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UTC 15 : 13 May 19, 2024
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My take on Shai rework (I play this class a lot! Aka Snoods)
Dec 23, 2021, 23:25 (UTC)
6066 8
Last Edit : Dec 23, 2021, 23:41 (UTC)
# 1

First I want to say, I’m hoping this is only the start, and only addressing Pve so far. I also think my input on the is important, at least from the PvP side of things, only difference is, I’m not a partner (if I could I would). I could also not pretend to be an expert on Shai PvE, so have little to say about that.

 

New skill ‘try this!’ (needs hot bar function); Locked and not used, conflicts with the method shai has used to move along while in combat stance (bigger issue in PvP), and also used to wake up mobs by some. This skill will randomly go off if you are holding forward and pressing LMB (the shai hop and skip)… So I count this skill as pointless, not an addition (remembering I don’t Pve much) – you have to give up one way of playing to use this skill, it’s not an addition it’s a choice;

I don’t know if that was its purpose? We all play differently, PvP PvE, EU,NA,KR… you need to be thinking about this. The game is not just for KR

 

New Skill ‘yipee!’ As pointed out by not only me, though I spent the time making a video for feedback explaining the issues, wich has been ignored (just facts,cus it was not adressed, so feedback was ignored), It conflicts with how shai fight (PvP and PvE). These skills can go of randomly so is locked and not used. But wait I could learn to use it right? Have you PvP aggressively on a shai, you are hitting back and forward, LMBs and RMB all over the place. You would have to remember /make sure your finger is not on forward when you hit a mouse button… that’s a lot to ask and makes the combat 10 fold more difficult (yet again, I refer to PvP, some shai may not understand)

 

There will be shais that are interested in PvP at this point but not going ‘sweaty’, so will be unaware what a problem this is. This means, as they rise their skills, they will have to disable ‘yipee!’

 

The larger hit boxes or something? I’m guessing this was for PvE, I was hoping for slightly extended range on the 3rd hit of 1-2-3 and overall a little more range (so it felt a bit more like when shai first came out). I did not get this, but I guess it was not on the cards and persons explaining the changes to me did not understand what I was talking about.

 

Longer buff.. Yes, at last, something I can be positive about. It’s a huge improvement to shai, the only one that really affects my game play (PvP)

 

Skill addons on ‘Go away’; Happy about this, works well with PvP options (remember Shai need some pvp as well, that was one of the issues, shai, could not defend a spot)

 

Still waiting on, Eva evasion rate, as was stated in the creation text for this . It’s a myth that shai is tanky and now the game is at a point where a build right (Musa) can kill a 500dp shai in seconds. So allowing an Eva rate for shai at this time means she will be tanky at last (like strikers passive) and there are option in game to counter this (by class or build,musa, sage ect...).

 

And Eva rate should be added in priority over any extra damage (so called ‘buffs’ some streamer are asking for are the wrong direction, you will brake the class). Shai is not a PVP class , but she should have the survivability, and if skilled enough, chip away at an opponent. She has scarified damage, that could be placed on defense. Othere classes should see a shai, even and AP shai grinding (Pve) and thinking;

 

‘Is it worth it? They could take a while to kill, and if they are skilled enough, it could die.’

And that should not only apply to the top end shais, but all shais.

 

There are steamers on shai putting out their option on shai PvP when they don’t PvP (so talking about the none PvP shais here – chill), or cant PvP on shai.. Yeah it's hard work, you have to get extremely competent , and then shai can kill (as it should be, shai is not PvP, and should not need to heavly outgear a class inorder to kill them, if you are highly skilled and the othere player is not,you should win...its a game!... sorry to say shais, most of them kills you get, gear checks! ) . DO NOT increase overall PvP damage modifiers. Have minimum damage modifiers at 45-50% and max modifiers 65%-75% anything above that would make shai a PvP class, especially in the hand of people that can PvP on shai already. (but hay what do I know PA? I’m in game, you can spy on me :P)

 

 

Shai is the only class in the game to receive Roleplay only skills, Bit of a joke to be fair. What do I mean?

Shai originally got ‘play dead’ with not iframe, It was for role-play only. At this time, the surf (skate board), outside of oulas and such (It’s that all shai or for PA? maybe in KR and on some streams) it's a Role play skill. Yes its fun, i will Role play with it, but it has no SA (like lahn mobility? why not shai? You have no reason!), and people are finding out you cannot use it to engage or escape.

