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UTC 10 : 11 May 28, 2024
CEST 12 : 11 May 28, 2024
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PA, I challenge you to create a PVE ONLY server
Dec 13, 2021, 14:00 (UTC)
6042 113
Last Edit : Apr 4, 2022, 08:19 (UTC)
# 91
On: Apr 4, 2022, 07:55 (UTC), Written by Sadalsuud

Unrelated. Arsha is also a pvpve channel, while a pure pve setting completely removes one of the core components. If a game is designed with owpvp in mind, the approach will be completely different, for example that's the reason why we don't have complicated pve triggers when we are on a spot, because mobs are not the only one who can murder you. 

Also consequences changes the gameplay a lot. Arsha is turn away from the main road too.

On: Apr 4, 2022, 07:42 (UTC), Written by Senemedar

Nothing will change because you can still play Arsha.

Have you ever played Shai? Especially after class rework?

Have you seen any Shai pvp movies?

Do you even know what skills she has? 

Basically Shai can kill you just with one skill because that skill doesn't have a cd, and same time this skill brings her hp back.

My Shai no gear alt stands at the center of the fight against the stronger karanda and cannot die. Restores 2000 hp per second.

After rework is one of the strongest and completely underrated class in game.

Almost all of my friends currently only play as Shai as main vs mobs char.

I had a good laugh. Thank you :D

Last Edit : Apr 4, 2022, 08:47 (UTC)
# 92
On: Apr 4, 2022, 07:42 (UTC), Written by Senemedar

Have you ever played Shai? Especially after class rework?

Have you seen any Shai pvp movies?

Do you even know what skills she has? 

Basically Shai can kill you just with one skill because that skill doesn't have a cd, and same time this skill brings her hp back.

My Shai no gear alt stands at the center of the fight against the stronger karanda and cannot die. Restores 2000 hp per second.

After rework is one of the strongest and completely underrated class in game.

Almost all of my friends currently only play as Shai as main vs mobs char.

Yes, I've seen on a youtube clip what shai is capable of. What it can/can't do. You were either vastly gearchecked by your opponent or your PvP skills are non-existant. I am pretty sure you can find this informative youtube clip by yourself.

Respect to the user, who made this vid. It was very informative.

Last Edit : Apr 4, 2022, 10:42 (UTC)
# 93
On: Apr 4, 2022, 08:19 (UTC), Written by IWalkAlone

Also consequences changes the gameplay a lot. Arsha is turn away from the main road too.

Yep, you're totally right. Maybe for owpvp haters, FFA owpvp and controlled owpvp are the same, but in fact it changes many things. 

Last Edit : Apr 4, 2022, 14:50 (UTC)
# 94
On: Apr 4, 2022, 06:17 (UTC), Written by Senemedar

Probably this valencia 3 toxic griefer who attacking only afk players:

Family name: Kino

24/7 red and no guild (every one throw him out).

It does it on purpose and it is impossible to kill. I have 281/369 and I can't even hit him and he kills me with 2 hits. ROTFL. So what's his stats? 

And this is why open pvp has to be removed from the game.

I find it funny that both your post and mine were downvoted pretty hard for pointing out that there are PKers out there after being asked which server. Yesterday I saw a few people standing behind structures "unknown adventurer" which typically means, they're waiting to jump on someone. They were all on their own but at separate locations. I was on my level 49 character because PKing has gotten worse for lifeskilling lately. I didn't much time to dedicate myself to the game yeserday as most days but that's the thing on why PvE would be so great for this game. PvP can remain in their own (majority of servers) but PvE could be like 4-6 servers. Nobody is asking to completely destroy open world PvP.

Last Edit : Apr 4, 2022, 18:44 (UTC)
# 95
On: Apr 4, 2022, 14:50 (UTC), Written by Tooshaitopost

I find it funny that both your post and mine were downvoted pretty hard for pointing out that there are PKers out there after being asked which server. Yesterday I saw a few people standing behind structures "unknown adventurer" which typically means, they're waiting to jump on someone. They were all on their own but at separate locations. I was on my level 49 character because PKing has gotten worse for lifeskilling lately. I didn't much time to dedicate myself to the game yeserday as most days but that's the thing on why PvE would be so great for this game. PvP can remain in their own (majority of servers) but PvE could be like 4-6 servers. Nobody is asking to completely destroy open world PvP.

