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Three quick ways to instantly improve BDO
Nov 29, 2021, 14:09 (UTC)
1923 10
1 2
Last Edit : Dec 8, 2021, 04:17 (UTC)
# 1

1.) At the end of an RBF match, a button (similiar to the World Boss Camera Angle button) should appear that allows you to return to spawn so that you can turn your quest in.

 

2.) TAKE THE RNG OUT OF THE RBF TIMER, for the love of god. If that match ends in 20 minutes, then make it end in 20 minutes. Not 20~ish minutes. 10 seconds remaining on the clock should be exactly that, not 10 seconds and maybe up to two extra minutes.

 

3.) If you are in a guild or party with another player engaged in PvP, and you heal or buff (including PA) that player within a 6 second window of them attacking another player, you should also be forcibly flagged. This will remove tactics such as a having protected members heal others during GvGs, or having people from other guilds join your party to heal you.

 

If you like these ideas, please upvote this post!

 

-Zeroden

Lv Private
Zeroden
Last Edit : Nov 29, 2021, 14:29 (UTC)
# 2
On: Nov 29, 2021, 14:09 (UTC), Written by Zeroden

1.) At the end of an RBF match, a button (similiar to the World Boss Camera Angle button) should appear that allows you to return to spawn so that you can turn your quest in.

You already can use the esc escape to return to spawn and turn in the quest at the end. (Yes, that funtion ain't here to escape when you would die...)

 

 

244 4634
Lv 62
Hnnie
Last Edit : Nov 29, 2021, 15:58 (UTC)
# 3
On: Nov 29, 2021, 14:29 (UTC), Written by CatDK

You already can use the esc escape to return to spawn and turn in the quest at the end. (Yes, that funtion ain't here to escape when you would die...)

 

 

While this is true, as long as escape/escape is an option that players are permitted to regularly use to avoid death (myself included), this is a half-way measure. Adding this button in is a convenience feature that would not take much to program in since the functionality already exists, but would result in a net quality of life increase and allow players to turn their quests in and get on with the next activity.

 

-Zeroden

Lv Private
Zeroden
Last Edit : Nov 29, 2021, 16:09 (UTC)
# 4
On: Nov 29, 2021, 15:58 (UTC), Written by Zeroden

While this is true, as long as escape/escape is an option that players are permitted to regularly use to avoid death (myself included), this is a half-way measure. Adding this button in is a convenience feature that would not take much to program in since the functionality already exists, but would result in a net quality of life increase and allow players to turn their quests in and get on with the next activity.

 

-Zeroden

It's not permited... they simply don't give af, but the purpose of the said button isn't that and using it for such is literaly exploiting...

 

244 4634
Lv 62
Hnnie
Last Edit : Nov 29, 2021, 17:45 (UTC)
# 5

Nothing is more fun than to defend yourself against an agressive player trying to forcibly remove you from your spot and win.... except when they decide to use escape and come back and try again and again.

 

If you're attacking another player (like being a red player) and you use escape during combat, your crystals should shatter. Not so much if you're on the defending side because shai life is hard. Change my mind.

172 1852
Lv Private
Eri_Yunlong
Last Edit : Nov 29, 2021, 17:49 (UTC)
# 6
On: Nov 29, 2021, 16:07 (UTC), Written by CatDK

It's not permited... they simply don't give af, but the purpose of the said button isn't that and using it for such is literaly exploiting...

 

This argument has long been defeated. It is permitted. Submit a ticket and solicit a GM's opinion and see for yourself.

 

-Zeroden

Lv Private
Zeroden
Last Edit : Nov 29, 2021, 17:50 (UTC)
# 7
On: Nov 29, 2021, 17:45 (UTC), Written by BananaJuice

Nothing is more fun than to defend yourself against an agressive player trying to forcibly remove you from your spot and win.... except when they decide to use escape and come back and try again and again.

 

If you're attacking another player (like being a red player) and you use escape during combat, your crystals should shatter. Not so much if you're on the defending side because shai life is hard. Change my mind.

The best solution would be to use the same 6 second lockout they use on costume swaps (like patriggio's bag) and have it apply to escape/escape, but that's a different conversation.

 

The lockout i'm talking about prevents the use of the item if it's been within 6 seconds of you hitting another person or NPC with an ability that causes Crowd Control affects.

 

-Zeroden

Lv Private
Zeroden
This was hidden by admin due to the reports it has received.
Last Edit : Nov 29, 2021, 20:36 (UTC)
# 9
On: Nov 29, 2021, 17:50 (UTC), Written by Zeroden

The best solution would be to use the same 6 second lockout they use on costume swaps (like patriggio's bag) and have it apply to escape/escape, but that's a different conversation.

 

The lockout i'm talking about prevents the use of the item if it's been within 6 seconds of you hitting another person or NPC with an ability that causes Crowd Control affects.

 

-Zeroden


Hey I'd like that. I find people using esc-esc during combat very frustrating. Any way to make it used more for getting unstuck from terrain, and not for a second V from a bad combat, would certainly be nice!

This was hidden by admin due to the reports it has received.
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