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UTC 11 : 32 May 12, 2024
CEST 13 : 32 May 12, 2024
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More Gathering + Cooking nerf incoming
Feb 11, 2022, 09:15 (UTC)
2568 19
Last Edit : Feb 12, 2022, 04:39 (UTC)
# 11
On: Feb 11, 2022, 23:07 (UTC), Written by Alphaeus

?? I think you are missing one simple fact.  On NA there are about 1 million preorders on every type of red meat.  If they doubled the amount of meat gathered it still wouldn't be enough to fill the demand.  

No lifeskiller worth his salt will sell meat directly regardless of its price because cooking will always be better and has more benifits (exp). Its just how the system is designed. If you increase meat supply it will directly increase meal supply. 

Last Edit : Feb 12, 2022, 05:11 (UTC)
# 12
On: Feb 11, 2022, 12:41 (UTC), Written by Lhh

I agree overall that life skilling could use a boost to help with the ridiculous amount of gains grinding.  It should also be noted though it's the clear P2W that is really causing the problem and destroying the economy.  As things like loot scrolls are ridiculous in the increased profit.

However, there are some blatant holes in your statements.

"But d you think about increasing meal demand? Because 90% of meal demand comes from Imperial."

At the time of your post there are approximately 1,000,000 Pre Orders for things like Wolf Meat.  So while you are saying where is the demand!!!! It's actually right there.  I get that you want to be able to sell fully made goods better, but the demand for various items is there.

They did nothing!!! EXCEPT THEY DID A MAJOR CHANGE TO INCREASE DEMAND RECENTLY.  By removing the limited daily boxes available a lot more people starting getting into Imperial.  They ALSO made it 10 TIMES faster to make crates.  Which dramatically INCREASES THE DEMAND.

I KNOW while I generally was making my own I BOUGHT BILLIONS in completed meals myself.

There will always be demand for meat as long as just cooking it into meals is profitable. There are lots of people who want more afk/semi-afk materials. Meat pre-order is not a reflection of meat supply, because any gatherer with his salt will never sell meat. Its a design flaw. You can gather something with market value but its processing value is much higher and gives another lifeskill exp. Which is exactly why millions of people want to buy that from you and almost never gets any. 

2k mastery is a big deal and we can be there with only Guru 6 now. And I would be happy for new players because now they can reach end game gathering in a month. But imagine everyone gathering red meat, lion meat. No one gonna sell ofc. Market flooded with Balenos and Valencia meal. But demand did not change. It will result in meals being min-listed and at some point, you wont be able to sell any. Thats means, you wont be gathering any longer (if you cant sell meals why would u?). 

Lets consider another scenario. Lets say meat price becomes so high that now selling meat is not so bad compared to cooking profit. At that point, no one will buy meat (because price is so high cooking it is not profitable). And then meat price will come down and adjust it self at a position where nothing is good profit, selling meat or cooking meat. Hope that makes sense. 

Without imperial buff, this is a lose/lose situation for lifeskillers. This mastery buff is nothing but a carrot on paper. It looks good it sounds good, as long as you dont understand how the market works, sadly our beloved developers are same. 




Last Edit : Feb 12, 2022, 04:59 (UTC)
# 13
On: Feb 11, 2022, 09:38 (UTC), Written by CatDK

They doesn't understand economy, but this should be clear since day1. It's not like literately their neighbor country would be an literal (failed) example of what they are building in their own game...

Also if I remember correctly they said they want to buf the underperforming lifeskills, and meat gathering isn't underperforming. On the other hand they buffed the chapras from tree cuting forexample.

Meat gathering was fine compared to other life skills, definitely still nowhere close to grinding, even 250 AP season chad grinding valencia lol. But with the current changes, meat gathering will definitely be less profit. Way less. To the point where you wont be gathering meat anymore. Hunting is buffed so much (good for hunters) that gathering and cooking for this inflated market with limited demand makes little sense. 

Hunting also need imperial buff otherwise what they gonna do with all those red meat?

Last Edit : Feb 12, 2022, 05:05 (UTC)
# 14
On: Feb 11, 2022, 11:21 (UTC), Written by Sadalsuud

Meanwhile, meat gathering has not been buffed like some other types of gathering (like hoe gathering, tree chopping, tree sap) so collecting meat will still be oriented towards meal cooking. It does not "nerf" cooking, it creates more potential competition on the market by raising the added mastery from your level, and obviously low level gatherers will benefit more from it than high level gatherers.

And if you can't sell your meals, keep them for imperial (and the restrictions on cooking delivery have been lifted, remember?). More time to do something else.

More fruits for alchemy, more caphras when you chop trees or collect sap if you still want to gather... Interesting for most players.

And grinding also comes with its requirements, its competition... And its active playtime... 

Meat gathering with the changes is definitely nerfed. Please try to understand. Majority of meat gathering profit comes from sellling meals in market, not imperials. 

Let me explain a bit more. If you are a softcap gatherer, and gather for just 1 day, you would have enough meals for weeks of imperial boxes. Thats 50-100 mill everyday depending on your mastery and CP. Did you really invest in 100 bills worth of lifeskilling gear to make 50-100 mill everyday? 

Is PA trying to send this message that "Lifeskilling is not a main activity, it is a secondary activity besides grinding" ? Bacause Imperial money is not good enough for any serious lifeskiller. 