 

There should be an SA that kicks in 1 to 1.5 second after casting. IF you manage to cast the skill safely and start to escape, that’s an achievement should be protected, but this allow for other classes to stop a shai escaping, if they see them casting surf (1-1.5 seconds is a huge amount of time, if a player can’t catch that, the shai should get away, only fair.. Remeber, its a game, Let us all play by the same rules)

 

I hope these reworks where a first past and only for Pve, Some player are happy with the rework, that’s because they are happy to finally get something. I am not happy about the rework over all, there are broken skills, fillers, its placation and still not giving shai a proper place. (and the streamers / partners are too nice to say that, I will say things as they are, *grumpy shai*)

 

When PA say shia is precious… is that a translation error? Do you mean priceless? Like people say when they see something so silly, so riculous they use the slag ‘priceless’ in an derogatory manner… that’s how it feels

 

I can only hope that the gate keepers of the forum, who have to read this and translate it for PA (so they transmogrify) Will keep the sentiment of my message and faithfully pass it on. I hope there is not a dislike /hate for shai amongst the gate keepers, who are only selecting what they agree with (Much like redit).

 

I play this class HARD! i  dont have a stream channel, nor am i a partner, but dont assume i have no idea what shai needs in the PvP area. can always hit me up ingame, Spy on me, get an idea of what i do with shai and the shais i take the time to talk to (when i can find them outside of Pve :P)

Last Edit : Dec 24, 2021, 12:08 (UTC)
# 2

How can you have a non pvp class in a "pvp game"? Unless Shai is exempt from being attacked by players then the concept of a character not being able to fight back makes no sense. 

 

My thoughts:

 

Try it: Does amazing damage, low cd, keybind is intrusive to shai gameplay.

 

Florang skateboard: Start up is way too slow, it needs protection, collision removal and the ability to cancel skills from it. Keybind is intrusive to gameplay.

 

Florang extra damage only slightly makes up for shai being left out of the skill add on revamp.

 

Buffs lasting 60 secs is awesome. The problem is when you are in group, they last 30 secs for allies. Making it sometimes hard to synchronize up. They should last 60 secs for both yourself and allies. It would make grouping much smoother instead of buffing every 30 secs.

 

1-2-3: Please add super armor to this skill. It would help with pvp and pve. What most people don't understand is that mostly all Shai skills are unprotected. So even in pve you can get ping ponged around. 

 

Add T3 skill add on to the class.

 

Redo passives, they are bad. Replace them with defensive passives ( +evasion + dp) instead. 

 

 

 

 

 

 

 

 

Last Edit : Dec 24, 2021, 14:29 (UTC)
# 3
On: Dec 24, 2021, 12:07 (UTC), Written by Vanraven

How can you have a non pvp class in a "pvp game"? Unless Shai is exempt from being attacked by players then the concept of a character not being able to fight back makes no sense. 

 

 

Editing (please wait :P takes me so long my account sometimes logs out if i dont post and then end)

I don’t disagree that those things would be lovely but I think the is a clash of cultures with shai / PvP and NAEU / KR

 

KR wait for spot, don’t duel so often unless agreed (maybe Yar for spot was PA solution to this). Shai with her lack of ability to fight would not have been such a huge issue (her FG/SA/Iframes will all be given a values when handing out abilities, even passives, What was taken from FA/SA will have been places on Gathering passives and such, that is the ). Problems is J, I mean… The unwillingness to change what shai was meant to be for KR, to better suit the Western markets (Where the money comes from?)

 

I hope shai players understand this, it’s important to remember and push this point. I believed it’s the core of the issue. I have put a lot of time into looking at this, sure I come off as grumpy, because I am :P (well not always, autisium stuff, I don’t express my self well.. E.g. may seem like I hate shai streamers sometimes, Far from it, so try to look past that and work with me :) )

 

So what I’m doing my best to achieve is find some middle ground.. but I have no idea if the Forums Staff will listen or faithfully pass on my suggestions (Please do, I’m doing FREE Research for the game!).

 

I’m not just looking at Shai class in BDO but the global market and cultures and looking for a solution. PA is not, or unable to do this it would seem.. and it’s not an easy thing to do. This is why I would be a bit annoyed if PA are not getting such feedback (I won’t keep at this forever).

 

As for shai and PvP, especial defending spots (more of a western issue)… I would like the direction to go with survivability , persistence and ability to build up some sort of burst damage, if you manage to hold out for long enough.

