The classes are hard to play as it is 1v1 and in some matchups u dont stand any chance unless u manage to land Ritardando(wizard)/Paralysis(witch) on enemy and then manage to land a Lightning slow or Blizzard on top of that.
Now that Slowing enemies (patch 13.12.2021.) is basically capped at Ritardando/Paralysis alone do you plan to somehow compensate these classes to have their chances in 1v1 improved a bit? Lower cooldown on Ritardando/Paralysis or add additional debuff effect on it or give us some other way to handle super mobile classes that now we lost alot of potential of slowing. Some fights were super hard before, now they got even harder.
Literately the only one good thing they did in the whole reboot is the slow change.
Don't worry it's their second attempt to nerf slow stacking, just like last time nothing going to happen. Also changes to slow/speed looks like clownfiesta while FPS still a thing.
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Although this will cheer up many, in 1 vs 1 it is an indirect nerf for the slow es that the only way they had to try to even the fight was to slow down the opponent, playing the witch and throwing paralysis was the closest thing to Equal to conditions of the fight, as most es are extremely fast, they literally dance around you. f by the witchards awak
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lol this is true!
Literately the only one good thing they did in the whole reboot is the slow change.
for many super fast classes that cant be killed without slows im sure this is a good change, but my class spec (awa caster) legit cant even begin to hope to kill many matchups without slowing them first. where is my compensation?
If you consider the rather significant grab changes, wiz/witches will have a much easier time in 1v1's now, partner that with additional movement provided to the kits, on top of your TP having a lower cd than all grabs in the game now. (The lowest grab cooldown now being 15 seconds, TP being on a 7 second cooldown). So that pretty much covers the threat of grabs provided you can manage your TP... not that hard.
Now if you're referring too classes like nova which are super fast and can dish out stupid amounts of damage too you even without relying on their grab you realise the fix to that isn't a buff to wiz/witch right... It's an issue of nerfing those classes.
Requesting a buff too the most oppressive and disliked mechanic in the game, and a feature that has completely gutted classes like musa/maehwa just shows you're incredibly out of touch with pvp and can only understand from the stance of a wiz. This change is crucial for pulling these classes that have been at the bottom of the barrel for years too a decent position.
for many super fast classes that cant be killed without slows im sure this is a good change, but my class spec (awa caster) legit cant even begin to hope to kill many matchups without slowing them first. where is my compensation?
stop pretending that you cant do anything without slowing your opponents first. current iteration of slows is a toxic mixture of too powerful slow effects that stack more than they should and last too long all while being EXTREMELY easy to apply with no thought behind it or counterplay options. all you do is constantly being close to the only person complaining about good and necessary changes to the game because it lessens YOUR ability to counter 80% of the class roster with zero thought, because thats what the current slows do: get clipped by them once with no real way to avoid them -> your class is unplayable for a full ~10 seconds OR you just straight up die, as these slows are a literal death sentence.
where is my compensation?
The gigabuffs your class received in the rework?