they have) will be enough for them to play proper content.

 

if i can win... dunno...  (arbitary numbers, but they HAVE to be worth the time) 600 mil per player per nodewar on T4 but probably wont due to my gear and guild being too weak for the competition ....and we can most likely win 350mil per nw on T3 we will probably go there for our pvp content. Still too weak? maybe 200 on T2 doesnt sound so bad either.... still too newb? T1 and 100 mil it is.

 

 

capping things/gear itself is bad. making content reward you according to your GEAR is GOOD. even if they have to make 6 tiers of nodes or something.

 

if something has to be capped, it should be no more than one tier for absolute beginners that came out of seasons with their shiny tuvalas and capotias.

 

 

 

keep in mind, geared elvia monastery or orcs enjoyer on proper class prolly pulls 600+mil per hour consistently. (hell even more) 

no reason to not give some silver for actual group pvp.

100 1800
Lv 65
Seeryus
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