Global Lab Update - October 15, 2021
Main Weapon
For Succession, the Valkyrie can now use her skill add-ons more efficiently in PvE. She also gains the added effect of taunting monsters and reduced cooldowns to certain skills, which will greatly improve her speed in monster zones.
● Heaven's Echo - Increased the taunt range when using the skill.
● Divine Slam - Fixed the issue where the skill's Down Smash effect was applied to all hits.
● Shield Chase (II to III) - Changed the cooldown.
Skills | Before | After |
Shield Chase II | Cooldown: 10 sec | Cooldown: 9 sec |
Shield Chase III | Cooldown: 17 sec | Cooldown: 13 sec |
● Shield Chase - Fixed the issue where your character's movement distance would decrease if you were attacked while using the skill.
● Ultimate: Divine Power - Made the following changes.
- Changed the number of hits and cooldown.
Before | After |
Hit Damage 1012% x 9 Cooldown: 25 sec |
Hit Damage 1518% x 6 Cooldown: 16 sec |
● Skyward Strike - Changed the skill's motions.
Succession
● Prime: Judgment of Light - Made the following improvements and changes.
- Changed to activate when pressing Shift + C after using certain skills.
- Changed to activate after using the following skills:
Skills |
Succession: Shield Chase Prime: Sword of Judgment's 3rd Hit Prime: Sanctitas de Enslar |
- Increased the attack range.
- Prime: Judgment of Light (II to III) - Changed the cooldown for the following skill levels.
Skills | Before | After |
Prime: Judgment of Light II | Cooldown: 15 sec | Cooldown: 14 sec |
Prime: Judgment of Light III | Cooldown: 15 sec | Cooldown: 13 sec |
● Prime: Celestial Spear - Improved to combo more smoothly into Prime: Shield Throw.
● Prime: Sanctitas de Enslar - Made the following changes:
- Increased the attack range.
- Added a taunt effect when landing.
- Changed the damage and cooldown.
Before | After |
Last Hit Damage 1588% x 3 Cooldown: 12 sec |
Last Hit Damage 1588% x 6 Cooldown: 9 sec |
● Prime: Divine Power - Made the following changes:
- Changed the damage and cooldown for levels III to IV.
Skill | Before | After |
Prime: Divine Power I | Hit Damage 826% x 4 | Hit Damage 991% x 4 |
Prime: Divine Power II | Hit Damage 933% x 4 | Hit Damage 1120% x 4 |
Prime: Divine Power III | Hit Damage 1040% x 4 Cooldown: 10 sec |
Hit Damage 1248% x 4 Cooldown: 9 sec |
Prime: Divine Power IV | Hit Damage 1147% x 4 Cooldown: 9 sec |
Hit Damage 1376% x 4 Cooldown: 8 sec |
● Prime: Purificatione - Changed All DP -10 for 10 sec on hits to All DP -20 for 10 sec on hits.
● Prime: Shield Throw - Changed the damage for PvE only.
Skill | Before | After |
Prime: Shield Throw I | Hit Damage 779% x 5 | Hit Damage 857% x 5 |
Prime: Shield Throw II | Hit Damage 897% x 5 | Hit Damage 985% x 5 |
Prime: Shield Throw III | Hit Damage 1015% x 5 | Hit Damage 1116% x 5 |
● Prime: Sword of Judgment - Fixed the issue where your character would stop in the middle of the 3rd hit.
● Prime: Glaring Slash - Made the following changes.
- Fixed the issue where the skill would have duplicate skill add-ons.
- Changed the damage for PvE only.
Skill | Before | After |
Prime: Glaring Slash I | Hit Damage 678% x 5 | Hit Damage 581% x 7 |
Prime: Glaring Slash II | Hit Damage 799% x 5 | Hit Damage 685% x 7 |
Prime: Glaring Slash III | Hit Damage 988% x 5 | Hit Damage 846% x 7 |
Prime: Glaring Slash IV | Hit Damage 1446% x 5 | Hit Damage 1239% x 7 |
● Prime: Sword of Judgment, Ultimate: Sword of Judgment, Prime: Judgment of Light - Reduced the camera effects.
Awakening
● Strong Defense - Greatly reduced the pushback effect when attacked in this stance.
