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UTC 5 : 5 Apr 29, 2024
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#Tamer
Tamer is finally dead
Nov 12, 2021, 20:38 (UTC)
5826 41
Last Edit : Nov 13, 2021, 22:52 (UTC)
# 21
On: Nov 13, 2021, 21:10 (UTC), Written by Nano

Just a reminder that because DK is mostly melee in Preawakening that she is not pure melee/not ranged like Tamer.
DK, in her Preawakening kit alone, has 2 character-bound ranged CCs, +1 if you count the one where you must jump to cast it. Both of which were given great QoL in the reboot efforts.

DK has her issues, but it seems you are gravely misinformed even of your own class, and Tamer too.

Just a reminder that Tamer currently has Void lightning, Surging pet stiff, legendary beast dance or beast rampage all of which are both protected and multhit like Valk shield (which had to be nerfed) along with scratch and tremble which are protected cc. Not to mention the fact you can grab straight out of iframe.

 

Overall 5 protected CC, 3 of which is multihit.

 

Compare with DK: how many protected CC does she have and how much of it is multhit.

 

Compare with awakening hashashin (who is another 1v1 only class): how many protected CC does he have and how much of it is multihit.

 

And thats not even talking about the absurb pvp damage tamer has. I don't see why she should be blessed with so much protection+multi CC in the same skills. Tamer's have so far been playing on easy mode, so much in fact that many people are tagging it just for 1v1s.

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Gawilar
Last Edit : Nov 13, 2021, 22:58 (UTC)
# 22
On: Nov 13, 2021, 22:52 (UTC), Written by Fietro

Just a reminder that Tamer currently has Void lightning, Surging pet stiff, legendary beast dance or beast rampage all of which are both protected and multhit like Valk shield (which had to be nerfed) along with scratch and tremble which are protected cc. Not to mention the fact you can grab straight out of iframe.

 

Overall 5 protected CC, 3 of which is multihit.

 

Compare with DK: how many protected CC does she have and how much of it is multhit.

 

Compare with awakening hashashin (who is another 1v1 only class): how many protected CC does he have and how much of it is multihit.

 

And thats not even talking about the absurb pvp damage tamer has. I don't see why she should be blessed with so much protection+multi CC in the same skills. Tamer's have so far been playing on easy mode, so much in fact that many people are tagging it just for 1v1s.

Sure. Such an easy mode that you can barely meet Tamers even if you're looking for them. 

Last Edit : Nov 14, 2021, 00:22 (UTC)
# 23
On: Nov 13, 2021, 21:10 (UTC), Written by Nano

Just a reminder that because DK is mostly melee in Preawakening that she is not pure melee/not ranged like Tamer.
DK, in her Preawakening kit alone, has 2 character-bound ranged CCs, +1 if you count the one where you must jump to cast it. Both of which were given great QoL in the reboot efforts.

DK has her issues, but it seems you are gravely misinformed even of your own class, and Tamer too.

Again, you're wrong.

The only 2 bounds are Obsidian Ashes which yes it's ranged, unprotected, very slow, a suicide nobody ever uses it.
The other one is Lunacy of Vedi, which is  when DK plants the sword in the ground, SA melee bound. 
DK succession doesn't have any real range cc. There could be airstrike, fake iframe, unprotected. Or shadow bullet, kinda like Spear throw of warrior. That's it. With the difference DK doesn't have a grab. I would be happy to have even one with 30 seconds cd really, even 35. You guys don't really realise what is like playing without E to win button, where you have to actually consider your opponent protections. 
Today you already toppled 2 times about DK. 
Keep in mind I don't have any interest in being toxic with you. Just pointing out that if a tamer complains about a slightly longer grab cooldown, maybe PA seriously need to buff us cause we are total crap compared to you, particularly after rework, considering what busted rework other classes have received (not all classes of course, only top tier ones, PA favourites).
Keep also in mind I am talking mostly about dk succession, which I main.

Last Edit : Nov 14, 2021, 01:00 (UTC)
# 24
On: Nov 13, 2021, 22:52 (UTC), Written by Fietro

Just a reminder that Tamer currently has Void lightning, Surging pet stiff, legendary beast dance or beast rampage all of which are both protected and multhit like Valk shield (which had to be nerfed) along with scratch and tremble which are protected cc. Not to mention the fact you can grab straight out of iframe.

 

Overall 5 protected CC, 3 of which is multihit.

