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UTC 14 : 2 May 18, 2024
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PA, I challenge you to create a PVE ONLY server
Dec 13, 2021, 14:00 (UTC)
6020 113
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Last Edit : Apr 1, 2022, 08:45 (UTC)
# 61
On: Apr 1, 2022, 08:38 (UTC), Written by CaptainCourage

You might feel relieved from your rant, but you totally and intentionnally dodged my question. We are not talking about balance, which is another question debated in other threads and where yes, there is work to do, but settings. But that's ok, the frustration accumulated by achieving the downvotes record of the forum surely must find some kind of catharsis. By the way, if players earn more on a specific spot, well, one can guess that it's where they're supposed to be.

So let's get back on track : You want PVE servers because you supposedly can't grind in peace in PvX settings. Fine.

Considering BDO's past and current balance and systems, regarding gear gaps as much as class balance or loot sharing which are not prone to change, if a player comes to your spot in a pure PVE server and starts ougrinding you, leaving you with nothing to grind, how does it improve your situation compared to a PVX setting where he would just have killed you first ?

He will probably post that he wants the game single player and the report anyone who has a different opinion kek

Last Edit : Apr 1, 2022, 08:59 (UTC)
# 62
On: Apr 1, 2022, 08:45 (UTC), Written by Kenshin210

He will probably post that he wants the game single player and the report anyone who has a different opinion kek

That meme from another topic "6%=0%" is difficult now to get it out of my head... :) I'd be surprised, if anything with sense and constructivity comes out...

Last Edit : Apr 1, 2022, 12:37 (UTC)
# 63
On: Apr 1, 2022, 08:38 (UTC), Written by CaptainCourage

You might feel relieved from your rant, but you totally and intentionnally dodged my question. We are not talking about balance, which is another question debated in other threads and where yes, there is work to do, but settings. But that's ok, the frustration accumulated by achieving the downvotes record of the forum surely must find some kind of catharsis. By the way, if players earn more on a specific spot, well, one can guess that it's where they're supposed to be.

So let's get back on track : You want PVE servers because you supposedly can't grind in peace in PvX settings. Fine.

Considering BDO's past and current balance and systems, regarding gear gaps as much as class balance or loot sharing which are not prone to change, if a player comes to your spot in a pure PVE server and starts ougrinding you, leaving you with nothing to grind, how does it improve your situation compared to a PVX setting where he would just have killed you first ?

That's the craziest thing, the 1-hour personal seems better in all aspects for this kind of players. 

Last Edit : Apr 1, 2022, 13:32 (UTC)
# 64
On: Dec 13, 2021, 14:00 (UTC), Written by Durgon8tr

There are people who will not even try this game because of PVP.  This game is awesome.  It's got everything.  I came over from WoW back when the Summer season started and the ONLY think I hate about this game (other than enhancing) is the PVP aspect.  I'm mainly a Lifeskiller and have been PK'd several times.  It's a pain in the ass and the prospect of being ganked out in the woods in my gathering gear is NO FUN!!!  Just create 1 PVE only server and you watch how fast it fills up.  I think you will be surprised at the demand.  The only people that will be agains PVE only servers are the PK'rs looking for easy targets. 

I have remarked before that I think like Arsha (PVP) there should be a Name (PVE) or Name (Lifeskill). I, personally, despise open world PVP and as a single gamer who works full time, I will often set myself auto-pathing to my next destination and then get up to go do dishes or something during the ride.

When I come back dead with the message that [You have been slain by Soandso!] it's exceptionally frustrating. 

There was even a time when 'bandits' camped out the rocky ledges of Hiedel Pass and just killed everyone coming through and KEPT killing people when they tried to get up and continue on their merry way.

This isn't "risk". This is blatant harrassment/trolling, whatever you want to call it. So, no. I don't think Risk VS reward should be implemented on a PVE server. I level up seasonals all the time and I LOVE the lack of PVP on those servers.

I 100% support the idea of a PVE only server.

Last Edit : Apr 1, 2022, 14:31 (UTC)
# 65
On: Apr 1, 2022, 08:26 (UTC), Written by Kenshin210

Also if you think FGs/SAs will save you in node war show me a clip of any class thats using a SA not being blown up before doing damage.

We don't speak about war but unfair 1v1 combat in which one of the players (the attacker) has a significant advantage:

- first hit (most time with cc)

- ready with full rage and no skill cd

- mobs don't attack him.

Last Edit : Apr 1, 2022, 15:23 (UTC)
# 66
On: Mar 31, 2022, 21:10 (UTC), Written by Sadalsuud

No proof of the vast majority you speak of, as usual. Devs know better than you which game they want to create, and they showed us that they're quite efficient when it comes to make players give money. If there's no regular pure pve after all this time, that's an answer in itself. 

And no, this cute paradise is not what will happen. The pve don't deserve to be sacrificed for your utopia, and all the chill activities you mentioned can be done with a level 49.

