PA killing their game some more
PA mostlikely invested into the company behind Lost Ark, and they want to popularize that with the reworks.
I already couldn't play 90% of classes pretty much due to how bad it was, but now you went and nerfed the only class i mained and still enjoyed?... ah for the love of god.... for months and months now it's been bad decisions 1 after another with a lot of things, but now you ruin the last things that actually keeps me ABLE to play the game, you might as well have titled the update "Quit & uninstall" instead of "Class Reboot" *facepalm* i'm straight up throwing away any hope i had left for this game...
My class was nerfed and I don't enjoy it either now. Way to drop the ball PA.
I guess Pearl Abyss has become like top game companies,...................................when it comes to disappoint the players, they are now like EA or Blizzard even Rockstar Games recently.
I think a big issue is that adjusting numbers etc. won't fix fundamental design issues with the combat system itself, which has to do with overreliance on RNG, CC, SA/iframe mechanics, and other engine issues such as FPS/desync, which are out of the players' control. Otherwise, with all the potions and heals, fiddling with damage/DR/evasion stats/scaling etc. alone will likely either create more one-shot fests or unkillable sponges in PvP.
I have mentioned this on another thread, but if the game engine cannot handle certain combat/FPS functions/desync issues properly, the logical solution should be to decrease damage, attack/movement speed, and remove some RNG/desync-sensitive CC mechanics to reduce the overall tempo of combat to a more controllable system. This could free up more room for player input to determine combat outcomes, a.k.a, "skill". They should try to actively decrease these engine-stressing/RNG mechanisms to a manageable level to minimise FPS/lag/desync problems, this provides a better framework for further balance adjustments.
Changing the grippers hasn't changed! Solution to the problem:
Option 1. Forb the use of skills with the first control capture (the ability to use the capture only on the controlled target).
Option 2. Make the activation of the capture on a character in a state of stability with only 50% of the spirit charge. In my opinion, the second option is better.
Changing the blocks only exacerbated the problem! The characters Valkyrie, Nova, Voen, Sentinel remained with a 100% advantage against es without capture (these es cannot be controlled and penetrated the block). Solution to the problem:
Option 1. In addition to the current block changes, it is necessary to give the Valkyrie, Nova, Voen, Sentinel es more sensitive control over the direction of the block in the direction of the camera and remove the simultaneous presence of block and stability in one skill.
Option 2 Remove stability while defending from the front while moving. The first option seems to me to be more correct, for the Valkyrie, Nova, Military, Guardian es will depend more on the personal level of the game and not only on the imbalance.