Void triggers pet CC and skill itself only offers SA to tamers without any other CC other than the one I just mentioned, Surging Tide is FG knockback (not knockback anymore on global lab since last patch, though no official notes about it) that also triggers pet attack making pet use long range CC which is useless in most cases unless enemy for whatever reason decides to fight you on top of that CC, Legendary Beast Dance unprotected CC, slow ability which no one uses as engage tool unless they've got BON version of it (but like OP said BON Beast Rampage is sort of a must, tho I believe some tamers do take BON LBD for 1v1s or maybe T1 nodewars).

 

Also some of the things OP wrote aren't entirely true, all grabs are SA on success and that applies for Tamer as well. (could be that I misunderstood what OP wrote about grabs) 

Tree climb did have its iframe linger reduced, however, you can now tree climb mid WW without being in any gap, as long as you time it properly, which makes the tamer be in iframe state for similar duration of pre-rework tree climb. Now I'm not saying this is better than what tree climb is on live server, but it's better than if they were to only reduce duration of iframe linger. 

 

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Novembar
Last Edit : Nov 14, 2021, 12:38 (UTC)
# 25
Publicado: 13 nov. 2021, 19:58 (UTC), Autor: MiDKnight

So wait, you're saying that since DK  (especially succ) is bad in everything, 1vs1 cause no grab, mass pvp cause no range, we can't speak? You're basically admitting you and most of the player base, together with top guilds, is CLASS CARRIED. And do you know why beaindead people like you can speak like this? Cause we don't have a grab, else we would fight with the same tools and only the most skilled would beat the other. 

A game is skill based only if people are fighting with similar moveset and tools. Otherwise, it's just another class carried game. Now go grab players, pretending to be skilled

Lmao dude get some reading comprehension.

 

"lastly, you seem to have so much passion for a that not even regarded in high teir node and seige content, nor is she even meta, or desirable in guilds. Your argument is completely misplaced."

 

That lane is regarding tamer, not DK, what he means is focus on your own fucking class instead of trying to ruin another class thats already on a shitty spot. If your class has problems, give feedback about them, what youre doing is "as my class has X and Y problems, your class must have them too instead of getting my class fixed". I'm seeing so many crybabies like you traumatized because they got grabbed by a tamer once in a duel for spot but you dont give a fuck about the nova that wiped out half of your raid in one engage in a siege.

 

If your class can't deal with Q blocks, gaunlet classes or whatever, is not tamer's problem. A fucking DK can litterally 2 shot a tamer that's in SA with 301 ap vs 360 dp, you don't even need to cc her, and we aren't crying like bitches about DK's dmg because we know that even if she deals absurds ammounts of dmg to us, she still has lots of problems against other classes, and we don't go whining to DK posts crying about how much dmg you deal to squishy classes like us for her to get nerfed, instead, what we would do is trying to get more tools to deal with your absurd dmg or try to get a bit more of tankyness so we don't fucking get you nerfed so your already hard matchups, node war viability or whatever dont get even more fucked.

 

Tamer has problems, lots of fucking problems, and the fact that we have some good matchups in 1v1 doesnt mean that we dont have the right to get better at other aspects of the game. I think the grab nerfs are fair, I don't give a shit, but taking out other parts of our kit that are useful in large scale is absurd and of course we'll complain about it.

 

Maybe if you wouldn't spend so much time crying about a class that's already fucking dead in terms of ammounts of playerbase compared to any otther class, and would focus on your own class, you would actually get some changes to your class.

Last Edit : Nov 14, 2021, 12:46 (UTC)
# 26
Publicado: 13 nov. 2021, 19:51 (UTC), Autor: MiDKnight

Emh do you realise DK has only 2 iframes, of which as it is now, if you do them in a row you burn both cause they're not split? We don't have a grab, we are not ranged, we can't fight some matchups cause no grab, and you cry because you can't spam that anymore lol what a class carried game is this

I don't give a shit about the grab nerf, I give a shit about large scale tools like surging and scratch getting nerfed for no reason. You have one of the most protected kitings in game with mid distance poke that has larges ammounts of damage, why would you want a grab when you can just kill people standing in SA. As I said in my previous response, if you have problems get them solved, it's not our fault that you have them, don't drag another class that's ina bad spot into the mud because of them.