And there's already one answer to your last question in the previous page. I can also add the additional work to maintain a regular pure pve version of the game, with the expectations it would create.

What proof do you want? That the majority of gamers playing MMORPGs do not like PvP? I don't think I need to get the data on that, everyone knows this. Are you asking about whether or not PvE servers will bring people to BDO? I can't offer you proof because PA sat on BDO for too many years, making the game look awful to BDO fans and the MMO community. But if you think about how people came to this game in the beginning because it was advertised as the utlimate PvE experience and how disappointed people were when they were forced to PvP in an open world, particularly since WoW has changed the MMO field for better or worse by inviting the majority of gamers (casuals) in this genre. MMORPGs weren't very popular and they arguably still aren't compared to other genres.

The damage is done to this game, there's no telling if anyone can be convinced to come back to play who aren't just taking a break from it or hasn't been exposed to the history of this game or the stories people have told about it. I admit, PvP griefing isn't a big deal like it used to be. But that doesn't change that it was at some point and the stories are there and the experiences are ingrained into people.

When I say PvE servers should be added, I really mean they need to market the game with "PvE" again and make it great for people who do not care about open world PvP. What kind of solution they implement is up to PA to figure out, there are many ideas already out there but the marketing of BDO "gone PvE" could potentially be a big deal in a good way. It doesn't take long to spin up new servers, it's really just a few clicks and poof, they have new servers. But nothing will be solved if it's just PvE servers added, a lot of other things need to be considered. But PvE only servers would make for a great improvement if anything, it would appeal to the RP community and could be used just to chill and relax, go fish and have fun. BDO does not have a proper RP community despite it being probably the most beautiful MMO for its art style. Like... compare it with ESO, ESO looks like a horses's ass after it had explosive diarrhea and BDO looks like a majestic unicorn throwing being ridden by a beautiful waifu or husbando.

Open world PvP has always been very difficult to balance but we can be thankful that it's not full-loot PvP. Could you imagine? Very few would ever play LOL  Those days are long gone (ie: Ultima Online), and while it's true there are still some very niche games that support this, full-loot PvP is a thing of the past and knowing PA, you could get insurance on your goods if you pay real money xD  So there are worse scenarios and we can be happy to know that isn't a thing here. Again, I'm not so weak to worry about PvP, I just won't enjoy certain aspects as much but do know from years of lurking and asking people questions on their thoughts about this game that people won't even come back or try the game until PvE becomes a thing.

IDC about horse training anymore, it's not worth the CPU and GPU cycles since horses are worth so little on the market. I'd rather not burn up my electric bill for it but there are plenty of people who do want to horse train and they're stuck training in bad locations. The easiest solution here would be to add a ranch where you can train in private.... Well, I say easy but you never know with their code.

tl:dr: PvE servers isn't a full solution, it would help more as a marketing gimmick but a lot of effort would be needed to make this game a proper PvE experience and it's one that is really needed if PA wants to push this game further with more players. But if they really want this, there are other, higher priorities to work on like balancing the central market, redoing the workers system, fixing all life skills, putting all mount types to good use, fixing pathfinding, desync and other major bugs etc.... BUT if they could spin up like 4 PvE servers just to see how people react, that is fine too.

Last Edit : Apr 1, 2022, 16:37 (UTC)
# 67
On: Apr 1, 2022, 15:23 (UTC), Written by Tooshaitopost

What proof do you want? That the majority of gamers playing MMORPGs do not like PvP? I don't think I need to get the data on that, everyone knows this. Are you asking about whether or not PvE servers will bring people to BDO? I can't offer you proof because PA sat on BDO for too many years, making the game look awful to BDO fans and the MMO community. But if you think about how people came to this game in the beginning because it was advertised as the utlimate PvE experience and how disappointed people were when they were forced to PvP in an open world, particularly since WoW has changed the MMO field for better or worse by inviting the majority of gamers (casuals) in this genre. MMORPGs weren't very popular and they arguably still aren't compared to other genres.

The damage is done to this game, there's no telling if anyone can be convinced to come back to play who aren't just taking a break from it or hasn't been exposed to the history of this game or the stories people have told about it. I admit, PvP griefing isn't a big deal like it used to be. But that doesn't change that it was at some point and the stories are there and the experiences are ingrained into people.

When I say PvE servers should be added, I really mean they need to market the game with "PvE" again and make it great for people who do not care about open world PvP. What kind of solution they implement is up to PA to figure out, there are many ideas already out there but the marketing of BDO "gone PvE" could potentially be a big deal in a good way. It doesn't take long to spin up new servers, it's really just a few clicks and poof, they have new servers. But nothing will be solved if it's just PvE servers added, a lot of other things need to be considered. But PvE only servers would make for a great improvement if anything, it would appeal to the RP community and could be used just to chill and relax, go fish and have fun. BDO does not have a proper RP community despite it being probably the most beautiful MMO for its art style. Like... compare it with ESO, ESO looks like a horses's ass after it had explosive diarrhea and BDO looks like a majestic unicorn throwing being ridden by a beautiful waifu or husbando.

