Hello! @Pearl Abyess
Just a reminder that few of the classes such as Archer & Ranger are not viable in your design for the current
end game pve spots such as Olun vally cuz of how these classes depend on down attacks and you are introducing
mobs that can't be cc/kd.
Also the terrian sucks for archer especially so hopefully you do something about it.
I have to agree with this :) Also = give archers more accuracy. Both Pansy and Shakybay were talking about it. When you have to fight archer and you have more than 340 dp , his dmg against u sucks.
So i'm not saying nerf any class, i'm just saying that u need to make all of them playable and viable in both pvp and pve
TLDR: Tagging a monster PvE class is an alternate solution. But you'll hate the game even more.
Been playing archer since release, tagged a guardian when Elvia got released. My archer's gold lootscroll = my guardian's blue lootscroll.
Grinding on a class you/i/we dont enjoy will question ourselves, why do we even play this game. IMHO.