● Noble Spirit - Removed the command key.
● Punishment - Improved to be usable via a command key with the Lancia.
● Flow: Sanctitas de Enslar - Added the skill.
● Sanctitas de Enslar - Made the following changes.
- Added a taunt effect to I-III and Core levels.
- Increased the attack range.
- Changed the debuff effect from Bound to Knockdown.
- Changed the damage and cooldown.
* However, the Black Spirit's Rage's damage remains the same.
Skill | Before | After |
Sanctitas de Enslar I | Marking Hit Damage 938% x 1 Last Hit Damage 938% x 5 Cooldown:14 sec |
Marking Hit Damage 1125% x 1 Last Hit Damage 1125% x 5 Cooldown: 12 sec |
Sanctitas de Enslar II | Marking Hit Damage 1126% x 1 Last Hit Damage 1126% x 5 Cooldown: 13 sec |
Marking Hit Damage 1351% x 1 Last Hit Damage 1351% x 5 Cooldown: 11 sec |
Sanctitas de Enslar III | Marking Hit Damage 1324% x 1 Last Hit Damage 1324% x 5 Cooldown: 12 sec |
Marking Hit Damage 1588% x 1 Last Hit Damage 1588% x 5 Cooldown: 9 sec |
● Death Line Chase - Made the following changes.
- Fixed the issue where your character's movement distance would decrease when attacked while using the skill.
- Increased the movement distance when used while not on cooldown.
- Fixed the issue where your character wouldn't gain Resistance to all debuff effects except against Grapple when moving forward after making a forward attack.
- Changed the cooldown.
Before | After |
Cooldown: 3 sec | Cooldown: 2 sec |
● Hastiludium - Increased the last hit's attack range.
● Sacrum Ferit - Made the following changes.
- Increased the attack range.
- Increased the movement distance when used laterally.
- Added the Down Attack effect.
- Added the Damage Reduction effect when used while on cooldown.
- Changed the Critical Hit Rate increase effect applied on the 1st hit.
Before | After |
Critical Hit Rate +20% for 10 sec | Critical Hit Rate +80% for 5 sec |
- Sacrum Ferit (II to IV) - Changed the cooldown for the following levels.
Skill | Before | After |
Sacrum Ferit II | Cooldown: 8 sec | Cooldown: 7 sec |
Sacrum Ferit III | Cooldown: 8 sec | Cooldown: 6 sec |
Sacrum Ferit IV | Cooldown: 8 sec | Cooldown: 5 sec |
● Flow: Breath of Elion - Removed and combined into Breath of Elion.
- Flow: Breath of Elion - Removed the Critical Hit Rate increase effect.
● Divina Inpulsa - Made the following changes.
- Removed the Forward Guard effect.
- Changed the Knockdown effect for PvE to now only be applied for PvP.
- Increased the attack range.
● Promptness - Made the following changes.
- Increased the attack range.
- Changed the Stiffness effect to be applied in PvE only.
- Death Line Chase - Changed the Floating effect applied when comboing into Promptness to be applied in PvE only.
- Added the Super Armor effect.
- Increased the movement distance.
- Changed the Speed Attack effect to the Down Attack effect.
- Improved to combo more naturally into Sacrum Ferit.
- Changed the cooldown.
Before | After |
Cooldown: 5 sec | Cooldown: 4 sec |
● Flow: Lucem Fluxum - Made the following changes.
- Changed to activate quicker.
- Increased the attack range.
- Sacrum Ferit - Improved to combo more naturally into Flow: Lucem Fluxum.
- Improved to combo more naturally into Castigatio, Blitz Stab, Purificatione, and Terra Sancta.
- Removed the Evasion Rate -9% for 10 sec on hits effect.
- Changed the damage and cooldown.
Before | After |
All damage applies Sacrum Ferit's damage x 4 Cooldown: 7 sec |
All damage applies Sacrum Ferit's damage x 5 Cooldown: 8 sec |
● Wave of Light - Changed the cooldown.
Before | After |
Cooldown: 25 sec | Cooldown: 20 sec |
● Flow: Revelation Sanctus - Removed and combined into Verdict: Lancia Iustitiae.
● Verdict: Lancia Iustitiae - Made the following changes.
- Increased the attack range.