 

PvE damage seems to be somewhat addressed from what I’m hearing (I really have no idea about PvE :P) but the PvP issue is a sticking point, and there are so many voices asking for so many different things, and mainly from their scope only (NAEU vs KR and/or PvE stop retention and PvP, both group and 1v1)

 

Maybe shai needs an extra system to fix this issue. Along the lines of rage. One thing that really disappoints me is shai has no high burst damage in a single strike (PvP) and that is fair, given the Class. But I don’t think it should be ruled out, it should be available but earned.

 

Either a long duration cool down skill that is a single action, high burst skill, on the same sort of timer as play dead. Yes this could be used to open a pvp attack, but then it's wasted, or , more wisely, it can be used to finish off an opponent. To often, especially in RBF with is DR mechanic, You will get an opponent down to 10% and they can walk away (you do all the damage, and if they don’t run in rbf, another class casts one burst skill and get the kill, sucks! Makes trying feel pointless unless you outgear someone one by quite a bit, as you are just weakening an opponent for someone else’s score sheets..is shai not allowed to have a score?)…

 

Or a more complicated system that would have a rage style guage that fills up as you land PvP damage. When this is full (from PvP) you can cast a finishing move (dosent have to be easy, but if you have been landing 100s of hits for 3 mins and not died, it's earned!). Why separate from rage, shai rage attack is not good at all, it does no damage and leaves you vulnerable… it’s not fast to cast… keep that for Pve :P give a PvP exclusive gauges that recognizes when a shai has been fighting a long time, has earn thire spot, or proven they can fight. (the guage system avoids opening burst, and could degrade over time, so reduce it beeing used by shai wishing to PK and open burst damage )

 

Forum Staff , Devs… I haven’t given you some random wises; I have thought this out,  consered how the class was first balance (Pre balance closed beta / dev stuff, they will understand, forum staff may not), How different cultures play and how different people play the game. This is not feedback you should through away, it’s valuable and well thought out (but probably hard to read, I struggle with language)

 

P.s.

As I entered this game as a shai, no friends in game and no game knowllage, No WOW before that, no othere MMos played since I was a kid (long time ago) , I have played shai in many ways, it introduced me to the game. When I saw the advertised, it was pointed out she wasnt not strong in combat, but in the same paragraph, the rage skill was shown. I thought ‘okay, she’s not a killer, but if she get pushed around long enough, she can fight back’ .. This was a lie.. The rage skill did nothing for fighting, and I felt very mislead as a new player to the game.

 

Shai is a great to get into BDO, opening up a market for the causal player but people that are retained in BDO, based on the class , even if they don’t play much… after a year or so, they see shai has no scope, there is nowhere to take shai in BDO even if you are very skilled (I’m generalizing here, but remember BDO is a PvP game, that is where the end game content is , want and unwanted PvP). Shai needs scope and it must be along PvP lines as was stated by the othere poster, and PA, BDO is a PvP game, else PA are willingly making a sub class and betraying all the players who joined soley because of shai

 

Shai needs to retain what brings in a diverse and ‘new’ audience to BDO and BDO/PA (and other players) have to understand that people came to play shai, they have no interest in the other hack and slash /Caster classes… There is no reroll to continue playing (though some will try, copium)… it just the end of the game for shai (yet again generalizing, not all shai players)

 

E.g. shai should be able to pvp in the hand of a master of that class (without having to heavely outgear..Skills! Its a game, they should count!) , a long term player who has invested time (and money).. we are not taking about making shai a PvP Class , or even giving her the ability to PvP in early game… She need scope for end game, else you have let Shai down.. How precious Is she PA?

Last Edit : Dec 24, 2021, 17:10 (UTC)
# 4

You don't come across as grumpy. Just a fellow shai player who wants to see some positive changes.

 

Pve is mostly fixed...sort of. Shai still needs T3 skills and other stuff I suggested. But pvp is absolutely terrible unless you are DP but then you can't do anything. 

 

I seen a post in another thread that said shai can now pvp after the reboot. I'm thinking what world do they live in? Shai attacks are VERY slow with no protection. Like 1, 2, 3. Even with her attack speed buffs the whole animation is like 2 seconds UNPROTECTED. Meaning it will never land in pvp. So that leaves her other skills which dont do much dmg at all. 

 

Maybe they should just give shai reflect damage. The ability to reflect a percentage of damage back to the attacker. There for they can't "fight" but when players attack them they are punished. 

Last Edit : Dec 24, 2021, 16:51 (UTC)
# 5
On: Dec 24, 2021, 15:25 (UTC), Written by Vanraven

You don't come across as grumpy. Just a fellow shai player who wants to see some positive changes.

