Hello everyone, i creating this post under gm's advice,
I hope to get answers to some of my doubts since the conversation with the GM only served to create new ones.
I think the things I'm asking are of interest to the vast majority of players in this class (even if we are not many left)
Nerf Accuracy: Did you forget that this class has no skill accuracy? As for succession, it doesn't even have an evasion debuff. At this point the question is very simple. Why will it be the only class not to have it?
Indirect Nerf: After the rework many classes will have our same mobility if not more, which has always been one of our most powerful tools… giving it to all everyone else is like indirectly nerfing this one.
Nerf blockjump: here there are three types of thinking, of those who play this class the or have learned the matchup and of those who do not have a minimum of hands, a minimum of skills, a minimum of desire to learn the matchup.
- The thought of those who play this class : after some experience on this game you learn the gaps of the other classes and the blockjump was used in those moments to punish the gaps, much less easy than a simple grab. It is now no longer usable unless dueling with a bot
- For those who have learned matchup is nothing so annoying, I will give an example in order to make things clear. one of my best friends in game plays the DK, against him I can block the arid for poor use, he waits with the wheel ready for me to use the arid and clearly I with the arid ready I wait for him to use the wheel, a balanced fight where you have to think. After the nerf which in my opinion could also go well I would have expected at least 1 cc protected since we are missing that too.
- Those who have not learned matchup: are the people who accept defeat in a dfs only in a mirror match after receiving a screenshot that proves 20 gs more…. They deserve to switch servers.
As for the mass pvp: I believe that the strength of class a is measured by counting the following characteristics:
- Utility: we don't have any:
- Damage protected: succ hash has 1 skill: descent
- Damage output speed: average
- Protected cc's: we don't have any
If my yardstick for mass pvp is correct the speech can end here as even a child would understand that hash (not the last one) but very far from the strongest classes.
I conclude by saying that everything that made the gameplay of this class special has been removed, give us at least what all the other classes in the game have: accuracy on skills and a protected cc or at least explain to us why this should be the only one class to no have them.
Some ideas for cc:
Super armor: prime Aal's dom
extend fg on dune on hits
For the accuracy rate: having it on the skills obviously
The GM's response to my doubts was: "i'm having good times also in others games"
I hope it goes differently this time
Have a good day everyone
At this point just reroll out of the class, its not really worth the time and effort talking to PA since they wont listen and busy helping FOTM players with their own crying posts while disregarding our fundemental issues with the class lul.
Yeah we can all roll zerk... i hope to see nuketown in the new zone
When I read the title, I thought this was a Maehwa thread...
Oh wait, Maehwa is in the coffin. My bad.
tf are u talking about? i'm pretty sure that you didn't get one single word about what i wrote over here
Hash is in a much better state now then before. Sure the acc loss for awk hash was pretty damn heavy, but in exchange we got a good eva boost, im living combos much more often then i used to now. The dmg of awk hash is finally there now, back then it was so abysmal that no matter your gear setup, youd always struggle with dealing dmg. I would rather have high dmg and acc removed then tickle the enemy 100% of the time, at least with acc you can make up for with accessories. Arid for awk hash actually got buffed with silent breach being able to chain immediately after and it was changed to a fg, so its like a pseudo protected cc. Some things that hash still needs though (pov of an awk hash main):
1) some form of mobility that doesnt require stamina, as of now, hash burns through stamina ridiculously quick. Its used to engage, in combos, in combat, disengage, but the moment we run out of stamina, its basically gameover. Hash has no option but to just press W and wait until stamina is back
2)Awk hash, a speed up on dune slash/ strike, and ensnaring sands. Awk attacks are still pretty slow for an assassin class. Also return my W+Q for silent breach instead of pressing spacebar for it ;-;.
3) Succ hash, return the instant arid when in tornado form at the very least.
4)Protected CC. Think float on the last hit of descent and/or FG for the charge of purge are pretty good and fair options. So that way both succ and awk get it and both skills have a small window to at least give the enemy a heads up whats coming.
5)Lastly a buff for everyone....FIX THE GOD DAMN SERVERS!!! if im in iframe i expect to be in iframe and not get cc'd, its been happening waaay too much since reworks.
I was't talking about awak hash, you surely don't have the problem of protected cc since you have ha sin and also a GIGA threat tool for shield class called grab, so first of all go play succ hash for one year than you come here for say your impression. Just for your info since you talk as newbie awa hash has protected eva debuff succ no, protected cc succ no, grab and so on... the problems between awa and succ are waaaay different ☺️ Hf
ah my bad man, didnt realize you were complaining about succ instead of hash in general, you didnt really specify. If your having that much issue with succ then just spec awk, problem solved :D. i've personally always been awk hash even when succ greatly outshined awk before the reworks. if you dont wanna spec awk, or reroll, totally understandable. im sure you can have good times in other games too.
Thank you for your advices, if you have been outshined in 1v1 by a succ hash even before rework we should find an other game together have a great day :^)