- Added the following effects to the last hit:
* Air Attack
* Down Smash
- Changed the cooldown.
Skill | Before | After |
Verdict: Lancia Iustitiae I | Cooldown: 30 sec | Cooldown: 20 sec |
Verdict: Lancia Iustitiae II | Cooldown: 27 sec | Cooldown: 18 sec |
Verdict: Lancia Iustitiae III | Cooldown: 24 sec | Cooldown: 16 sec |
Verdict: Lancia Iustitiae IV | Cooldown: 17 sec | Cooldown: 14 sec |
● Castigatio - Made the following changes.
- Increased the attack range.
- Changed the Hit Damage effect.
Skill | Before | After |
Castigatio I | 1st, 2nd Hit Damage 693% x 2, 3rd Hit Damage 693% x 3 |
1st, 2nd Hit Damage 693% x 3, 3rd Hit Damage 693% x 4 |
Castigatio II | 1st, 2nd Hit Damage 915% x 2, 3rd Hit Damage 915% x 3 |
1st, 2nd Hit Damage 915% x 3, 3rd Hit Damage 915% x 4 |
Castigatio III | 1st, 2nd Hit Damage 1137% x 2, 3rd Hit Damage 1137% x 3 |
1st, 2nd Hit Damage 1137% x 3, 3rd Hit Damage 1137% x 4 |
Castigatio IV | 1st, 2nd Hit Damage 1359% x 2, 3rd Hit Damage 1359% x 3 |
1st, 2nd Hit Damage 1359% x 3, 3rd Hit Damage 1359% x 4 |
● Terra Sancta - Made the following changes.
- Increased the attack range.
- Changed the cooldown.
Before | After |
Cooldown: 15 sec | Cooldown: 11 sec |
● Blitz Stab - Made the following changes.
- Improved to combo quicker into Ultimate: Blitz Stab.
- Changed to activate Ultimate: Blitz Stab instantly on hits.
- Changed the damage and cooldown.
Before | After |
Hit Damage 1038% x 8 Cooldown: 8 sec |
Hit Damage 1566% x 6 Cooldown: 7 sec |
● Ultimate: Blitz Stab - Made the following changes.
- Changed the Knockdown effect to the Knockback effect on hits.
- Added the Down Attack effect.
- Increased the attack range.
- Improved to now be enhanced with skill add-ons.
- Changed to now apply damage separate from Blitz Stab's damage.
- Changed the cooldown.
Before | After |
Cooldown: 8 sec | Cooldown: 7 sec |
● Fixed the issue where the Forward Guard effect would not be applied in certain situations when moving backward.
● Death Line Chase, Promptness - Improved to activate Purificatione more naturally.
Global Lab Update - November 5, 2021
● Verdict: Lancia Iustitiae (I to IV) - Changed the cooldown and Accuracy Rate.
Before | After |
Cooldown: 20/18/16/14 sec Accuracy Rate +3% 3rd Skill Add-on |
Cooldown: 15/13/11/9 sec Accuracy Rate +3/5/6/8% 2nd Skill Add-on |
● Terra Sancta - Made the following changes:
Before | After |
Cooldown: 11 sec 2nd Skill Add-on |
Cooldown: 12 sec 3rd Skill Add-on |
● Strong Defense - Made the following changes:
- Changed the name to Vindicta.
- Added a "Movement Speed -{p1}% on hit" effect.
- Added an "Attack Speed -{p1}% on hit" effect.
- Changed the command keys.
● Sacrum Ferit - Increased the damage applied during cooldown by about 30%.
● Strong Defense - Made the following changes:
- Changed the name to Vindicta.
- Added a "Movement Speed -{p1}% on hit" effect.
- Added an "Attack Speed -{p1}% on hit" effect.
- Changed the command keys.
Overall i really liked most of the changes. Things ive been praying for ever since PA gutted Valk with cc changes.
but this change is one of those i wish were reverted or at least changed.
first of all. if you use this skill you are unable to Q Block anymore. only way to actually get back into block is by using dashes. that for like 3-4 seconds? pretty stupid for a class that has Block as THE main feature.
I see why it was swapped to Lmb. so skills that use the Rmb input dont get screwed by that little counter attack when getting hit in the block as it used to do alot in the past.