 

Pve is mostly fixed...sort of. The still need T3 skills and other stuff I suggested. But pvp is absolutely terrible unless you are DP but then you can't do anything. 

 

I seen a post in another thread that said shai can now pvp after the reboot. I'm thinking what world do they live in? Shai attacks are VERY slow with no protection. Like 1, 2, 3. Even with her attack speed buffs the whole animation is like 2 seconds UNPROTECTED. Meaning it will never land in pvp. So that leaves her other skills which dont do much dmg at all. 

 

Maybe they should just give shai reflect damage. The ability to reflect a percentage of damage back to the attacker. There for they can't "fight" but when players attack them they are punished. 

I wonder how many of these people thinking shai got a pvp boost played shai each season? I know I did. There is not huge difference to shais pvp (buff timers help, and I think a little more damage on some skill that then has to go though the damage modifiers – so 20%? then though a 42% mod = 8.4% … 29.22% (striker) = 5.8% more pvp damage)

 

But as I was taking down groups of people on arsha seasonal (till they let the shai have main rot), people seem surprised that a shai could win a fight, the assumed it’s now OP after the reworks... Nah I did that last season, i try to take shai to its max (i should not have to to take on avrage and unskilled players)

 

I prepare  season, get some good gear fast and then using skill and gear checking players, I rule a rotation... and like last season, this advantage is gone after a few days, when player catch up in levels and GS (and start to learn thier classes) so this is not shai beeing OP, its me taking advantage of a situation.

 

So I wonder, them other threads... did they get killed by me and assume it must be shai is op and not their gear and skills, because that distorts the facts and holds back our –miss information from other classes, who don’t know the game and can’t play their to the same level. (especially if they are on a new to them)… because i have 11 shais, most of them have done season... I think I can give an expert opinion on shais Pvp after reworks... hardly changed 

 

Seasons have the tightest gear range, best place to test PvP and skill. A lot of players learn they aren’t as good as they though their where, and have been gear carried all this time… they will make up ‘facts’ rather than improving their skills.

 

Addition on the shai DP stuff;

People assume shais tanky because they put on DP. No, when looking at if shai is tanky, we need to look at shai as a grinder. Say 281AP, 389DP… that's moderate AP and high DP, then take that into a matchwith other classes (especial striker and maybe zerks – cus of HP) and we will see who is tanky.

 

If shai is to be tanky, it should stand up to other classes while its wearing a grinding set up, not when they are full DP (and 500DP vs musa is nothing these days) and no AP (because, anyone can full DP gear… shais tankness is a myth)

Last Edit : Dec 24, 2021, 23:24 (UTC)
# 6

May have some videos to come in the New year highlighting some issue (collecting recordings atm, sesonal *1).. Regarding what BDO is meant to offer the player (it's promises) and what it fails to do (and lots of other little bugs I keep capturing - wow shai is in a mess). And if shai is to be excluded from such game functions, PA should make that clear to people before they sign up to BDO, else that would be a disgusting thing to do , wouldn’t it? (But such statement will never be passed onto J, so he doesn’t know, and its other gatekeepers that are damaging Js reputation – think I’m talking rubbish – What’s Desync J? Why did no one inform J? Made him look very silly)

Don’t know if PA (Forum staff) will listen to any of this, that’s their choice, but at least it will be there for other to see... especially for them  that talk about what shai 'is' and don’t even play it (no names, but you know the streamers, please don’t give them hate :P, they are just a bit silly)...and also inform people that may be thinking of joing BDO for the first time, as a shai or any expermental class to come, that it may not be wise.

 

Anyways, back to BDO, love the game, that why i here doing this

 

*1)

They aren’t new issues but I have a feeling, while they are safely talked about in the forums where they can be ignored… nothing will change. Got to make videos, got to share them around, so more people know what PA Consider not important in BDO (and how they may treat othere aspect of the game too)

 

Example… When corsair came out, there was a PVP bug. The guard brake skill would force hassassin into a walking back animation that they could not get out of. Once this was reported properly, it was fixed within weeks.

 

Shai has the same issue, I think it’s fixed now (can’t be sure, didn’t see it in patch notes as fixed). Think it took… 6 months to fix the same issue for shai. An issue PA already had the solutions for… Few weeks for hassassin - as it a big name class with videos and streamer talking about the issue , 6 months for shai <its trash like that PA that shows us what’s really going on.

