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UTC 19 : 12 May 14, 2024
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#Hashashin
So what about Hash/Sage/Cor?
Feb 12, 2022, 08:02 (UTC)
3214 6
Last Edit : Feb 12, 2022, 08:02 (UTC)
# 1

Now that all the older classes were brought up to speed, what will happen to the newer classes that are in horrible positions?

I've haerd of sage and Cor hits, but i'm a new player and hash main and can tell I'm lack luster in comparison to almost everyother class PvP. with the insane grabs, PVP oriented CC's that are protected, and high mobility in every kit, I feel slow and sluggish trying to chip damage from a safe distance with unpro skills and not get caught by anyone or suffer the 100 - 0 that eveeryone else seems to dish out. alot of classes have built in super on core skills, with CDs low enough that they are nearly spammable and strength to kill. I feel the difference of arid nerf even while new and feel outclassed in kit not skill when fighting?

can Piercing tornado be Supered? can arid get it's old animation? can Hourglass get supered? can haladie throw get a animation speed reduction? can hit reg on all of them be increased? This is one of the most original classes i've ever played in a game but when i play it why do i feel like magikarp? or is this class simply for PvE instead of an all-around strong main pick? I understand i can go ninja and get the effects, or sorc and get the damage(playing against it feels like fighting against how a hash should be), or the safety of a nova or valk, but this class is literally why i picked the game up, can we revitalize it?

Last Edit : Feb 19, 2022, 05:44 (UTC)
# 2

After PVP i noticed some glaring weaknesses in succ hash.

LOW ACC- unable to connect with damage even after landing cc's (which was rare)

No Pro CC- Everyother class has at least a forward guard CC

Medium Movement (succ)- Im being out raced by most classes when speed seems to be the point of the class

LOW DMG outputs- Nothing else can be said just legitimately weaker than other classes "note Ninja/Kuno"

solutions:

Low ACC - Make Blade's Pact a Skill that gets more constant use for ACC and CC, 3mins is long for a class that almost requires it now 20 sec uptime to 40 sec down time CD starts on use is much more fair and reliable, also glaring Animation makes it obvious to run now that hash has buffed itself.

No Pro CC- Awakening can super armor sin splitter, Give succ a Prime piercing tornado that gives Super armor, the skill is hard too land, Mobile, and literally shields the character it makes sense, and even him out for other classes with hard super CC "note Sorc,Warrior"

Medium movement - Increase hit registration of Arid assault and Hourglass of Death, Increase the CD of active Arid assault for cc by 3 secs. now it opens up a great movement kit that feels more fast in situations of attack but not outracing (Awakening doesnt need this buff high mobility in comparison to succ counterpart)

Low Dmg output - May be a result to low acc and no CC Points 1:blade's Pact and 2:piercing tornado fix both. increasing acc on hard earned skills (descent and prophecies blade) make them crucial for 1 v 1 in succ even back loading them both with dmg and acc make it obvious as combo ender to get full dmg off for the payoff.

I think it's kinda cool to have a class so fast it doesnt need Protected CC because you should be timing and engaging with a risk to reward function, however it feels like it's all risk and no reward, im guessing full blown PVP on it is underwhelming at high end unless you're gear checking which makes any class better not just hash. making the class a gamble would be fine, But it needs to be rewarded for taking it, Through ACC maybe natural armor pen (dude uses wind and sand for heavens sake) and not getting caught, or dying immediately for failing at this(already does) this doesnt even attribute classes with perma guard (Valk,Warrior,Nova) Which isntantly have an advantage not just because they have pro CC, but hash doesn't even have a grab in succ, or a reliable one in awake. it can be better, it's obvious how to bring it in line and make it original for it's purpose in PvP and evens out the game in general for legitimate picks.

I'm not saying do all of this, but many of these are legitimate fixes to the class and game as a whole.