Just let the Rmb skills cancel the new counter if it is used. put the input back on Rmb. and it shouldnt make you unable to use Q block when its on CD.
the skill itself is gonna have lots of use i feel like but its just weird right now and certainly should not block you from using your.. well Block. -
Another thing that could bet tuned down abit is the dashes. it even leaves Novas in the dust and it just feels weird for her to have this. with the Shieldchase cd's reduced and hitstun removed its gonna help her out alot to survive stuff. she doesnt need some turborocketspeed dash to get out.
not alot to add except this. SA on promptness, a dream come true.
Originally i was not happy with the reboot but it is finally starting to feel better...
Only thing i could ask for my wish list is to make sheild chase 1 a one or two second cool down so we have a way to evade on the fly.
But the changes i love
#1 on my list, IS the cliping of JOL with Shift+C finally we can stay in protection without exposing or hot bar.
#2 though i was not happy with the change to divine power the SA add to it and ability to clip the skill faster along with #1 will actually help in GvG.
#3 the reduction in clool down on sheild chase 2 and 3 do help some.
Thing i miss heavens echo 60sec 15% accuracy party buff
anywho i am feeling good about these
These feel great overall.
I still think the fixes to divine slam should be reverted. It's a very reliable combo extender. Valks do not have a ton of those.
Changes are decent and totally make the class more smooth. But I dont see the main issues adressed, and we lost also a lot. Im still hoping for at least getting the acc buff of 60sec durantion from heavens echo back, even if slightly lower acc, or just self buff and not party. This quite hurted us to much since our acc on skills is pretty low. And when we have classes like sage with his levels of accuracy I dont see an issue of having that acc back really.
Still dont see any of the ART members suggestions adressed, feels like all the 1v1 class tournement was a waste of time, whats the point of having representatives if they are clearly not heared. Or at least tell us something. Or tell our class representatives, so they can tell us since clearly communication is deeply missing during the reboots.
Only 3 weeks left, date is setted, I still believe PA can have time to make better and deliver us good reworks overal. But the hopes are getting smaller and smaller at every week of update.
Btw, why does heaven echo range increse to pull mobs only works on awakening? Isnt like succ is great at pulling or has a great mobility. I dont see it being broken at all to succ to limit it only to awaken, even seems kinda unintended tbh.
Give us back Strong Defense. The Q block change is far more harmful than helpful.
Also just saw a live patch in KR removing the ability to hotbar Heaven's Echo. This will kill awakened valkyrie. I cannot GRIND efficiently without "echo dashing" no less excel in PvP. It is a completely unprotected, resource-heavy way of achieving burst movement that we cannot otherwise attain, there is literally no reason at all to remove it except to further make this class an unplayable, immobile trash heap. Awakened dash is too slow, shield chase is cooldown gated, righteous charge is unprotected and cooldown gated, shining dash is simply the worst skill in our kit due to lack of smooth comboing and egregiously long cooldown. We have literally nothing else to move. We have no way to protect ourselves from fast-moving classes since almost all of our protected skills are stationary skills (or in the case of Enslar, requires a target to actually move from the location where it was cast).
What was the point of removing the only reliable burst movement valkyrie has other than to actively make the class even worse and more difficult to play well than it already is?
Remove promptness distance buff and protection. 0.1 sec of protection is useless anyway,
A quick stiff and dlc->float is far more usefull and its dont make 2/3 of the mechanic of promptness useless.
Revert back the removal of Echo dashing with Heaven echo not being Quickslotable.
Yes Echo Dashing is broken with the promptness change, but its the promptness change the probleme, not echo dashing.
The removal of echo dashing is a massive mobility, engage and disengage nerf.
its been a main aspect of valk awake since its release. stop wanting to downgrade the to make it playable with a controller.
There are some fake valks player hat complain about the requirement in APM for mastering the classe. Dont ruin the classe for the actual people that like for the last 6 years.
A actualy BDO player would never accept the game skill ceilling being turn down.
These no *Better combat* in this Reboots, its 2018 springs over against. Pearls abyss did not learn thier lessons at all.
I am a gamepad user and echo dash is possible, which makes the decision to disallow the use of Heaven echo in Quick Slot even more stupid
Hope Pearl Abyss will reverse this...