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UTC 22 : 3 May 11, 2024
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Morco's Gear Bag: Functionality and Size Issue post-Artifact Release.
Feb 18, 2022, 02:49 (UTC)
1054 7
Last Edit : Mar 5, 2022, 05:50 (UTC)
# 1

When characters are standing stationary with their weapon out they can;

Equip and unequip armour, accessories, outfits, costumes etc. via character Inventory.

Equip and unequip armour, accessories, outfits, costumes, etc. via UI quick slots

They cannot however unequip/equip items stored in Morco's Gear Bag. Neither through Inventory or Quick Slot use.

As far as I'm aware Morco's Gear Bag was implemented to make equipping/unequipping easier (e.g. swapping between combat and lifeskill accessories/alchemy-stones).

It would be nice if this functionality limitation could be improved.

Edit: see below (post #5) for bag size problems relating to Artifacts.

Last Edit : Feb 18, 2022, 11:01 (UTC)
# 2
Am 18. Feb 2022, 02:49 (UTC), von Reverielle

They cannot however unequip/equip items stored in Morco's Gear Bag.

It's made this way to prevent some exploits.

eg. last second change to

 - prevent crystal lose.

 - reduce gearscore to raise karma lose of opponent.

3 1210
Lv Private
Rohnarch
Last Edit : Feb 18, 2022, 14:18 (UTC)
# 3

You also can not put Tagged gear in the gear bag.  The Original Version OR the tagged copies can't be put in the bag.

The Gear bag is largely useless outside of being 7 additional storage slots.

Last Edit : Feb 19, 2022, 03:20 (UTC)
# 4
On: Feb 18, 2022, 11:01 (UTC), Written by Megta

It's made this way to prevent some exploits.

eg. last second change to

 - prevent crystal lose.

 - reduce gearscore to raise karma lose of opponent.

 But this is what we all can already do in-game already instanteously with armour in the middle of combat? So I don't quite understand.

On: Feb 18, 2022, 14:18 (UTC), Written by Alphaeus

You also can not put Tagged gear in the gear bag.  The Original Version OR the tagged copies can't be put in the bag.

The Gear bag is largely useless outside of being 7 additional storage slots.

Sadly yes. It would be nice if the functionality was improved, hence my hope/post I guess.
 

Last Edit : Mar 5, 2022, 05:52 (UTC)
# 5

Artifacts can be divided into two broad categories of Likeskill or Combat. Resultantly, Morco's Gear Bag has become less useful. This is because switching between likeskill and combat we now have 9 items (6 accessories, 1 Alchemy Stone, 2 Artifacts). Morco's Bag can only hold 8.

Perhaps the bag could be increased by 4 to 12 slots, so it can retain the functionality it had prior to the Artifact release.

Last Edit : Mar 5, 2022, 06:15 (UTC)
# 6
On: Mar 5, 2022, 05:48 (UTC), Written by Reverielle

Artifacts can be divided into two broad categories of Likeskill or Combat. Resultantly, Morco's Gear Bag has become less useful. This is because switching between likeskill and combat we now have 9 items (6 accessories, 1 Alchemy Stone, 2 Artifacts). Morco's Bag can only hold 8.

Perhaps the bag could be increased by 4 to 12 slots, so it can retain the functionality it had prior to the Artifact release.

I would argue it should be 16 lots.  Personally I use Han Gervish in my MH and OH while life skilling, and I swap my Tool from a riding crop.  Currently not counting the Awakening weapon, there are 16 slots for equipment that you change while life skilling, because the 4 piece armor set swaps for Manos Clothes.

Last Edit : Mar 5, 2022, 07:33 (UTC)
# 7

Oh good point, 16 would be great yes and cover all aspects.

Perhaps an addition where we could exchange 2x8 bag's with an NPC in-game somewhere for a 16 sized-bag.

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