This is how DK's moving skills works, no one complain/care, so get over with it. At least you didn't die during Teleport Iframe, yet.
i complain coz our mobility is super limited as it is, i want it to work when we need it. we have cooldowns and cant spam it and every mistake is death and i dont want to fight wrongly coded/designed skills more than i am fighting enemies.
I don't know if played this because they terribly destroyed this class.
0 mobilit, -1 damage, skills that were useful before now got nerf
A world of magic without a wizard because no one created a character suitable for killing mobs in Velia
Awakening na wizard does not exist, it is better not to write about succession
from other awakened caster point of view
i expected some significant change on wizard especially vs dr heavy classes due to pet changes and i was super let down.
they made it scale but damage somehow isnt there vs people we were already weak against. i feel cheated tbh and i have 317 ap(+some human damage).
not to mention cataclysm seems to hit way softer than prereboot, and hellfire>magma combo damage isnt as strong as before reboot. u legit have to do water barrage as well on top of them to have same damage as before. so basically my reboot made me use higher number of already slow spells, one of which has 17 sec cd(barrage), and all that damage seems fairly lackluster for a class that allegedly got scaling pets AND extra ap passive given on top of it on 317 ap.
meanwhile every other clas basically out there 2-3 taps u on same gear(im almost 720 gs, my 401 dp seems like a joke and feels like oasis armor in group fights). its a joke scaling for our damage still, they overnerfed flows and they nerfed magma bomb max output by 20%.
elementalization skill need to be iframe or way faster and longer range. gap should be closed. skill is suicide atm.
increase awakening damage output vs other classes we struggle against for at least 5% (u know the ones, shields(all of them warri, valk, guardian, nova, gauntlets, berserker, +hashashin for whatever reason)
reduce damage taken from everyone by at least 10 % we cant really use our melee kit. or provide additional ways of damage mitigation. (if i wanted to play ranged 90% of the time id play succession or ranger or archer or hell even berserker because all these options have WAY better ranged options than Absolute mainhand spells in awakening wizard spec)
also, why is split damage still a thing on water sphere and flow? barrage of water might actually be amazing even with current high cd if it wasnt cucked for aoe split damage.
Awakening Wizard is the worst class now.
A melee class that is the slowest class.
Even after I slow my enemy with bubble, he is still faster than I am.
The nerf to S-block and Frontal Guard made Wizard even more useless but hey now they have frontal guard on a channeling skill that still sucks as it is destroyed in 1 hit and channeling the skill makes you an easy target.
Why does ninja has more teleport options than a Wizard?
Why does ninja can teleport more often than a Wizard?
Why does ninja can teleport faster than a Wizard?
Why does a melee wizard can barely move?
Why does a melee wizard has no damage mitigation and is basically a suicide bomber?
Why cant we use Protected Area without leaving Awakening mode?
Why cant we use Mana Shield without leaving Awakening mode?
Who the F are the players on Wizard discord that are so incompetent and unable to advocate properly for their own class?
from other awakened caster point of view
i expected some significant change on wizard especially vs dr heavy classes due to pet changes and i was super let down.
they made it scale but damage somehow isnt there vs people we were already weak against. i feel cheated tbh and i have 317 ap(+some human damage).
not to mention cataclysm seems to hit way softer than prereboot, and hellfire>magma combo damage isnt as strong as before reboot. u legit have to do water barrage as well on top of them to have same damage as before. so basically my reboot made me use higher number of already slow spells, one of which has 17 sec cd(barrage), and all that damage seems fairly lackluster for a class that allegedly got scaling pets AND extra ap passive given on top of it on 317 ap.
meanwhile every other clas basically out there 2-3 taps u on same gear(im almost 720 gs, my 401 dp seems like a joke and feels like oasis armor in group fights). its a joke scaling for our damage still, they overnerfed flows and they nerfed magma bomb max output by 20%.
elementalization skill need to be iframe or way faster and longer range. gap should be closed. skill is suicide atm.
increase awakening damage output vs other classes we struggle against for at least 5% (u know the ones, shields(all of them warri, valk, guardian, nova, gauntlets, berserker, +hashashin for whatever reason)
reduce damage taken from everyone by at least 10 % we cant really use our melee kit. or provide additional ways of damage mitigation. (if i wanted to play ranged 90% of the time id play succession or ranger or archer or hell even berserker because all these options have WAY better ranged options than Absolute mainhand spells in awakening wizard spec)
also, why is split damage still a thing on water sphere and flow? barrage of water might actually be amazing even with current high cd if it wasnt cucked for aoe split damage.
Seems to me like you have all this gear but don't understand how to pvp.
Seems to me like you have all this gear but don't understand how to pvp.
show me sensei. im waiting. some vids of your dominating wizard gameplay.
Seems to me like you have all this gear but don't understand how to pvp.
To be fair he is actually one of top wizards in EU. Anyways I rerolled out of wizard and was trying multiple classes when there was free tagging and I can quarantee you guys wizard sucks compared to other classes. I tried like 5-6 different classes and even played them all bad, but I was still able to perform better in RBF's than on my wizard, which I have mained for years. Why? Because other classes has the movement and its all protected nowadays.
The main problem is not having any reliable movement and the other classes movement is way too much after rework. Also every class is super protected now, so it became to "SA trading" game after reboot. Well wizard's class mods sucks against other classes, you do like 80-90% dmg to them, but they do 9000% dmg on you, so what you expect what happens in those "SA trades"?
All the respect to my fellow warriors, who are still playing wizards after reboot.
AND extra ap passive given on top of it on 317 ap.
When I saw 2% of our cast speed passive turned to a 12 AP, I was positively worried because AP passives are usually completely pointless because there is eventually some dev in the balance portion of it that will notice that X class seems to be dealing a bit more damage than the rest. Then he'll forget the existence of a AP passive and nerf.
And it's exactly the case for the +20 Magic AP Passive we got since the baseline class damage% ratio Witch and Wizard have is 95% against anyone other than Mirror Class (105%) or Guardian (99%).
Balance team Dev, "Hey Weird!... Witch and Wizard seem to be dealing 5% more than the rest of the classes... I know a easy fix! LOL."
And that's how AP passives die in a nutshell.
When I saw 2% of our cast speed passive turned to a 12 AP, I was positively worried because AP passives are usually completely pointless because there is eventually some dev in the balance portion of it that will notice that X class seems to be dealing a bit more damage than the rest. Then he'll forget the existence of a AP passive and nerf.
And it's exactly the case for the +20 Magic AP Passive we got since the baseline class damage% ratio Witch and Wizard have is 95% against anyone other than Mirror Class (105%) or Guardian (99%).
Balance team Dev, "Hey Weird!... Witch and Wizard seem to be dealing 5% more than the rest of the classes... I know a easy fix! LOL."
And that's how AP passives die in a nutshell.
exactly my point of view.
all those passives and crap... and then we end up with subpar pve performance due to below horrible mobility and humongous pvp negative modifiers and giant pvp reductions which devalues our actual ap from gear even more. kinda sad.
most tanky classes (shields, gauntlets, zerkers.....) will kill us in few hits and it simply doesnt work in opposite direction no matter the ap we have seemingly.