That's cute to check your references, in fact... 5 participants is a "pretty hard" downvote? So what should we think about your estimation of the number of pkers? XD

But what's annoying for the ones who want to hunt pkers is that these guys usually switch when they get cornered. It would be funny to prevent switches for red players. 

Last Edit : Apr 4, 2022, 19:02 (UTC)
# 96
On: Apr 4, 2022, 14:50 (UTC), Written by Tooshaitopost

I find it funny that both your post and mine were downvoted pretty hard for pointing out that there are PKers out there after being asked which server. Yesterday I saw a few people standing behind structures "unknown adventurer" which typically means, they're waiting to jump on someone. They were all on their own but at separate locations. I was on my level 49 character because PKing has gotten worse for lifeskilling lately. I didn't much time to dedicate myself to the game yeserday as most days but that's the thing on why PvE would be so great for this game. PvP can remain in their own (majority of servers) but PvE could be like 4-6 servers. Nobody is asking to completely destroy open world PvP.

4-6 is too much, in my opinion.  We already have options to avoid OWPvP in a game that has proudly and openly featured the persistent possibility of OWPvP in their game since day 1.  Level 49, Seasonal, new Private Servers, even things like guild protection and the channel swap timer being reduced...the devs have constantly tried to accomodate player requests without compromising this very core aspect of the game (persistent possibility of OWPvP) too much.  I don't think the devs will do this anytime soon, they've been staunchly against pure PvE and have stuck to their guns while trying to accomodate players and I commend them for their efforts of keeping one of the defining characteristics of BDO in tact while still trying to accomodate a certain, PvP-averse, demographic.

IMO, 4-6 is too much because it will split the community.  BDO can already be perceived as largely single-player, and IMO, an MMO should encourage player interaction.  In BDO, that interaction can be largely attributed to PvP encounters in the OW.

TL:DR - No one has said lifeskilling should be safe.  Is killing a lifeskiller a low move?  I'd say it is, but is simply something that can happen in BDO.  Need to stay on your toes in the open world at all times.  That's why most lifeskill characters stay at level 49, or stay in safe zones, as designed, to lifeskill and avoid PK's.  >> But what would your opinion be on one "Lifeskill Sever"?  One server, specifically for Lifeskills.  No mobs in grinding zones, just gatherable mobs, like Lions, no quests, and no flagging.  On this server, swapping channel would be increased to 1 hour or something to avoid players using it merely as a means of AFK transportation, exploting what this server is supposed to be used for (lifeskilling).  Just something I thought of.

This was hidden by admin due to the reports it has received.
Last Edit : Apr 5, 2022, 13:40 (UTC)
# 98
On: Apr 4, 2022, 19:01 (UTC), Written by PeaceInChaos

4-6 is too much, in my opinion.  We already have options to avoid OWPvP in a game that has proudly and openly featured the persistent possibility of OWPvP in their game since day 1.  Level 49, Seasonal, new Private Servers, even things like guild protection and the channel swap timer being reduced...the devs have constantly tried to accomodate player requests without compromising this very core aspect of the game (persistent possibility of OWPvP) too much.  I don't think the devs will do this anytime soon, they've been staunchly against pure PvE and have stuck to their guns while trying to accomodate players and I commend them for their efforts of keeping one of the defining characteristics of BDO in tact while still trying to accomodate a certain, PvP-averse, demographic.

IMO, 4-6 is too much because it will split the community.  BDO can already be perceived as largely single-player, and IMO, an MMO should encourage player interaction.  In BDO, that interaction can be largely attributed to PvP encounters in the OW.

TL:DR - No one has said lifeskilling should be safe.  Is killing a lifeskiller a low move?  I'd say it is, but is simply something that can happen in BDO.  Need to stay on your toes in the open world at all times.  That's why most lifeskill characters stay at level 49, or stay in safe zones, as designed, to lifeskill and avoid PK's.  >> But what would your opinion be on one "Lifeskill Sever"?  One server, specifically for Lifeskills.  No mobs in grinding zones, just gatherable mobs, like Lions, no quests, and no flagging.  On this server, swapping channel would be increased to 1 hour or something to avoid players using it merely as a means of AFK transportation, exploting what this server is supposed to be used for (lifeskilling).  Just something I thought of.