Last Edit : Nov 14, 2021, 22:10 (UTC)
# 27
Publicado: 13 nov. 2021, 22:52 (UTC), Autor: Fietro

Just a reminder that Tamer currently has Void lightning, Surging pet stiff, legendary beast dance or beast rampage all of which are both protected and multhit like Valk shield (which had to be nerfed) along with scratch and tremble which are protected cc. Not to mention the fact you can grab straight out of iframe.

 

Overall 5 protected CC, 3 of which is multihit.

 

Compare with DK: how many protected CC does she have and how much of it is multhit.

 

Compare with awakening hashashin (who is another 1v1 only class): how many protected CC does he have and how much of it is multihit.

 

And thats not even talking about the absurb pvp damage tamer has. I don't see why she should be blessed with so much protection+multi CC in the same skills. Tamer's have so far been playing on easy mode, so much in fact that many people are tagging it just for 1v1s.

Just a reminder that tamer doesn't have any ranged dmg, 1 ranged cc with 40 sec cd (and will become unusable with the rework because it locks you on place now), smallest AOEs in game, no way of dealing dmg while repositioning, aside grab which is our only offensive cc, melee defensive delayed CCs that are all useless vs ranged and mid ranged classes that don't shit themselves while playing, slowest sustained movility in game that is only paired with sorc, and hers is more protected than tamers, no SA trading potential, no sustain, squishiest in game in terms of base stats, self buffs and passives, heavily countered by mov speed slows, fully unprotected combo aside beast rampage which requires a core, (and no, you won't kill a Q blick , evasion heavy like ninja or hash, nor gauntlet with just 1 beast rampage if you dont propertly combo them and sometimes not even then), and having the worst type of dmg in game (magic dmg) which gets you automatically countered by default by striker and mystic. Sounds like a lot of disadvantages for just having no cd partial iframes that you are disencouraged to use and some protected ccs that are only actually effective if your enemy goes melee into you. And I wont deny that we are pretty strong in 1v1, but your hate for a that has near 0 playerbase while you have shit like novas running wild is stup.

Last Edit : Nov 14, 2021, 13:49 (UTC)
# 28
On: Nov 14, 2021, 12:46 (UTC), Written by Rubydrag

I don't give a shit about the grab nerf, I give a shit about large scale tools like surging and scratch getting nerfed for no reason. You have one of the most protected kitings in game with mid distance poke that has larges ammounts of damage, why would you want a grab when you can just kill people standing in SA. As I said in my previous response, if you have problems get them solved, it's not our fault that you have them, don't drag another class that's ina bad spot into the mud because of them.

Oh somebody feels bitchy today. Have you had breakfast?

 

Read again, the other guy was talking about DK, not tamer. I'm not here to say to nerf tamer to the ground, but if misinformation are spread about my class, I'm on the frontline. My feedback has already been given.

 

On the most protected ccs in the game? Lol mid range? Clearly you never played DK succession. We have the worst class modifiers after shai, you basically destroy our worst matchups, which are impossible for us if the opponent has at least 2 neurons, while against us we are not like advantage against you, but probably KINDA even, but not really, since you can always grab us in our slow casting ccs and we have slightly worse iframe than yours.

Thia being said, I came here only to point out how people cry about a grab nerf (you say this is not the point, so maybe you should read again the whole conversation, cause that was the main paint above) and I intervened when other classes don't have it at all while being full melee. You die in SA, we die too, earlier than you. No passives for DR/Evasion at all. 

Again, I don't want to shift the focus from tamer to DK since you're crying about your grab. I'm just straightening things out for you about my class.

After this, you can now proceed talking about tamer ❤️😄

Last Edit : Nov 14, 2021, 14:49 (UTC)
# 29
On: Nov 13, 2021, 01:24 (UTC), Written by Zun

These people play large scale classes, do mostly only PvE, and then get furious when they lose to tamer in a duel for spot, even though the tamer also probably has 20x the pvp experience in 1v1 compared to most of these classes.

Especially considering tamers are usually people who are commited to the class and the rest are usually FOTM rerollers that get triggered when their "best" class is beat by skill.

Last Edit : Nov 14, 2021, 17:25 (UTC)
# 30

I said character-bound. 
Meaning you can cast the ranged CC from the Character and not via a summon or trap. Obsidian ashes, and Shadow bullet. Then the '+1' I mentioned was it's flow.

 

I did not mention protection. I did not mention CC types.
Please read my comment properly.
I do not intend any toxic tone either, I am just clarifying what I said since 2 folks have misread what I said.

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NanoByte
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