Last Edit : Feb 24, 2022, 14:04 (UTC)
# 3

these classes are super obnoxious and should not be buffed until something is done to their annoying mechanics, mainly slows and multi-hits speeding up anyone they hit.

hash is already good and has too many slows, sage needs to be completely reworked cus its kit isnt healthy for the game if it is allowed to be good (too many hits and slows with huge aoes) and succ corsair needs some buffs (awk has ranged dmg and shouldn't be buffed a lot, if anything other ranged classes need to be nerfed dmg wise)

Last Edit : Mar 28, 2022, 08:09 (UTC)
# 4

New idea for rework for hash(succ) add a new debuff combo mechanic and prime variants to skills (piercing tornado, Arid Assault, Paradise Beckons)

New PASSIVE (Prime Ruler Of Sands) (All Skills that provide slow in base will apply "False Footing" debuff on enemies, Enemies with False Footing are suseptible to floats no matter their protected state {Invulnerability frames apply through Debuff} for 5 seconds decreased by 1 seconds for every 15 meters of movement to a minimum of 2 seconds) Edit: Floats Consume the Debuff and make the target invulnerable to the debuff for the next 13 seconds

Prime piercing tornado: Forward Guard, Slow on hits(15%) for 3 seconds, Knock up/Float REMOVED.

Prime Arid Assault: Target Aquisition increased, Slow on hit (10%) for 5 seconds, knock up/Float REMOVED.

Prime Paradise Beckons: Applies "False Footing" debuff for 10 seconds. slow on hit (5%) for 5 seconds.

Edit: False Footing activation of floats counts 2 points to CC Cap

For consideration,

Binding Spirals: spirals will do damage to opponent based on Cyclone Placement, not character placement, (this will place the attack, as a back attack through Foward Guard when used correctly.

No SAs No I-Frames, just potential for outplays based on skill, if Zerker can rotate CC through full SA what can compete? Same with Sorc, Warrior, Striker and most of the reworks. There's a gross over abundance of protection that simply cant be worked around without grabs.

Mystic Should have a similar passive to this that incoporates a stacking stun (Concussion Prime Skills landed through FG and SA apply a stack of Force, at 5 Force a non-evadable stun will be applied through SA and FG, Stacks of force fall of 1 at a time at a rate of 1 per 2 seconds, edit:this stun is a 2 point on CC cap

Balance the classes and make it more like a fighter please, evening the playing field instead of having obvious favorites benefits the player base and opens up viable reasons to play the classes in the game, and not just role into Zerker,Warrior,Sorc,Mage because it's meta. let's make it a positive and even playing field.

Last Edit : Mar 28, 2022, 08:26 (UTC)
# 5
On: Feb 24, 2022, 14:03 (UTC), Written by askore

these classes are super obnoxious and should not be buffed until something is done to their annoying mechanics, mainly slows and multi-hits speeding up anyone they hit.

hash is already good and has too many slows, sage needs to be completely reworked cus its kit isnt healthy for the game if it is allowed to be good (too many hits and slows with huge aoes) and succ corsair needs some buffs (awk has ranged dmg and shouldn't be buffed a lot, if anything other ranged classes need to be nerfed dmg wise)

Awaken hash is barely viable unless you gear check, Grab is wishy washy with stupid high CD and leaves you vunerable if you miss for at least a full second (looking at Zerk and Warrior), can't SA trade or will die, it's only benefit is it's more protected than Succ Hash and can get a protected knockdown (Sin Splitter/Buffed Form) where the other variant doesnt have any that are viable (quicksand KD on Last Hit, Hella obvious, Leaves you immobile, Can't SA trade for damage) your CLASS is known to be good, if a hash is good it's because THAT PLAYER is good, and is outplaying you. and sage isn't unhealthy from what i've experienced in duels awakening does have a good CC and grab with good movement but in comparison it still has gaps in the gameplay you can prio to get a cc and kill because it's squishy AF already. 

Edit:also Too many hits and Huge Aoe? you mean Sorc?

Last Edit : Apr 7, 2022, 09:22 (UTC)
# 6

a sorc saying sage/hash has annoying mechanics? Well i have seen it all now... what about your constant iframe > grim and repeat ? 
Kek

If sage/hash is annoying to you, try to play any other class against a sorc, you'll see what annoying trully means.

For sure sorc players are something else... They can barely put 2+2 together

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