The part that highlights the major issue is:

"BDO can already be perceived as largely single-player, and IMO, an MMO should encourage player interaction.  In BDO, that interaction can be largely attributed to PvP encounters in the OW."

This is the big argument for PvE servers and the need for other types of group content. Having the group content be forced, often very unwanted, PvP interactions with people that typically look for unequal fights is just a bad design. Unfortunately it is an outdated game model that people do not look for anymore.

I have some bias as I would love a PvE server. But, that also comes from my desire in games changing. I played Shadowbane when it was out... purely PvP game where you gear could break. Many others have played games where you gear could be looted... again, mostly old game models for "hardcore" players. That should not be the focus as those games have all since died.

Some group content, dungeons with rewards, more raid events for guilds... things like that is what BDO needs. The game is amazing, so much to do, and the grind is fun. You have so many options on what you want to do... just make more activities for people to do together. 

Last Edit : Apr 5, 2022, 15:30 (UTC)
# 99
On: Apr 4, 2022, 19:01 (UTC), Written by PeaceInChaos

4-6 is too much, in my opinion.  We already have options to avoid OWPvP in a game that has proudly and openly featured the persistent possibility of OWPvP in their game since day 1.  Level 49, Seasonal, new Private Servers, even things like guild protection and the channel swap timer being reduced...the devs have constantly tried to accomodate player requests without compromising this very core aspect of the game (persistent possibility of OWPvP) too much.  I don't think the devs will do this anytime soon, they've been staunchly against pure PvE and have stuck to their guns while trying to accomodate players and I commend them for their efforts of keeping one of the defining characteristics of BDO in tact while still trying to accomodate a certain, PvP-averse, demographic.

IMO, 4-6 is too much because it will split the community.  BDO can already be perceived as largely single-player, and IMO, an MMO should encourage player interaction.  In BDO, that interaction can be largely attributed to PvP encounters in the OW.

TL:DR - No one has said lifeskilling should be safe.  Is killing a lifeskiller a low move?  I'd say it is, but is simply something that can happen in BDO.  Need to stay on your toes in the open world at all times.  That's why most lifeskill characters stay at level 49, or stay in safe zones, as designed, to lifeskill and avoid PK's.  >> But what would your opinion be on one "Lifeskill Sever"?  One server, specifically for Lifeskills.  No mobs in grinding zones, just gatherable mobs, like Lions, no quests, and no flagging.  On this server, swapping channel would be increased to 1 hour or something to avoid players using it merely as a means of AFK transportation, exploting what this server is supposed to be used for (lifeskilling).  Just something I thought of.

The community was never united. So splitting the community between PvE, PvP and PvPvE seems reasonable. It would make the game significantly more popular and you can go and do your own thing wherever you please. One game to rule them all basically. What you are suggesting is gatekeeping 98% of the potential playerbase by just keeping this game PvPvE / PvP. Imagine how different this game could be if it supported 3 different communities. It could potentially be enormous and that would benefit us all.

Last Edit : Apr 5, 2022, 18:05 (UTC)
# 100
On: Apr 5, 2022, 13:40 (UTC), Written by BlackIsleDragon

Some group content, dungeons with rewards, more raid events for guilds... things like that is what BDO needs. The game is amazing, so much to do, and the grind is fun. You have so many options on what you want to do... just make more activities for people to do together. 

ROTFL, what? Party content? Nobody wants that. All party content in the game is / was DOA. Because it requires end game gear unavailable for 99% of players and gives no meaningful rewards in return. Did you want dungeon? And you have. Nobody's playing it. In every "normal" mmo, the boss at the end of the dungeon gives you something of value or ultra-value, but not in BDO. In BDO you have only 1% chance for crap acc worth 1/400 end game item. ROTFL again. Who will waste time on something like this? This is the same as stronger versions of world bosses. No one cares because it gives nothing. I got, I don't know, 25-30 boxes from these bosses. 100% 0 grade item. Muuuuhhaaa. PA thinks boss gear pri-tet has some value today. This box should always give a pri-tet item and even have a REALISTIC chance for pen.
Sorry but no one will waste time on some s. rewards (och sorry, only chance for s. rewards) worth 50-100m when end game items cost 50-100b and you get 100m from mob thrash in an hour.

Next question: where is new Belongings of an Adventurer II with new accs?

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