Chase - Distance Buff same as Awakening
- Blue Effect on Succession
- Longer Super Armor to close the unprotected gap between Chases
- Reduce the I-Frame Cooldown by 1 Second
- No slows
Stamina - Only Chase should stop Stamina regeneration
Explanation: Pros - Stamina will regenerate while fighting, so he can fight longer without getting out of stamina
Cons - Musa is limitted when using Chase only, but still better with the new Chase distance buff
Tweeks - Increase Stamina costs of Attacks if its too strong / Decrease Stamina costs of Attacks if its too weak
Serene Mind - Should be added on use, not on hit
Explanation: - If you dont hit your target, you simple cant use your attacks/combos/ anymore
Makes Musa even more useless for no reason. Musa should be able to use his Skillrotation like every other does.
- And Musa is teleporting to next target on attacks, but many Monsters like Riftbosses/Scrollbosses and more have a bugged Hitbox.
So Musa is just clipping through them without hitting anything.
Causing total out of positioning and without Serene Mind youre unable to continue Combos.
- (Fix Hitboxes finally)
Q Block/Retaliation Stance - Blue Effects on Succession/Red effects on Awakening
- Musa should be able to use most of his Skills out of Q Block, like 3. Hit of Gale, Dragonbite, Bloom etc.
Explanation: - Makes Musa gameplay more fluid
- Reduces pointless waste of Stamina, Time and Cooldown of Chase, when not using Chase after Q Block to attack
Whirlwind Cut - Add big circling Blue effects like in Awakening
- Bigger and faster traveltime + higher Attack Range
- Instant first hit and faster hits overall
- I-Frame without cooldown like Dash and Super Armor with cooldown
(Cooldown should be the same like Chase, to get a better feeling about it)
- Should be usable to cancel animations like right now i think (most ppl dont know i think)
- Maybe add Slow Debuff on every Hit
Explanation: - To counter grab in combat, without forced to run away (till you finally remove or nerf grabs...)
Crosscut - I-Frame with the same cooldown as Whirlwind Cut and Chase
- Super Armor on Cooldown if Crosscut Damage is low
- No Super Armor on Cooldown if Crosscut Damage is high
Explanation - To counter grab in combat, without forced to run away (till you finally remove or nerf grabs...)
Fiery Angel - Add Blue effects on Succession
- Higher travel distance
- Better Control
- No collision
- No Slows
- Super Armor
- Attacks should be usable out of Fierly Angel like 3. Hit of Gale, Dragonbite, Bloom etc.
Bloom - Add Frontal Guard or Super Armor
Rising Storm - Lower Cooldown on Super Armor
Musas Spirit - Add Superarmor on use
Blind Thrust - Remove the Bug, when pressing Right Mouse Button after Blind Thrust, it will repeat Blind Thrust
Explanation: - You are stuck in an Blind Thrust animation and cant continue to Fight/Combo/Chase
Overall - Every Class should get some special Passives like the new Classes have
Outfit - Give Musa finally a real wide badass Samurai Armor Outfit, like he should have since day one
(After that disrespected Copy of Westfront Outfit you just released...)
Shared Attacks apply Changes for both Awakening and Succession.
These are basic but obviously needed Changes and not the perfect Solution for Musa.
Hope you think about these Rework ideas.