Open world PvP has always been very difficult to balance but we can be thankful that it's not full-loot PvP. Could you imagine? Very few would ever play LOL  Those days are long gone (ie: Ultima Online), and while it's true there are still some very niche games that support this, full-loot PvP is a thing of the past and knowing PA, you could get insurance on your goods if you pay real money xD  So there are worse scenarios and we can be happy to know that isn't a thing here. Again, I'm not so weak to worry about PvP, I just won't enjoy certain aspects as much but do know from years of lurking and asking people questions on their thoughts about this game that people won't even come back or try the game until PvE becomes a thing.

IDC about horse training anymore, it's not worth the CPU and GPU cycles since horses are worth so little on the market. I'd rather not burn up my electric bill for it but there are plenty of people who do want to horse train and they're stuck training in bad locations. The easiest solution here would be to add a ranch where you can train in private.... Well, I say easy but you never know with their code.

tl:dr: PvE servers isn't a full solution, it would help more as a marketing gimmick but a lot of effort would be needed to make this game a proper PvE experience and it's one that is really needed if PA wants to push this game further with more players. But if they really want this, there are other, higher priorities to work on like balancing the central market, redoing the workers system, fixing all life skills, putting all mount types to good use, fixing pathfinding, desync and other major bugs etc.... BUT if they could spin up like 4 PvE servers just to see how people react, that is fine too.

In short : no proof, simply your own conviction that a PVE version of BDO would work well and attract lots of players.

So yes, that's what I want you to prove.

And no, nobody will think about how BDO "was advertised as the utlimate pve experience" (no correction) and how disappointed some players could be when they were confronted to owpvp. Because coming on BDO without knowing it has owpvp is a proof that these players are not even able to take 5 minutes to know what game they choose. Their fault.

Anyway, I think the 1-hour personal monster area was certainly the best answer Devs could make to you. 

Last Edit : Apr 1, 2022, 17:06 (UTC)
# 68

I have to agree that a PvE server setup would be great. Personally, I think they should have one PvP server per group and make that the Node War server. Also, i think they should look into implementing other game modes that would appeal to PvP players, ones that can really showcase their gear and tactics. I admit, I do not PvP, I'm terrible at it, and I don't plan on doing it. But, that doesn't mean people don't like it. 

Not to compare to much to other games, but having a Structured PvP, where gear is equalized and builds are easily composed, is fantastic! This allows anyone to hop in and try. Having rewards for doing this is great and will promote the PvP competition. On the same note, having large scale PvP options (like Node Wars) where people can be distinguished in both gear and skill is another great concept. Personally, I think there needs to be an area or special map, that allows constant fightning between people that enjoy the open world PvP. Guild Wars 2 does this with their World VS World maps. If BDO had something in their spectrum that allowed people to fight over point controls (maybe include both land and sea combat), maybe server vs server?, it would give the people who enjoy the open world PvP another avenue. Maybe just having a PvP server is enough, and focusing the rest of the servers on PvE... I don't know.

What I do know is I would love to be able to grind and not worry about someone just killing me in one shot, just because they can. Yeah, you will have different types of griefing... I get that. But I like to think people would be kinder to each other and just send a whisper and ask when they will be done in a spot. With the movement of servers being seamless, there is always the option of going somewhere else. And if every person wants to farm in the same spot... the issue is not PvE... it's that every other spot is irrelevant, and that is on PA to improve the zones. 

Last Edit : Apr 1, 2022, 18:11 (UTC)
# 69
On: Apr 1, 2022, 15:23 (UTC), Written by Tooshaitopost

(...)

They just fear that we are right and that they will lose their toxic behavior towards other players.

They wrote themselves that even players with the best items would start playing on the pve channel.

And it is the pve channel that forces the correct behavior among players because they can't use toxic unwated pvp.

The best proof of this are the seasons where players cannot kill each other and still play there.

And suddenly it turns out that you can play without pvp.

Last Edit : Apr 1, 2022, 18:27 (UTC)
# 70
On: Apr 1, 2022, 13:32 (UTC), Written by Rainbows

I have remarked before that I think like Arsha (PVP) there should be a Name (PVE) or Name (Lifeskill). I, personally, despise open world PVP and as a single gamer who works full time, I will often set myself auto-pathing to my next destination and then get up to go do dishes or something during the ride.

When I come back dead with the message that [You have been slain by Soandso!] it's exceptionally frustrating. 

There was even a time when 'bandits' camped out the rocky ledges of Hiedel Pass and just killed everyone coming through and KEPT killing people when they tried to get up and continue on their merry way.

This isn't "risk". This is blatant harrassment/trolling, whatever you want to call it. So, no. I don't think Risk VS reward should be implemented on a PVE server. I level up seasonals all the time and I LOVE the lack of PVP on those servers.

I 100% support the idea of a PVE only server.

The pk kids will scream when their easy prey is removed

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