During this fight (https://streamable.com/0pnn4g), I am 295AP and 326DP while the Witch is 305AP and 370DP. Despite this Witch having significantly more gear than I do, they are unable to apply strong pressure during the fight.
Meanwhile, I am playing a Berserker I tagged a few days ago. Flow: Ancient Wave is almost killing my opponent without prior setup needed, and I am able to apply pressure from both range and from melee distances.
Because of the fact that the Witch deals 10% less damage to the Berserker, while receiving 18.5% more damage from the Berserker, the Witch is unable to fight properly in this matchup despite having significantly more gear. In my opinion this makes for some very unfair fights.
they totally fubared awa casters with everyone else getting so much damage, they still need gearscore advantage to even stand a chance to fight some classes and they will probably still be underdog even with that gear advantage. classes that are fairly quishy and cant move in this environment are super sad experience.
During this fight (https://streamable.com/0pnn4g), I am 295AP and 326DP while the Witch is 305AP and 370DP. Despite this Witch having significantly more gear than I do, they are unable to apply strong pressure during the fight.
The witch only hit you once, on your fg at the start of the video. After that they never hit. That's a player or class kit problem, not a damage ratios problem.
Meanwhile, I am playing a Berserker I tagged a few days ago. Flow: Ancient Wave is almost killing my opponent without prior setup needed, and I am able to apply pressure from both range and from melee distances.
That's a problem with the pvp modifier on that specific skill and not damage ratios.
Because of the fact that the Witch deals 10% less damage to the Berserker, while receiving 18.5% more damage from the Berserker, the Witch is unable to fight properly in this matchup despite having significantly more gear. In my opinion this makes for some very unfair fights.
This is completely wrong, you have zero understanding of how damage ratios work. That is a you problem and not a damage ratios problem.
The witch only hit you once, on your fg at the start of the video. After that they never hit. That's a player or class kit problem, not a damage ratios problem.
That's a problem with the pvp modifier on that specific skill and not damage ratios.
This is completely wrong, you have zero understanding of how damage ratios work. That is a you problem and not a damage ratios problem.
With zerk as the strongest range class in the game its def a damage ratio problem
The witch only hit you once, on your fg at the start of the video. After that they never hit. That's a player or class kit problem, not a damage ratios problem.
Re watch the Video he gets hit more than just the once, you can see around his character the Red "damage from this direction" notifications, then you also can see that his health goes down a tiny bit each time that happens. His potions were out healing the damage he was taking from a 305 witch with 326 DP, that should NOT happen.
With zerk as the strongest range class in the game its def a damage ratio problem
This is the result of zerk having too high pvp damage on ranged skills, not a damage ratio problem.
Re watch the Video he gets hit more than just the once, you can see around his character the Red "damage from this direction" notifications, then you also can see that his health goes down a tiny bit each time that happens. His potions were out healing the damage he was taking from a 305 witch with 326 DP, that should NOT happen.
He gets hit on the block at 0:03, then takes a partial hit in lava piercer at 0:08 (because he moves out of the skill aoe), and then a little at 0:19 (looks like Earth's response, which isn't a high dmg skill). Not sure if you know, but not every skill hits equally hard. The witch is obviously struggling to land the big hits there.
so conclusion is nerf zerker somehow for others to get more hits in or buff witch so that she lands way more hits or that hits she does manages to land actually do soemthing truly devastating? :)
During this fight (https://streamable.com/0pnn4g), I am 295AP and 326DP while the Witch is 305AP and 370DP. Despite this Witch having significantly more gear than I do, they are unable to apply strong pressure during the fight.
Meanwhile, I am playing a Berserker I tagged a few days ago. Flow: Ancient Wave is almost killing my opponent without prior setup needed, and I am able to apply pressure from both range and from melee distances.
Because of the fact that the Witch deals 10% less damage to the Berserker, while receiving 18.5% more damage from the Berserker, the Witch is unable to fight properly in this matchup despite having significantly more gear. In my opinion this makes for some very unfair fights.
Removing damage ratios would be dumb...
so conclusion is nerf zerker somehow for others to get more hits in or buff witch so that she lands way more hits or that hits she does manages to land actually do soemthing truly devastating? :)
Just needs nerfs to its kit imo, why does a ranged class also have the best mobility, 3 grabs, self heals, protected aoe slows etc?
ok, ez solution then, increase damage mods vs him by alot. and make him deal some less to others. ;)