Last Edit : Feb 16, 2022, 13:01 (UTC)
# 15

Even if there was no tax on the marketplace. Lamb meat, lion meat, onion, pepper,milk etc would still be preordered to olivion.
Simply because it is more profitable to afk cook meals out what you gather. And everyone i know that gathers, also cooks especially because of this. The only solution to this problem would be if you had family wide lifeskill restrictions. If you gather, you can't cook. So gatherers could sell their mats, and cooks could make their meals. But then this would also lead to a bunch of other problems.

PS.
Don't think that 150 mastery on gathering, will suddenly ruin the meal market.

Last Edit : Feb 16, 2022, 13:26 (UTC)
# 16
On: Feb 12, 2022, 05:05 (UTC), Written by EmarninE

Meat gathering with the changes is definitely nerfed. Please try to understand. Majority of meat gathering profit comes from sellling meals in market, not imperials. 

Let me explain a bit more. If you are a softcap gatherer, and gather for just 1 day, you would have enough meals for weeks of imperial boxes. Thats 50-100 mill everyday depending on your mastery and CP. Did you really invest in 100 bills worth of lifeskilling gear to make 50-100 mill everyday? 

Is PA trying to send this message that "Lifeskilling is not a main activity, it is a secondary activity besides grinding" ? Bacause Imperial money is not good enough for any serious lifeskiller. 

And again, try to understand that there's no "nerf" as you claim, simply more competition. And the benefits it gives to newer players is already more than enough to call it a buff in general. 

Last Edit : Feb 16, 2022, 17:18 (UTC)
# 17
On: Feb 16, 2022, 13:26 (UTC), Written by Sadalsuud

And again, try to understand that there's no "nerf" as you claim, simply more competition. And the benefits it gives to newer players is already more than enough to call it a buff in general. 

ROTFL. Nobody cares free 150 mastery. After 2 years I have only one guru .... at fishing but fishing does not count because he has an increased amount of experience gained. Life skills lvl up too slowly and gives funny money compared to the trash from mobs and manos cost even more than end game pve mobs kill items.

Last update in Korea raised maximum prices for many materials but it will not change anything, it will get worse, such a raise completely kills imperial cooking.

Last Edit : Feb 19, 2022, 08:23 (UTC)
# 18

Update. PA next epic fail is coming.

Yesterday they introduced / announced life skill lightstones.

Unfortunately and as usual, PA had to break something that could be great, so that no one will use it because it does not make sense.

Lighstones give us "set bonus" (same as other lightstones). Problem is: it's hard to talk about a reward when at the same time we receive an absurd punishment.

Each set bonus "give us:
-500 mastery

+ 35% life skill experience.

Dear PA. 35% is practically zero for someone with a master level and above. Also how much experience we gain depends on the mastery because eg. in gathering the bigger our mastery, the better quality of the loot, and the better the loot, the more life experience we get.

So the loss of 500 mastery drastically worsens our loot, which also reduces our exp.

So you have two option to fix this:

a) +500 mastery

+ 35% life skill experience

b) (bad option) -500 mastery

+ 350% life skill experience.

Why option "b" is bad? Because even 350% bonus won't compensate for the loss of 500 mastery.

Last Edit : Feb 19, 2022, 09:07 (UTC)
# 19
On: Feb 16, 2022, 17:17 (UTC), Written by Senemedar

ROTFL. Nobody cares free 150 mastery. After 2 years I have only one guru .... at fishing but fishing does not count because he has an increased amount of experience gained. Life skills lvl up too slowly and gives funny money compared to the trash from mobs and manos cost even more than end game pve mobs kill items.

Last update in Korea raised maximum prices for many materials but it will not change anything, it will get worse, such a raise completely kills imperial cooking.

Think about the whole picture, Senemedar. It will become easier for players to reach higher levels in several lifeskills, it helps alchemy, it helps hunting, it makes cooking easier. Yeah, maybe some dedicated cooks will see more competition on the market for some precise products... But why should PA guarantee their income?

So, talking about "'nerf" is really short sighted.

Same goes for the lightstones you mentioned in your following post. The loss of 500 mastery at a low level of mastery will barely matter if you get 35% more experience : I think that once more, it targets low level lifeskillers. 

Last Edit : Feb 19, 2022, 10:17 (UTC)
# 20
On: Feb 19, 2022, 09:07 (UTC), Written by Sadalsuud

Think about the whole picture, Senemedar. It will become easier for players to reach higher levels in several lifeskills, it helps alchemy, it helps hunting, it makes cooking easier.

I was just waiting for such an answer.

Bigger mastery in cooking is a bigger profit because the greater chance that you will get 4 beers not 1 beer, the bigger profit because you have a greater chance of x10 cooking, i.e. more experience, exp in cooking depends on the number of products you create, so e.g. 1 beer will give 0,01% but 4 beers will give 0.03%.

The initial levels of the life skill lvl up very quickly so this 35% will not be felt, but the loss of 500 mastery is.

Alchemy - mastery is even more important. Read how mastery works in alchemy.
Hunting. Mastery is everything. First, mastery improves the quality of the hunting object we get (damaged hide, usable hide, supreme hide, etc.) and is not rng based. You have hunting mastery at a given level, i.e. you will always get the given item quality. Second: hunting mastery tremendously increases loot when we gathering hunting animals corpse.

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