Last Edit : Dec 25, 2021, 18:46 (UTC)
# 7
On: Dec 24, 2021, 16:40 (UTC), Written by Snoods

I wonder how many of these people thinking shai got a pvp boost played shai each season? I know I did. There is not huge difference to shais pvp (buff timers help, and I think a little more damage on some skill that then has to go though the damage modifiers – so 20%? then though a 42% mod = 8.4% … 29.22% (striker) = 5.8% more pvp damage)

 

But as I was taking down groups of people on arsha seasonal (till they let the shai have main rot), people seem surprised that a shai could win a fight, the assumed it’s now OP after the reworks... Nah I did that last season, i try to take shai to its max (i should not have to to take on avrage and unskilled players)

 

I prepare  season, get some good gear fast and then using skill and gear checking players, I rule a rotation... and like last season, this advantage is gone after a few days, when player catch up in levels and GS (and start to learn thier classes) so this is not shai beeing OP, its me taking advantage of a situation.

 

So I wonder, them other threads... did they get killed by me and assume it must be shai is op and not their gear and skills, because that distorts the facts and holds back our –miss information from other classes, who don’t know the game and can’t play their to the same level. (especially if they are on a new to them)… because i have 11 shais, most of them have done season... I think I can give an expert opinion on shais Pvp after reworks... hardly changed 

 

Seasons have the tightest gear range, best place to test PvP and skill. A lot of players learn they aren’t as good as they though their where, and have been gear carried all this time… they will make up ‘facts’ rather than improving their skills.

 

Addition on the shai DP stuff;

People assume shais tanky because they put on DP. No, when looking at if shai is tanky, we need to look at shai as a grinder. Say 281AP, 389DP… that's moderate AP and high DP, then take that into a matchwith other classes (especial striker and maybe zerks – cus of HP) and we will see who is tanky.

 

If shai is to be tanky, it should stand up to other classes while its wearing a grinding set up, not when they are full DP (and 500DP vs musa is nothing these days) and no AP (because, anyone can full DP gear… shais tankness is a myth)

The non shai players that believe shai is tanky are those who never played the class. And nope having a level 50 shai in junk gear doesn't count. These players get their opinions from secondhand experience or knowledge. It would be great for them to actually play the class, but I'm willing to bet that they wouldn't be able to tolerate it for too long,

 
Last Edit : Dec 26, 2021, 01:18 (UTC)
# 8

I myself will not make hard claims about a class I have not given a good test… I may have some options and I will listen to counter opinions to get an idea, but also understand I don’t know the class.

 

An example would me musa in the current seasonal.. Seem very powerful againts evasion builds, but that's I all I know.. next to nothing. I listed to what being said, I hear that it also susceptible to high damage in unskilled hands.. Maybe it’s a fair trade off? I don’t know, so I would not go into a musa thread and make claims, or spout musa facts on a stream. Opinions, sure, but also explain I don’t know the class and don’t play it.

 

"But Snoods, you did that on a thread with lahn"; nah, I said it grab is over powered, having been on the receiving end of grabs from all classes. Never made comment about what lahn should or should not have. I don’t play the class, I don’t know the class . I dont know the downsides you must overcome to make it work, maybe lahn needs skill (this has tempted me to try the to see if it’s harder than it looks,not cus i like the class, but reseach :) )

 

I gave corsair a real good run, Felt op*1 to me, problem is, I only playd it in seasonal and in succession .. so I know nothing of it’s scope. I would not pretend to know what best for that (unless I was willing to give it a lot more time, 6months+, do many NW ,RBF, Siege and Pve, yuk… even then I may make the judgment that I’m not getting to grasp with the class and limit my opinions.)

 

Would seem a lot in BDO can not think like this when it comes to shai… Everyone is an expert on shai; from what it is, too what its meant to be.. from its pvp to Pve, Group and solo… and it would seem the myths people have had, have been listen to by PA for a long time, this has held shai in limbo.

 

*1)

I only playd it in seasonal on succ as my first PvP Class . I didnt play it outside of sessions (cus I have shais and cant tag the sol) So all the rbf kills where in seasonal. I stoped playing it in seasonal because it was just too easy (how easy you pvp clases have it, you really do damage wise :P you can burst and get lots kills –maybe not all es are equal in this, but way above shai, too far above? maybe)… here, it's still on the RBF score sheet (screenshot from just now) ,and it havent been played since it's seasonal – my first PVP class, imagein, I ruled sesonal RBF (top 1-3 all the time in season (till i got board and stopped), how? Hmm, having to learn to fight using shai is how :P)

 

(11 days include beeing left afk over night to scoope water, cus, why not - and quests /leveling as it was before short cut..didnt RBF long at all)

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